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Fever_Discordia: You know, I was going to say Cannon Fodder because I loved it on the Amiga but when I got the PC version in a bargain bin some years later I realised that it had been eclipsed by the modern RTS genre
I think that comparison doesn't make much sense. In my opinion the gameplay of Cannon Fodder is pretty much unlike anything else and doesn't quite fit into any established genre. It has some similarities to shoot'em up games, it has some similarities to some RTS games but I don't feel that there's a single game out there that directly built upon Cannon Fodder and improved it - even after all these years it does still feel fresh and original (and surprisingly polished) to me. And you said it - the artistic and satirical character makes it a title that could have just as well been released rather recently in the indie scene.
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djranis: final fantasy and other jrpg , dont think i can go through the random battles anymore
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Roberttitus: Well, to be fair, they have mostly done away with random battles in modern JRPs.
There have never been so many random number mechanics in the industry before. And the RNGs are still mostly broken.


Dune 2000 was already just ok on release.


Many of you have a hyped picture of sth. in your mind, which you never experienced. Early 3D RTS like Ground Control or the Earth series failed right at the start. They've always been to clunky.

I feel that some aspects are out-dated, like the puzzles in Duke Nukem 3D. They consist just of switches in a random sequence. Fallout's dialogues feel by far not as thought-out and they repeat themselves. Machinarium will feel horribly out-dated in a few years.
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tinyE: Ouch! I'm a "stupid brainless blizzard fanboy" and I didn't even know it.
Oh come on, you know I didn't mean that everyone who loved and still loves D2 is stupid and brainless. ;) I referred to those people who, no matter what arguments you use, will use Blizzard's commercial success as undeniable proof of its infinite superiority. :P
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tinyE: Ouch! I'm a "stupid brainless blizzard fanboy" and I didn't even know it.
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F4LL0UT: Oh come on, you know I didn't mean that everyone who loved and still loves D2 is stupid and brainless. ;) I referred to those people who, no matter what arguments you use, will use Blizzard's commercial success as undeniable proof of its infinite superiority. :P
I know. I'm just havin fun. It's probably beside the point, but I am brainless.
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F4LL0UT: Epic timing, dude (see the last chapter in the post above yours to get what I mean).
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Robette: So... what came after diablo?
You don't want me to write down a list of 30+ CRPGs, do you?
Diablo came first. Then it rolled over and had a cigarette. *rimshot*

Thank You!
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Sabin_Stargem: A little, but I haven't made much progress with it - I had issues with the magic gestures. I am hoping that the Arx Libertatis project would fix that up by the time I get around to trying Arx Fatalis again.
Remember that you can prepare up to 3 spells, so you rarely have to do the signs mid-combat.
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kalirion: I think the complaints regarding early Sierra games have little to do with graphical limitations.
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LiquidOxygen80: Really? I'd definitely like for you to expand on it, because it'd be an interesting conversation. :D
Mazes, dead ends of the "I'm stuck because I did something wrong 3 hours ago rendering the game unwinnable " variety, trying to find the right word that the text parser would accept, etc.
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Roberttitus: Well, to be fair, they have mostly done away with random battles in modern JRPs.
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Perscienter: There have never been so many random number mechanics in the industry before. And the RNGs are still mostly broken.
What are you on about?
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kalirion: I think the complaints regarding early Sierra games have little to do with graphical limitations.
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LiquidOxygen80: Really? I'd definitely like for you to expand on it, because it'd be an interesting conversation. :D
As a Sierra fanboi who still loves their older games, I believe the issue most people have with them is in design. The games are relentlessly out to get you.
Post edited January 08, 2013 by Gonchi
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tinyE: I love Titan Quest and I play it all the time but that is actually a good example of my point. It is a GREAT game BUT, there is absolutley nothing randomly generated about it. No matter how many times you play it the ground will be identicle and all of the exact same monsters will be in the exact same poistions.
http://www.soldak.com/ go here. Try Din's Curse. Then try the rest, too [Drox Operative is just recently released and probably needs a few patches / expansion(s) to get to Din's Curse level - and yes, Drox Operative, too, is a Diablo-like ARPG - set in space.]

Soldak are probably the only company out there that really is pushing ARPG's forward. Given they are a small indie one some of it is clumsy - but it's all quite fresh. [That said - they haven't yet managed to overcome the repetitiousness that, after a good few hours, eventually sets in; but then - the same happens in Diablo 2]
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schmea: Any JRPG you remember for the story. Trust me, when you go back you'll most often find it was written like this:

"Maraka has been seen on the edge of the village!"
"..."
"..."
"Finally, we will see who has more STRENGTH!"
"..."
"No, don't fight!"
"I have to fight!"
"..."
"Why fight?"
"..."
"Because strength is for the strong!"
"..."
"..."
"I understand."

I'm serious, too. With very few exceptions: while the overall stories may be good, the writing style really isn't, and I wish I'd left some games in my head as literary masterpieces rather than playing them again and realizing they weren't.
I actually had the opposite impressions with quite some JRPGs and liked the story more than I did before because I didn't understand large parts of the plot as a kid. An example where I had a much better memory of the game is actually pretty recent. Its tales of Vesperia but its mostly the voice acting. I thought it was really good 2 or 3 years ago when I played it first but after replaying it seemed pretty cheesy at times.
My most recent example would be Saints Row 2.

Ever since playing Saints Row 3 I was annoyed at the lack of clothing customisation, so I went back to SR2 last week to try some of the customisation out again and wow, I can't stand the basic mechanics of that game. I try playing it and don't even know how i managed to have any fun in that game at all, it's completely unplayable to me now.
Most NES games and JRPG games for me. NES games because, well, most of them were bad but that's all I had to play and didn't know any better.

I can't stand JRPGs anymore unless it's a tactical game in a JRPG style that's more mature like Tactics Ogre. Even though I enjoyed Valkyria Chronicles gameplay for the most part, the cheesiness and childishness of the presentation even though the game would sometimes deal with mature issues ruined it for me. I'm pretty much a strict CRPG fan now.
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naytk: NES flashback! :)
Ahhhh.... the bad ol' days when even advertising mascots had their own games!
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Stooner: I can't even remember how many gamepads I broke because of this game... :P
(and Battletoads, but this one is still good! ;p)
It was kind of like this, right? http://www.youtube.com/watch?v=jS2vaGAmQYw

I still love it anyway.
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KyleKatarn: It was kind of like this, right? http://www.youtube.com/watch?v=jS2vaGAmQYw

I still love it anyway.
YEAH! Exactly like that... but with more bad words...
The best platforming level EVAR!... ;p

oh, how I loved...