First I have to say that to me a story in game is usually like the music in a game. If it is good and well integrated to the game, it can definitely make it a much more pleasant experience, but I could possibly also do without, if needed.
Fenixp: As complex as this story is, there's very little advantage to this approach when compared to books or movies
I think that's a very good point. So if it is merely a linear story embedded to a game, two things spring to my mind:
- Would it be better if I was experiencing the story in a movie format instead? Why do I have to play through a game to experience the story, what is the benefit?
- Would I still consider the story good, if it wasn't in a game format? Or am I giving to story automatically extra points just because it is in a game?
That said, I guess even a mediocre linear story can enhance a game. I liked the stories in e.g. Starcraft/Brood War and Monkey Island 2 even though they were quite linear, and maybe not _that_ original or surprising.
Even if the game offers several story branches or endings depending on your gaming choices, to me there's not necessarily benefit to them being in game format, instead of simply seeing the alternative endings in e.g. DVD extras. For instance yesterday when I finished Spec Ops: The Line, I simply replayed the last two chapters as many times as it took to see all different endings. I wasn't satisfied with seeing only one of them (based on my choices in the end of the game), if I knew there are alternative endings.
But I take another example from the same game where it being a game was probably a benefit:
*** SPOILER SPOILER SPOILER Don't read further if you haven't played Spec Ops: The Line yet! SPOILER SPOILER SPOILER **** .
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So there was this scene where the "antagonist" tells you that you have to shoot one of the two criminals, otherwise his snipers will kill both. So either you will act as the jury, judge and executioner for one of them, or because of you both will die. Same kind of story element as in "Sophie's Choice" where the nazis tell the mother of two children to choose which of her two kids they'll kill, otherwise they'll kill both.
Naturally I tried my best to save them both: tried to shoot the ropes from which they were hanging so that they could run to safety, or attack the snipers instantly before they could kill them, etc. But after umpteen retries I concluded there was no way to save them both, but I still felt better that at least I had tried to save them, even if it ended up in both of them dying.
However, as far as I could tell, in the end it was revealed that you had been hallucinating the whole scene, the two hanging characters you were trying to "save" were already corpses and it was all in your own head anyway (or then I misunderstood the meaning of the ending). That kinda made we feel "Wow, thinking how much effort I used trying to save them both, and it was all in vain!". Maybe it felt more personal because it was me who had been trying to save them, several times.
Not sure if I had tried to save them anyway, even if I knew it was just a hallucination. Just to see if the game even considered that as a possibility.
(That story element reminded me of some British TV series I saw a long time ago where some antiterrorist agent was trying to keep some important old man alive from terrorist attacks so that he can make it to some meeting etc., something to do with world peace and such. He is able to keep him safe from the terrorist, losing many of his friends in the process... but then at the very end the damn old man gets a heart attack and dies anyway. :))
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*** SPOILER END ***