Posted August 14, 2013
Most of us probably know of and regularly write to Austrobogulator's "Games Finished in 2013" thread, since it's nearing 50 pages in size as of writing this. However, lots of games get abandoned at the same time for a wide variety of reasons: people lose their interest in them, they are too difficult, too dull, and plain bad. Or they're just forgotten about. So how about a dark version of a Games Finished thread: what games have you decided to give up on this year?
I'm the kind of gamer who doesn't give up easily. The game has to be truly horrendous for me to abandon it, or simply too difficult that no matter how hard I try, I can never imagine myself beating the game.
Now, since we're halfway through August already, I might have given up on more games that I can remember, but here are my entries as of today (that I can recall).
Sometime in the spring: Unstoppable Gorg. Personally, I'm not that crazy about tower defense in general, although I did enjoy Plants vs. Zombies a lot. But this game was simply just too hard for me to beat. Every level was a struggle, and I usually ended up with my planets (which the aliens are trying to destroy) having only a fraction of health left when a level was completed. And finally I ended up facing a wall: my efforts just didn't cut it anymore. I just wasn't good enough in this game.
Today: The Bard's Tale (2004). This I decided to abandon for a completely different reason. Well, I guess not completely different, but I digress: For me, this game was just plain horrible in every imaginable way and I just couldn't bear to play it a minute longer after about three hours. The final turning point came in a certain boss battle: I didn't have the gear to beat him. That would've required a bow, but I didn't possess one, because the game never guided me to a shop. Now, the game doesn't have to hold your hand at all times, but if such a boss battle is about to become next, you'd think the game would make sure to make at least precautions and notify the player in some way so that I would at least have a chance to beat the boss. As it is, the boss keeps spawning an infinite number of enemies without any pauses, and if I approach him, he immediately teleports away. An archer I can summon can, in theory, damage the boss, but she insists on firing at the endless regular enemies and there's no way to order her to switch the target. Also, the game is simply mind numbingly boring (story- and combatwise), all the characters, especially The Bard, are extremely unlikable, the humor (yes, the game tries hard to be funny) fails miserably, the voice acting gets on my nerves constantly, and...well, everything's just either very bland or very bad. I had no choice but to give up. I can't take it anymore.
So, anyone else got stories to share? What games have you abandoned this year (or if there's too many to mention, then how about what games you've abandoned lately)?
I'm the kind of gamer who doesn't give up easily. The game has to be truly horrendous for me to abandon it, or simply too difficult that no matter how hard I try, I can never imagine myself beating the game.
Now, since we're halfway through August already, I might have given up on more games that I can remember, but here are my entries as of today (that I can recall).
Sometime in the spring: Unstoppable Gorg. Personally, I'm not that crazy about tower defense in general, although I did enjoy Plants vs. Zombies a lot. But this game was simply just too hard for me to beat. Every level was a struggle, and I usually ended up with my planets (which the aliens are trying to destroy) having only a fraction of health left when a level was completed. And finally I ended up facing a wall: my efforts just didn't cut it anymore. I just wasn't good enough in this game.
Today: The Bard's Tale (2004). This I decided to abandon for a completely different reason. Well, I guess not completely different, but I digress: For me, this game was just plain horrible in every imaginable way and I just couldn't bear to play it a minute longer after about three hours. The final turning point came in a certain boss battle: I didn't have the gear to beat him. That would've required a bow, but I didn't possess one, because the game never guided me to a shop. Now, the game doesn't have to hold your hand at all times, but if such a boss battle is about to become next, you'd think the game would make sure to make at least precautions and notify the player in some way so that I would at least have a chance to beat the boss. As it is, the boss keeps spawning an infinite number of enemies without any pauses, and if I approach him, he immediately teleports away. An archer I can summon can, in theory, damage the boss, but she insists on firing at the endless regular enemies and there's no way to order her to switch the target. Also, the game is simply mind numbingly boring (story- and combatwise), all the characters, especially The Bard, are extremely unlikable, the humor (yes, the game tries hard to be funny) fails miserably, the voice acting gets on my nerves constantly, and...well, everything's just either very bland or very bad. I had no choice but to give up. I can't take it anymore.
So, anyone else got stories to share? What games have you abandoned this year (or if there's too many to mention, then how about what games you've abandoned lately)?