Posted July 03, 2011
Backstory: From time to time, I pick up a random old game magazine from our archives to re-read some articles, smile with nostalgia at remarks like "this game requires a really powerful machine, it needs at least a P550 CPU", and in general, have a blast from the past.
A few days ago, I picked up the 2001/01 edition of PC Guru (one of the two major Hungarian gaming magazines), and decided to check out the section for reader mail.
In one letter, after writing about how full of charm Stonekeep is -despite its age-, and stating that he can absolutely recommend it to any fan of the genre, the author writes the following (direct translation, no paraphrasing or additions by me).
"I wonder why this is? Is it that earlier, game developers could make games and now they're exhausted? Or have they run out of enthusiasm and now only profits are important? Will we only see new, commercialized parts of game franchises with which they can earn much money? (Because it's the trend nowadays...) And I don't say this only in regards of Stonekeep, it's valid for every other genre as well. P.e. among action games, we used to have Doom and now we have the sensationalist Q3 and UT. This 3D madness, becoming a real mass hysteria, doesn't do any good to games, because developers only concentrate on the visuals, the content is totally neglected... I feel the situation is desperate. The days of quality PC games -which used to mean the PC's charm- are over."
The editor answered that quality games weren't dead, but there were much less of them than earlier, that companies always make most of the products that appeal to the greatest public (this being also the reason for TV channels being flooded with South American soap operas), and that developers are forced to create games at a fast pace, not allowing for creating good games.
I thought it interesting to share because it could have been quite easily written today. It seems that the situation was, at least in this regard, the same ten years ago as it is now.
While the author certainly seems to have been in a gloomy mood, and the situation may not have been as dire as he states, I began wondering about certain things. (These are more like rhetoric questions; I'm not necessarily looking for answers for these, just sharing them with you.)
-Was it a commonly shared feeling ten years ago that no more quality games were made? Or is it only a few gamers' delusion?
-If the state of PC games was even remotely as bad as the author wrote, how comes there are so many remarkable games from that period? (For example, just in that one edition, there were reviews of Giants: Citizen Kabuto, Insane and Ground Control Dark Conspiracy, all of which are available here.) Or if it wasn't, what could have made the author have such a negative disposition (and the editor partly agree with him) besides the obvious fact that many people seem to only notice bad tendencies?
-When people complain that today's games lack creativity, is it as much of an exaggeration as it was in 2001? Or is it truer today?
-Ten years from now, will as many of today's games be regarded as true gems that stood the test of time as there are from 2000-2001?
Discuss as you please.
A few days ago, I picked up the 2001/01 edition of PC Guru (one of the two major Hungarian gaming magazines), and decided to check out the section for reader mail.
In one letter, after writing about how full of charm Stonekeep is -despite its age-, and stating that he can absolutely recommend it to any fan of the genre, the author writes the following (direct translation, no paraphrasing or additions by me).
"I wonder why this is? Is it that earlier, game developers could make games and now they're exhausted? Or have they run out of enthusiasm and now only profits are important? Will we only see new, commercialized parts of game franchises with which they can earn much money? (Because it's the trend nowadays...) And I don't say this only in regards of Stonekeep, it's valid for every other genre as well. P.e. among action games, we used to have Doom and now we have the sensationalist Q3 and UT. This 3D madness, becoming a real mass hysteria, doesn't do any good to games, because developers only concentrate on the visuals, the content is totally neglected... I feel the situation is desperate. The days of quality PC games -which used to mean the PC's charm- are over."
The editor answered that quality games weren't dead, but there were much less of them than earlier, that companies always make most of the products that appeal to the greatest public (this being also the reason for TV channels being flooded with South American soap operas), and that developers are forced to create games at a fast pace, not allowing for creating good games.
I thought it interesting to share because it could have been quite easily written today. It seems that the situation was, at least in this regard, the same ten years ago as it is now.
While the author certainly seems to have been in a gloomy mood, and the situation may not have been as dire as he states, I began wondering about certain things. (These are more like rhetoric questions; I'm not necessarily looking for answers for these, just sharing them with you.)
-Was it a commonly shared feeling ten years ago that no more quality games were made? Or is it only a few gamers' delusion?
-If the state of PC games was even remotely as bad as the author wrote, how comes there are so many remarkable games from that period? (For example, just in that one edition, there were reviews of Giants: Citizen Kabuto, Insane and Ground Control Dark Conspiracy, all of which are available here.) Or if it wasn't, what could have made the author have such a negative disposition (and the editor partly agree with him) besides the obvious fact that many people seem to only notice bad tendencies?
-When people complain that today's games lack creativity, is it as much of an exaggeration as it was in 2001? Or is it truer today?
-Ten years from now, will as many of today's games be regarded as true gems that stood the test of time as there are from 2000-2001?
Discuss as you please.