HereForTheBeer: This thread reminds me of something I've wanted for quite a while in all genres: if you have a linear path to finish the game, allow the player the option to say "screw this!" on a particularly hateful level and let them just jump to the next level.
I agree with this, but only for some difficult "puzzle" sections (with a penalty), it's impossible to be able to skip every hard platforming\fighting part. (or an entire level, if it contains plot elements)
mystikmind2000: I loved Turok.... and i did not think it was too hard at all[..]
But did you finish it? I did, but it was frustrating.
As I said elsewhere, the first levels are great, then it's pretty much rage-quit.
I died and got lost many times, and there is no map or waypoint, if I recall correctly.
The collectible weapon, then, was quite useless (compared to the effort to complete it), due to the few ammo.
VanishedOne: Can I truly be the first to mention Xen? Not the worst per se, but extra-notorious because the rest of the game is so well regarded.
Wait, do you mean Xen in the original Half Life?
Even if that part was indeed a bit messy, compared to the rest of the game, it was the perfect conclusion for the scifi story.
Also, I remember the big "wow" effect for me, with its floating islands in an alien void sky.
I would love HL less, without it.
P.S: did Black Mesa ever added it back?