Orryyrro: The problem now is that completing a game is a given, not an achievement. The earliest RPGs were epic quests that took days of playtime to complete, now if a game is challenging and long enough to be able to be considered an achievement the company have somehow "alienated potential customers".
So, I don't really think games are getting "better" or "worse" just shorter, and it most likely isn't due to graphics, it is due to the fact that the games
must appeal to a broader audience or the game is a failure.
Recent RPGs are decidedly more linear, fewer paths to victory, fewer ways to get lost, they have set progression based on what you do. Now, lets look at an older RPG like Might and Magic, it starts you off with little to no instruction, you're just a group searching for the "Secret of the Inner Sanctum" and you don't even know what that is. As you explore you unravel clues, you don't know what is and isn't important. You are given a "Map of the Land of Varn" which shows the general layout of the world, and a manual giving some very basic game-play advice, and a clue book, in case you need some hints(which you will, unless you are extremely patient) You can make your characters any alignment you want at creation (good/evil/neutral) and their alignment will shift based on your actions. It takes hundreds of hours to experience fully, but it is very difficult to complete, in fact when it first was out you could mail the score you got at the end of the game to New World Computing and they would mail you back a certificate of completion, however, though this difficulty is what makes the game entertaining for some, others just want to have the story told to them and play though quickly which means these types of games no longer get produced like they once did.
would you rather buy a 60$ game with 2 hours of gameplay.... or 200?