Posted October 03, 2012
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
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Fictionvision
Registered: Jul 2012
From United States
Posted October 03, 2012
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Anyway check out . <a href="http://www.gog.com/forum/general_archive/game_idea_contemporary_oldschool_doom_12like_fpp_shooter/post3" class="link_arrow"></a></div><div class="small_avatar_2_h"><img src="/upload/avatars/2010/05/e8320b7e8a957251832c196fa955263144ff12d2_t.jpg" width="16" height="16" alt="avatar" /></div><span class="quot_text"><span class="quot_user_name">kalirion: </span></span>Yes, I'm looking forward to Wrack. [url=http://www.youtube.com/watch?v=fxN7BgHDWcQ]http://www.youtube.com/watch?v=fxN7BgHDWcQ
But if you're looking for authentic Doom feel, there's no reason to not make it using the Doom engine.
Also if you wish for an authentic Doom/Duke3d gameplay, consider making levels or mods for the original games.
At least be glad Doom wasn't made today: http://www.youtube.com/watch?v=C4yIxUOWrtw
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Sabin_Stargem
Eldritch Being
Registered: Jun 2009
From Other
Posted October 03, 2012
Those maps are more than just patterns - the placement of the things that occupy them is the most important thing to it all. The design is nothing like modern FPS games in that each map barely resembles a genuine location, but this works to Classic DOOM's advantage because it serves the gameplay.
Just compare between Classic DOOM and Doom 3, the contrast is huge. I think highly of System Shock, but I am also fond of DOOM - they simply excel at different things.
Classic vs Modern DOOM (10 minutes of gameplay)
http://www.youtube.com/watch?v=IKxm0aQqooY
Let's Play DOOM 64
http://www.youtube.com/watch?v=KC2j1lIv5P4&feature=relmfu
Just compare between Classic DOOM and Doom 3, the contrast is huge. I think highly of System Shock, but I am also fond of DOOM - they simply excel at different things.
Classic vs Modern DOOM (10 minutes of gameplay)
http://www.youtube.com/watch?v=IKxm0aQqooY
Let's Play DOOM 64
http://www.youtube.com/watch?v=KC2j1lIv5P4&feature=relmfu
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kalirion
Future HFIL King
Registered: Apr 2009
From United States
Posted October 03, 2012
lol, looks as if the quake engine was used for the levels.
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Sabin_Stargem
Eldritch Being
Registered: Jun 2009
From Other
Posted October 03, 2012
That is a source-port engine which basically translates DOOM 64 into a version that can have better graphics and controls. There are also source ports for the other Doom-based games, which is very handy if you don't want to mess with Dosbox.
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jefequeso
New User
Registered: Dec 2010
From United States
Posted October 03, 2012
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted October 03, 2012
Yea I actually understood that, but I think that if you're looking for a good example of that kind of level design, you want to say "Half-Life 2."
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jefequeso
New User
Registered: Dec 2010
From United States
Posted October 03, 2012
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted October 03, 2012
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Mock the mundane environments of FEAR all you like, the actual design was great when it comes to routes and such. It was the perfect balance between linear and maze.
Post edited October 03, 2012 by StingingVelvet
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wpegg
Optimus Pegg
Registered: Nov 2009
From United Kingdom
Posted October 03, 2012
Damn, misread the thread. I was expecting a FPP style implementation of the classic "Skool Dayz". now THAT I would be interested in.
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MasterM
New User
Registered: May 2010
From Poland
Posted October 03, 2012
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About the level design discussion: I agree wholeheartedly. Level design is king in those kind of games. This is a very hard task which is going to be my top priority if I decide to go with that plan and create this game.
And since jefequeso raised a very interesting point I'm tempted to ask: What elements of modern gameplay would you like to see in an oldschool FPS game like Doom 1?
Post edited October 03, 2012 by MasterM
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lowyhong
resident bff
Registered: Dec 2008
From Singapore
Posted October 03, 2012
Genuinely curious: must old-school be relevant only as far as Doom? What about Quake? I like rocket and grenade jumping :P
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MasterM
New User
Registered: May 2010
From Poland
Posted October 03, 2012
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lowyhong
resident bff
Registered: Dec 2008
From Singapore
Posted October 03, 2012
Oh alright. Well teleporters should be in. The movement must be fast and smooth. Guns must feel solid. I'm sure there are many more things you can add to a game like that, like traps, but ultimately it depends on what theme the game will have.
Post edited October 03, 2012 by lowyhong
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Bodkin
Red Right Hand
Registered: Nov 2009
From Czech Republic
Posted October 03, 2012