It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
What's wrong with a small-budget, low-priced game being fun for only a few hours?

Personally, I had a lot of fun with FTL for about 5 hours then grew bored with it. Considering I only paid $6 for it, I still feel it's money well-spent. Not every game needs to last hundreds of hours, especially since those tend to be filled with lots of bring filler content. Quality over quantity, people.
No clue how much time I spent on FTL - probably at least 15 hours, maybe significantly more.
avatar
mystral: What's wrong with a small-budget, low-priced game being fun for only a few hours?
Is 200k low budget for roguelike?

Sorry, there's no excuse. Dungeons of Dredmor was made without any external help, and it's much more complex and bigger game.

And what Fenixp said - this game pretends it's about exploration. But it's not. There's nothing to explore. You click on dots and either there is a ship or it's not. Other types of encounters, which are just plain text are like 5 different kinds? There's no other excuse than lack of imagination.

I think I'm going to play Ur-Quan Masters a little bit more. When you download a no time-limit mod, it's superb game.
Post edited June 24, 2013 by keeveek
avatar
keeveek: And what Fenixp said - this game pretends it's about exploration. But it's not.
Well if you went in expecting an exploration game, then I can understand why you're disappointed - that's manifestly not what FTL is. (I'm not sure I agree that it pretends to be - the pursuing enemy fleet makes it pretty clear from the get-go that you're supposed to hurry the fuck up.) However, holding that against it is like complaining that Baldur's Gate is a poor economics simulator - that's simply not what the game is trying to do. And FTL is very good at what it is trying to do, at which point it simply becomes a question of whether it's to your tastes. It certainly was to mine.
avatar
Azilut: Well if you went in expecting an exploration game, then I can understand why you're disappointed - that's manifestly not what FTL is. (I'm not sure I agree that it pretends to be - the pursuing enemy fleet makes it pretty clear from the get-go that you're supposed to hurry the fuck up.) However, holding that against it is like complaining that Baldur's Gate is a poor economics simulator - that's simply not what the game is trying to do. And FTL is very good at what it is trying to do, at which point it simply becomes a question of whether it's to your tastes. It certainly was to mine.
"FTL is a spaceship simulation roguelike-like. Its aim is to recreate the atmosphere of running a spaceship exploring the galaxy."

dude, it's like you know better about what this game is supposed to be than its creators.
avatar
keeveek: "FTL is a spaceship simulation roguelike-like. Its aim is to recreate the atmosphere of running a spaceship exploring the galaxy."

dude, it's like you know better about what this game is supposed to be than its creators.
I didn't read any of the marketing hype when I bought the game. If that's how they billed it, then yeah, that's deceptive.
I got FTL along with a bunch of other games during the longest day sale and can't put it down. It started innocently enough. I just wanted to see if the installer worked, searched for a manual in vain, "oh there's a tutorial. Why not?", and then the rest of the day disappeared. Great purchase done on a whim. Describing FTL as a rogue-like is kind of stretch however IMHO. It has just as much in common with Wing Commander Armada (only a faint resemblance).
Post edited June 24, 2013 by Snickersnack
avatar
Snickersnack: I got FTL along with a bunch of other games during the longest day sale and can't put it down. It started innocently enough. I just wanted to see if the installer worked, searched for a manual in vain, "oh there's a tutorial. Why not?", and then the rest of the day disappeared.
It's funny because it's the same as I felt about it at first and my exact same experience with tutorial and playing entire day straight.

But the next day wasn't that good, and the next one was just meh...

Especially the first minutes in the game get tiring and boring pretty fast. All you do is basically - disable enemy shields, destroy his weapons, destroy his hull, take scraps and jump.

Of course on normal difficulty you may encounter much stronger enemies at a start, but still, the first strategies are the same.

Ship management is really cool, it's the best part of the game. This, and the pixel art. I don't feel ripped of or anything, because I basically paid scraps (ha!) for it. I just don't feel like it's just as good of a game as people say.

I can understand why reviewers said it's a good game, they don't usually play the games they review more than few hours, but gamers...?

btw. is there any kind of help in game? I would like to know what different races of your crewmembers are. I know about that one who gives you free power in a room, what about the others?
Post edited June 24, 2013 by keeveek
avatar
keeveek: btw. is there any kind of help in game? I would like to know what different races of your crewmembers are. I know about that one who gives you free power in a room, what about the others?
Isn't that in the crew section of the ship menu?
avatar
kalirion: Isn't that in the crew section of the ship menu?
It displays that info? Oh lol, thanks :D I always skipped that tab for whatever reason.

Thanks a lot!
Weird, I played the game for over a hundred hours and loved it. Probably would have played even more if Eador hadnt come along and stolen its thunder. Never found it to be repetitive or boring. On the contrary, every run was a new experience, and I kept learning from my mistakes. I think it deserved all the praise it got. I plan to play it in the future because there is just nothing like it.
To me it was a refreshing strategy game, not a roguelike. Its about as roguelike as Civilization on a random map without abusing the save function when you lose a unit.
avatar
mystral: What's wrong with a small-budget, low-priced game being fun for only a few hours?
avatar
keeveek: Is 200k low budget for roguelike?
FTL is a low-budget game. Its pre-sale profits have fuck all to do with its budget.
avatar
Starmaker: FTL is a low-budget game. Its pre-sale profits have fuck all to do with its budget.
So why kickstarter? they used it basically as a pre purchase option?
Post edited June 24, 2013 by keeveek
avatar
keeveek: "FTL is a spaceship simulation roguelike-like. Its aim is to recreate the atmosphere of running a spaceship exploring the galaxy."

dude, it's like you know better about what this game is supposed to be than its creators.
avatar
Azilut: I didn't read any of the marketing hype when I bought the game. If that's how they billed it, then yeah, that's deceptive.
I bought this game out of an 'Escape Velocity' nostalgia, knowing the emphasis was on the rogue like (I played a lot of 'hack slash and loot', 'realm of the mad god' and enjoyed every bit of it) ... but I think I was misleaded (or misleading myself) at some point. Reading this topic and the reviews indicates many people thought something IS off with the game ; and it makes me feel less paranoïd, I thank you for that.
I think YOU kind of suck. So there.

*pout*