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Now has all of you know that when you pick up a game, you have to see if the game is rated m for mature or whatever rating system you use in other country. I would like to know what rating system do you think is the best?
Post edited December 18, 2013 by ma5terbob
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ma5terbob: Now has all of you know that when you pick up a game, you have to see if the game is rated m for mature or whatever rating system you use in other country. I would like to know what rating system do you think is the best?
None!

Definitely NOT Australia's!
Post edited December 18, 2013 by fr33kSh0w2012
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ma5terbob: Now has all of you know that when you pick up a game, you have to see if the game is rated m for mature or whatever rating system you use in other country. I would like to know what rating system do you think is the best?
Id think the only sensible rating is PG and Adults. Someone people buy games off here for their kids. But aside from that..........(yeah u will get people who dont like gore however)
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ma5terbob: Now has all of you know that when you pick up a game, you have to see if the game is rated m for mature or whatever rating system you use in other country. I would like to know what rating system do you think is the best?
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fr33kSh0w2012: None!

Definitely NOT Australia's!
Here's a small taste of just how horrible Australia's rating system is:

Fable for XBox, classified on 11/6/04, Rated M

Fable for PC, classified on 13/7/05, Rated MA15+

Fable for Multi Platform, classified on 14/11/13, Rated R18+
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ma5terbob: Now has all of you know that when you pick up a game, you have to see if the game is rated m for mature or whatever rating system you use in other country. I would like to know what rating system do you think is the best?
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nijuu: Id think the only sensible rating is PG and Adults. Someone people buy games off here for their kids. But aside from that..........(yeah u will get people who dont like gore however)
^This (and "everyone"). Basically, you should have
- certified child psychologists ensure this is safe for healthy kids and if yours is frightened, something's wrong with your kid or yourself
- this contains stuff that might be uncomfortable/disconcerting/traumatic/whatever for a non-negligible percentage of the probable audience, think before you buy
- certified child psychologists think this is super inappropriate to show* to kids and if you do, CPS will say hi.

*Plus, relevant laws should differentiate between "teen who can legally have sex with teens wants to watch porn" and "adult pedo wants to show porn to teen".
I hate rating system's period. Just show what's in the game...Violence, Nudity, Profanity...
None. I've played games like Doom when I was like 11 years old and I turned out quite normal (I guess). Except maybe my obsessive compulsive tendencies towards buying games.
I despise rating systems. They only really serve as politicians' band-aids who think they know what a kid's maturity level is. Not to mention that most of them are horribly inconsistent and incredibly vague about what's actually in the game.
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ma5terbob: Now has all of you know that when you pick up a game, you have to see if the game is rated m for mature or whatever rating system you use in other country. I would like to know what rating system do you think is the best?
The best system is probably one that makes the best compromise between all the competing interests. As much freedom as possible and as much protection as necessary. Something along the lines of what is already there.
A system which gives some details is the best. I do care what the game contains (extreme violence, sex, ...), and as long as it's listed I have some way to judge the game.
I am against them all as long as parents/older siblings/relatives not
care whats going on behind the doors of their offspring's they are useless.
A system where I play a game and based on that decide whether or not it's appropriate.
I think PEGI is a good system. I love that they differ between "violence" and "violence". Metro 2033, for example, is rated 16, because of " Realistic looking violence" whereas Hitman: Absolution is rated 18, because of "Extreme violence - Multiple, motiveless killing - Violence towards defenceless people". In Germany (the infamous USK) both games are rated 18, because they contain violence. That's stupid and doesn't help parents to decide what their (older) kids can play. And then there are games like Dead Island (PEGI 18, Extreme violence), which got no rating, because it's too violent to get an rating that says "this is not a game for kids" (=18 =adults) -.-

I don't know much about other systems. Except the australian one, because it's even more broken than the german one *lol*
Occasionally I think it would help clueless parents if there were two separate ratings: Trauma-level and Difficulty/Complexity-level. I see lots of games rated 3+ which are much too difficult/complex for small children, but the rating system only takes into account whether or not the game will possibly traumatize them. It's not a problem for me because I'm a gamer myself, but I think lots of parents have bought games for their kids that the kids haven't gotten much enjoyment out of because they were too difficult and/or complex.
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real.geizterfahr: I think PEGI is a good system. I love that they differ between "violence" and "violence". Metro 2033, for example, is rated 16, because of " Realistic looking violence" whereas Hitman: Absolution is rated 18, because of "Extreme violence - Multiple, motiveless killing - Violence towards defenceless people". In Germany (the infamous USK) both games are rated 18, because they contain violence. That's stupid and doesn't help parents to decide what their (older) kids can play. And then there are games like Dead Island (PEGI 18, Extreme violence), which got no rating, because it's too violent to get an rating that says "this is not a game for kids" (=18 =adults) -.-

I don't know much about other systems. Except the australian one, because it's even more broken than the german one *lol*
I know the USK is fucking useless, but to give them credit, they do differentiate between different types of violence. They often differentiate between violence by the player in first-person perspective or third-person perspective, and violence performed by sympathetic NPCs or NPCs to which the player is not intended to sympathise.

It's why Tomb Raider and The Last of Us got passed uncut rated 18, despite all the blood, gore and heavy violence. Most of the worst violence is the result of enemy actions; anything done by the player is usually necessary for survival or self-defense.

The key word in German when it comes to violence is "Selbstzweckhaftigkeit", which essentially means violence for violence's sake. If a game's purpose is specifically to allow the player to conduct acts of violence without sound moral justification (self-defence, defence of others), it is less likely to be smiled upon by the USK. A deeper and more prominent storyline is also usually a good way of getting the USK's blessing.

Where the USK often falls down on its face lies in the excessive focus on the depiction of violent acts - blood, amputations etc. The USK in the past would often refuse a game a rating for having blood but pass a game that allowed the player to commit the same acts bloodlessly, although the two version would allow you to shoot someone in the face in exactly the same context. It's why developers often worked "with scissors in their heads" (as we say); they just eliminated blood from the game as a precautionary measure to avoid future problems, regardless of whether it was necessary or not.

Not to mention that the refusal of such publication rights is not something you'd expect of any civilised country outside of a tinpot dictatorship.
Post edited December 18, 2013 by jamyskis