Posted November 22, 2009
I was just reading an article at IGN today about game difficulty and in another thread here we were discussing bad gameplay designs that seem to infuriate players more than entertain.
In general I think videogames these days seem too forgiving. That is to say, my perception is that videogames lack that sense of punishment for failure that the NES era of games had. It's probably due to being able to save games to media files along with clearer tutorials that eliminate trial and error learning of game mechanics.
On the other hand, some games try to create difficulty artificially by imposing ridiculously impossible parameters to the core gameplay. Like throwing an unfair number of enemies towards the player, increasing game speed to the point where players need god like reflexes just to even react properly, and having enemy behave in a way that tests players endurance more than allowing players to actively engage the game using interesting strategy.
I'm sure you all have specifics in mind to share here.
In general I think videogames these days seem too forgiving. That is to say, my perception is that videogames lack that sense of punishment for failure that the NES era of games had. It's probably due to being able to save games to media files along with clearer tutorials that eliminate trial and error learning of game mechanics.
On the other hand, some games try to create difficulty artificially by imposing ridiculously impossible parameters to the core gameplay. Like throwing an unfair number of enemies towards the player, increasing game speed to the point where players need god like reflexes just to even react properly, and having enemy behave in a way that tests players endurance more than allowing players to actively engage the game using interesting strategy.
I'm sure you all have specifics in mind to share here.