Posted August 08, 2013
Sitting here at work, kinda bored atm.... I am wondering what you people think about the direction many big studios took designing their games. And mostly i want to talk here about F2P.
Some time ago there seemed to be a lot people very enthusiastic about F2P and the fact that great games, many times big budget games, could be play absolutely for free. After a while, it seems like we can see where it has brought us and where the game industry is going in this regard. Here are some points i have noticed myself.
1
Many games, that otherwise could have been really fun to play and a fair, joyful single-player experience, are being bend to always online requirement deliberately. E.g. lately i was looking at Warframe. That game reminds me of Mass Effect. And really, let's be honest, it's gameplay is a single-player experience or co-op at best. It doesn't even have a PVP mode. But they re-worked it that way so it is always-online cash-grabbing tool. Not to mention you can spend money already, but the game is still officially in BETA...
2
Many good MMO games are transformed from subscription to "free" to play. Usually it destroys the game's community and makes the game pay-to-win
3
To keep people playing, mechanics behind the game are deformed. Here's what i mean. I am used to play games for fun. Take a look at Unreal Tournament. That game was about sheer fun: choose a map, choose your avatar and start shooting to others :P All have same chance for victory, it's only about skill, tactics, memorizing the map, etc.
But the idea has changed. In games like Hawken or Call of Duty you are gaining EXP, buying new weapons, or items, to have a better chance in a fight against other players. Now what is this "RPG" crap have to do with shooting? It's silly...Of course the end effect of that is players focusing on grinding EXP and waiting for that one great weapon, that will make them better. It has stopped being about fun. Now it is about grind. Playing to achieve something LATER, not to enjoy the game NOW.
I would love to see Hawken made as a stand-alone, single-player game with multi-player (LAN and/or Internet) attached, made the same way as, e.g. Unreal Tournament . Such a shame it won't ever be that awesome even if it has that potential...
4
Ironically, in FREE-to-play model, it's all about money. Games are designed to bring continuous income. This cripples the experience and many times also their gameplay. For example a limit on number of entries to dungeons in an MMO game is something i hate. Suddenly i find myself playing the game which actually I am not allowed to play...
Thanks for reading this long rant. Any thoughts and comments appreciated!
Some time ago there seemed to be a lot people very enthusiastic about F2P and the fact that great games, many times big budget games, could be play absolutely for free. After a while, it seems like we can see where it has brought us and where the game industry is going in this regard. Here are some points i have noticed myself.
1
Many games, that otherwise could have been really fun to play and a fair, joyful single-player experience, are being bend to always online requirement deliberately. E.g. lately i was looking at Warframe. That game reminds me of Mass Effect. And really, let's be honest, it's gameplay is a single-player experience or co-op at best. It doesn't even have a PVP mode. But they re-worked it that way so it is always-online cash-grabbing tool. Not to mention you can spend money already, but the game is still officially in BETA...
2
Many good MMO games are transformed from subscription to "free" to play. Usually it destroys the game's community and makes the game pay-to-win
3
To keep people playing, mechanics behind the game are deformed. Here's what i mean. I am used to play games for fun. Take a look at Unreal Tournament. That game was about sheer fun: choose a map, choose your avatar and start shooting to others :P All have same chance for victory, it's only about skill, tactics, memorizing the map, etc.
But the idea has changed. In games like Hawken or Call of Duty you are gaining EXP, buying new weapons, or items, to have a better chance in a fight against other players. Now what is this "RPG" crap have to do with shooting? It's silly...Of course the end effect of that is players focusing on grinding EXP and waiting for that one great weapon, that will make them better. It has stopped being about fun. Now it is about grind. Playing to achieve something LATER, not to enjoy the game NOW.
I would love to see Hawken made as a stand-alone, single-player game with multi-player (LAN and/or Internet) attached, made the same way as, e.g. Unreal Tournament . Such a shame it won't ever be that awesome even if it has that potential...
4
Ironically, in FREE-to-play model, it's all about money. Games are designed to bring continuous income. This cripples the experience and many times also their gameplay. For example a limit on number of entries to dungeons in an MMO game is something i hate. Suddenly i find myself playing the game which actually I am not allowed to play...
Thanks for reading this long rant. Any thoughts and comments appreciated!