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Ok, so I took advantage of the Sacred 2 Gold sale on Gate mistaking XBox game play for the PC version.

The PC version is so riddled with issues that it is pretty much unplayable.

I'm looking for a similar Diablo-Style game that offers the size and scope of the Sacred games but your character can be easily played with a game pad instead of pointing and clicking yourself to death.

Also looking for the sophistication of Beyond Divinity where there is more depth and interactivity to puzzles than just killing random groups of enemies in out of the way areas.

I have all of the Gothic, Two Worlds and Elder Scrolls games and although similar - I"ve found that the Diablo-Style games tend to fit in more enemies, armour, items and dungeons.
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carnival73: Ok, so I took advantage of the Sacred 2 Gold sale on Gate mistaking XBox game play for the PC version.

The PC version is so riddled with issues that it is pretty much unplayable.

I'm looking for a similar Diablo-Style game that offers the size and scope of the Sacred games but your character can be easily played with a game pad instead of pointing and clicking yourself to death.

Also looking for the sophistication of Beyond Divinity where there is more depth and interactivity to puzzles than just killing random groups of enemies in out of the way areas.

I have all of the Gothic, Two Worlds and Elder Scrolls games and although similar - I"ve found that the Diablo-Style games tend to fit in more enemies, armour, items and dungeons.
more than moded Morrowind? I doubt it.
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carnival73: snip
Have you tried Titan Quest?
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carnival73: snip
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Licurg: Have you tried Titan Quest?
I got TQ Gold for about 5 bucks during a Steam sale a couple years back.

Never installed it because I suspected it to be a short game (saving all short games for last) - Much shorter than Sacred or Diablo..maybe I'm mistaken?
Post edited August 07, 2012 by carnival73
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Licurg: Have you tried Titan Quest?
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carnival73: I got TQ Gold for about 5 bucks during a Steam sale a couple years back.

Never installed it because I suspected it to be a short game (saving all short games for last) - Much shorter than Sacred or Diablo..maybe I'm mistaken?
Can't say for sure, never finished it and never played it with the expansion, but i'm pretty sure it's bigger than Diablo 2.
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carnival73: I got TQ Gold for about 5 bucks during a Steam sale a couple years back.

Never installed it because I suspected it to be a short game (saving all short games for last) - Much shorter than Sacred or Diablo..maybe I'm mistaken?
It's pretty long. And the gameplay is almost identical to Diablo 2, so if that's what you're looking for, give it a go.
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carnival73: snip
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Licurg: Have you tried Titan Quest?
What, you weren't going to shove Sacrifice down this throat? ;)
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Licurg: Have you tried Titan Quest?
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rampancy: What, you weren't going to shove Sacrifice down this throat? ;)
I recall him saying e has it.
Is Dungeon Siege a dumb suggestion?

Hmm, based on the price it looks like it is a dumb suggestion. Never mind, then.
Regarding your specifications, the only game I can think of that fits the mold is Revenant. The only problem you have right now is acquiring it at a reasonable price and getting it to work on newer Windows OSes. Game's a bitch to set up and play without problems.
Post edited August 07, 2012 by lowyhong
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HereForTheBeer: Is Dungeon Siege a dumb suggestion?

Hmm, based on the price it looks like it is a dumb suggestion. Never mind, then.
Actually I have all three on Steam - I think I paid thirty for the collection. I can't play the third one until I have a better computer.

The first two are bit linear and mouse dependent. (still good games though)
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lowyhong: Regarding your specifications, the only game I can think of that fits the mold is Revenant. The only problem you have right now is acquiring it at a reasonable price and getting it to work on newer Windows OSes. Game's a bitch to set up and play without problems.
Hmm...forgot about that one. I bought a physical copy of that back during its release and lost it during a move. I later recovered an ISO copy of it from the net.

Haven't tried to get it running yet though.
Post edited August 07, 2012 by carnival73
Btw, I strongly recommend Path of Exile. It's well worth the $10 you pay to get into closed beta. The only caveat is that you can't play with a gamepad.

It's definitely more hackish and slashing than Sacred, but it does that very well. At the same time, the story is quite well-fleshed out. The lore is solid. Oh and it has at least one occurrence of choices and consequences. Maybe there are more, but I stopped playing after level 29 because it was taking up too much of my time.
Post edited August 07, 2012 by lowyhong
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lowyhong: Btw, I strongly recommend Path of Exile. It's well worth the $10 you pay to get into closed beta. The only caveat is that you can't play with a gamepad.

It's definitely more hackish and slashing than Sacred, but it does that very well. At the same time, the story is quite well-fleshed out. The lore is solid. Oh and it has at least one occurrence of choices and consequences. Maybe there are more, but I stopped playing after level 29 because it was taking up too much of my time.
Just checked the sites home page and so far no real $ shop - looks good and I've book marked it.

See, I've been wondering this for a long time and perhaps this may be one idea that actually is unique or original to me for once, that no one else has done before, but when we have games like

Ys Origin, Burn Zombie Burn and Kung Fu Strike

Where battling masses of enemies is done with sophisticated and skilled use of a game pad - It's a thousand time more rewarding than just clicking on something like you're using a mouse with business software.

So mixing highly interactive combat systems like these into huge open-world games where there are tons of armor and weapons to dress your character up with and then perhaps adding in semi-complex secrets and puzzles like the Divinity games did would finally take these Diablo-esque games one step further.

As of now there are various Diablo type games with these features but these features are all exclusively disseminated to the various titles instead of inclusively all featured in one title.
I've clocked about 30 hours into Path. Based on that time spent in the game, I can confidently say that the game is more than just accumulating better stats. A level 20 and a level 25, for example, share little difference when taking down a level 20 monster, if you don't play it properly. At higher levels, it becomes more than just clicking, or even kiting (which is to run circles around the enemy while taking pot shots at them). About 60% of playing the game well falls on player skill. It's about how well you customize your build, and how well you use your build. A Marauder (barbarian class) who uses 2-handed weapons, for example, plays differently from one who dual wields 1-handed weapons. You still click at moving pixels, but the way a situation is resolved will change. My 2H marauder is specced to a DPS build, so he can't take much damage, but boy can he dish it out. The best way for me to take out big numbers of enemies is to jump right into the heat of battle and start cutting them down in swathes, but because I can't take too much damage, I must jump out (yea literally jump up into the air and out of battle using an active skill) when things start getting hairy - and they get hairy real fast.

It lacks puzzles though - at least that's how it appears to me so far, but high level content could be different. Most low level quests are straightforward enough, but even killing monsters is extremely satisfying, and requires some planning before rushing into battle head on.
Post edited August 07, 2012 by lowyhong
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lowyhong: I've clocked about 30 hours into Path. Based on that time spent in the game, I can confidently say that the game is more than just accumulating better stats. A level 20 and a level 25, for example, share little difference when taking down a level 20 monster, if you don't play it properly. At higher levels, it becomes more than just clicking, or even kiting (which is to run circles around the enemy while taking pot shots at them). About 60% of playing the game well falls on player skill. It's about how well you customize your build, and how well you use your build. A Marauder (barbarian class) who uses 2-handed weapons, for example, plays differently from one who dual wields 1-handed weapons. You still click at moving pixels, but the way a situation is resolved will change. My 2H marauder is specced to a DPS build, so he can't take much damage, but boy can he dish it out. The best way for me to take out big numbers of enemies is to jump right into the heat of battle and start cutting them down in swathes, but because I can't take too much damage, I must jump out (yea literally jump up into the air and out of battle using an active skill) when things start getting hairy - and they get hairy real fast.

It lacks puzzles though - at least that's how it appears to me so far, but high level content could be different. Most low level quests are straightforward enough, but even killing monsters is extremely satisfying, and requires some planning before rushing into battle head on.
Sacred Gold (the first one) was very commendable for the massive world and all of the equipment you could mass accumulate which reflected on the actual aesthetics of your character.

Given that Sacred also runs on really old systems yet still looks a plays good it's easy to recommend.....for gamers stuck in a time warp back in the 90's.

Because Sacred, after about six hours of play time, loses it's appeal once you come to realize how shallow and repetitive the game play is. Not only are quests mostly just a matter of running off, to an out of the way place, to smack something different (than the hundreds of things you had been smacking along the way up to that point) but the control system is just a series of mouse clicks and the only skill or strategy needed is just making sure that you're equipped with the best and know how to time using healing and mana potions.

Now imagine something like Sacred demanding Kung Fu Strike skills but also offers side dungeons where you can find special accessories like a back pack loaded with cannons so you can lay your Kung Fu skills to rest and now start working on building up your bullet hell skills.

I think I understand what you're demonstrating with this F2P and it sounds pretty interesting so I'll give it a try but I've got a nice comfy couch pulled up to my PC and a Logitech game pad so often times I try and make the best use of both and lay back on the couch instead of sitting up and crouching over my desk and mouse.