Weeeell, you won't have much use for a spreadsheet file when playing Unreal Tournament. I see what you mean, but I don't think it's the best way to describe it.
Consoles are simple. They have simple interfaces for performing simple tasks.
PCs are complicated (or versatile, if you will). They have complicated interfaces for complicated tasks.
Now, the benefit of having a complicated interface is that if the task is less complicated than what the full interface supports, you don't have to use the entire interface, thus making it a simple interface. (For those who aren't quite mind readers, I'm talking mostly about keyboards now). Add to that a simple, fast and highly accurate interface (mouse), and you've got a winner. Thus, complicated machines can perform complicated and simple tasks.
A simple interface, on the other hand, doesn't scale the other way quite so well. Which is how you end up with having to press Up-Left-Square-Triangle-Triangle-R1-Circle-Down, in order to punch the other guy in the face in a slightly different way than if you'd pressed Left-Left-X-Circle-L2-R2-Triangle.
Of course, modern consoles (or some of them) now support the PC's complicated interfaces, but they still suffer from having to also support their native, simple interfaces. Therefore, you will never get as complicated or versatile functionality out of a console as you do out of a PC. Which, in a nutshell, is the whole point. I know what I like. I'm a PC player. Always have been, always will be. But I recognize the fact that it's not a question of "which is better". PCs and consoles are different, that is all. In the end, it comes down to personal taste. My taste lies towards the complicated end of the spectrum. For others, it's the opposite.
The place where it breaks down, is when game companies try to make them the same. "Oh sure, this game is equally suited for PCs and consoles!" You know what, no, it's not. Usually, one group of players get a crappy game. These days, it's usually the PC players. You can't take a game designed for the simplified interfaces of consoles, port it straight over to the PC without any changes, and still get a good game out of it. Take Gears Of War. I bought it, installed it, played it for about 20 minutes, uninstalled it. If I'd played it on a console, I might have liked it, because it was designed for consoles. It was most definitely not designed for the PC.
Post edited January 29, 2009 by Wishbone