Posted November 27, 2014
I'm curious how others feel about freemium gaming. I feel like the model often is bashed by "hardcore" gamers, but if a game was crafted in a way that the payment model does not interfere with game progression, is well-balanced, and the game itself is fun and completable without paying a cent where is the harm?
I understand that current implementations of the freemium model often leave a lot to be desired, as many companies that employ it currently are thinking only of profits and often do so at the expense of making an enjoyable game... but if the right balance is met I think freemium could work in a lot of interesting games in the future in more diverse genres (not only MMORPG or community-driven ones).
Also, do you consider the freemium model to always be a form of DRM? How about a free to play base game with paid DLC? Could such a thing ever make its way to GOG?
Opinions, please!
I understand that current implementations of the freemium model often leave a lot to be desired, as many companies that employ it currently are thinking only of profits and often do so at the expense of making an enjoyable game... but if the right balance is met I think freemium could work in a lot of interesting games in the future in more diverse genres (not only MMORPG or community-driven ones).
Also, do you consider the freemium model to always be a form of DRM? How about a free to play base game with paid DLC? Could such a thing ever make its way to GOG?
Opinions, please!