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platforming in call of Juarez with clunky control was more boring then frustrating and dont even talk about the lazy stealth mission.

Mirror edge had good platforming but seriously need gun play, really wanted to shoot and hop around walls
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xxxIndyxxx: Hmm okay.. For the record i am probably one of 5 persons on planet earth that actually like daikatana, so keep that in mind when i try to defend it ;)
Then it is an honor to meet a fellow member of the 5. Daikatana might be my worst FPS platforming experience, but I'm still among the few who liked it (especially the 2nd time era).

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xxxIndyxxx: I am really interested to know which level has so many platforming because right now I can't think of any...
No single level had so much platforming, but every so often you would stumble upon a short platforming section and chances were that insta-death would be involved.
Some examples I can remember:
-That section near the end that you mentioned. That's the one with the electric floor, wasn't it?
-A section where you had to jump on some pumps going up and down (in the swamp I think?)
-Right before or right after rescuing Superfly Johnson, you had to jump some bottomless pits with insta-death fans ready to slice you to pieces.
-I also remember that prison level having quite a bit of platforming.

Even though I only finished the game once, over a decade ago, I still remember those few sections. So, I can safely say it qualifies as my worst platforming experience. :P Although, now that I think about it, Turok had some pretty nightmarish platforming. Oh god, I had completely forgotten about those! Call my therapist, tell him he's a rich man.
This is not about platforming in FPS nor is it about a PC shooter, but nearly the entire American campaign in Call of Duty: Finest Hour just didn't work. I don't know which was worse Aachen, Bastogne, or Remagen all of them were just terrible and not fun to play. Besides the Grease Gun they gave you at Bastogne was a crapsack's crapsack of a gun.

To return to platforming, the platforming in the first Turok was pretty lame especially because the camera would adjust itself and it was just hard to see anything at all in it. The shooting was good though.
Post edited February 12, 2014 by AnimalMother117
my foray into FPS games ended abruptly with Counter Strike.

Before that game was released, i would enjoy a good gaming session of Quake 3 or Unreal tournament with my friends. I was never all that good, but with practice i could manage to keep up enough to make it fun.... 'practice' being the key word here,!

Counter Strike found a way to stop practice dead in its tracks!! So rather than standing around waiting and watching my friends playing Counter Strike, i left the group and went my own way. Have never taken on another FPS ever since.
I think I may be the only one who never had issue with first person platforming in my entire FPS gaming history. Blood, Shadow Warrior, Return of the Triad (A Rise of the Triad fan game mod for the ZDoom engine.), never had any serious problems. But on the subject of terribad design decisions in FPS games, I would have to say games that have bullet-sponge enemies to the insane degree. Kingpin: The Life of Crime, Redneck Rampage, and many Wolfenstein 3D clones are very guilty of this, and in some cases it makes it extremely frustrating to experience. Kingpin is the worst for this in my humble opinion, you can get slaughtered in seconds but enemies take so many shots to take down and it gets ridiculous after a while. The Rags 2 Riches mod for the game makes the game much easier to swallow in that regard since it alleviates the issue somewhat.
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Fenixp: So, I'm playing the new Rise of The Triad and there's an ENTIRE level based around the premise of jumping puzzles, avoiding traps, instadeath, bottomless pits and almost no combat whatsoever. On top of all this crap, some idiot thought it's going to make the game more 'hardcore' if they don't implement quicksave.
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doccarnby: That level sucks, yeah. But they did add in quicksaves in a patch. I've played with them. Are you fully patched up?

There was one FPS that I got because everything I read seemed to like it and said it was like Blood. Dark Salvation, claiming to be and old-school FPS. I still haven't beat the first shitty level. It has jumping puzzles, over lava, with seemingly every door on a timer, you have to break these crystals to beat the level, there are insta-death pits you have to do some ladder fuckery to get over, the levels are super long, and it doesn't have a proper save system. It doesn't tell you it doesn't either, there's a save option in the menu, so you save it and shit, and then you die after getting fairly far, and expect to load up where you saved it, right? Fucking wrong. It starts you at the beginning of the level. I actually sent an email to the developers thinking it was a bug or something. Apparently it was a deliberate design choice to replicate the old school games. Fucking bullshit, it was. Blood, Duke, Doom, Quake, all have save anywhere systems. Even Wolfenstein 3D did!
I looked this game up after this post and it's free now so i downloaded it. It is actually as bad as you say...

The level looks like i would enjoy the game (intro was disturbing though) but man I quit in the second room already...My short experience with this piece of shit: looks like hexen: cool (still waiting for hexen edge of chaos). Shame your basic weapon takes up half the screen. hmm a ladder why doesn't it climb it...ah basic weapon for some reason doesn't let you climb ladders okay (both weapons use two hands so that's not the reason). O look a timed door puzzle, i can do that... almost perfect run: too slow, somehow got a second faster barely made but hey second room (saved but as you mentioned that doesn't really work). Now lava floors that take a lot of damage, surrounde by lava pits. a button on a wall reachable with a moving platform, but you can't reach it unless you get on the last pixel of the platform (if you fall off: into the lava). button opens another door on a timer and after seeing the jump I had to make to get there I thought: fuck this and uninstalled it.

I hope it wasn't expensive when you bought this.....but I agree: if I had know this game: on paper i might have bought it myself.
I recall Turok (1997).. nice FPS with good graphic, but with insta death pits, far checkpoints (and lives?), BIG confusing levels, too short area of sight (fog), way too many monsters (and too hard).
Oh, this could go in that other bad games thread..

EDIT: dat ninja XD
Post edited February 13, 2014 by phaolo
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xxxIndyxxx: I hope it wasn't expensive when you bought this.....but I agree: if I had know this game: on paper i might have bought it myself.
I was "lucky" enough to win a copy before it went free, so dodged a bullet there.
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SpooferJahk: I think I may be the only one who never had issue with first person platforming in my entire FPS gaming history. Blood, Shadow Warrior, Return of the Triad (A Rise of the Triad fan game mod for the ZDoom engine.), never had any serious problems
Those games didn't have real platforming. Sure, there were parts were you had to jump around to reach something, but they were few, short and rarely had instant death traps.
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HiPhish: Those games didn't have real platforming. Sure, there were parts were you had to jump around to reach something, but they were few, short and rarely had instant death traps.
And, funnily enough, controls in Build Engine games were a fair bit tigher than in the new RoTT
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GOGwiiisfun: Hmm, I thought that I heard that they patched in quicksaves... Guess that wherever I heard it from was wrong. Or I'm just imagining things...
ROTT 2013 does have patched in quicksaves, although presumably due to engine limitations, they don't work on moving platforms. Like I said, I quicksaved through the offending part.
Can I truly be the first to mention Xen? Not the worst per se, but extra-notorious because the rest of the game is so well regarded.
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VanishedOne: Can I truly be the first to mention Xen? Not the worst per se, but extra-notorious because the rest of the game is so well regarded.
I hated Xen more than I hated the lava level in ROTT.

Actually, as a game, I enjoyed the new ROTT more than Half Life.
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Daedalus1138: Return to Castle Wolfenstein's stealth levels. They just... don't work well. There's no real way to judge if you might be spotted or heard. The one in the town is especially annoying. The level design itself is cool, but it's ruined by the difficulty of sneaking.
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doccarnby: The only one I remember having an issue with was the first (terrible) one. I seem to remember going loud in the town an still completing it.
Then either you are really lucky or I am really unlucky, because I failed the town one dozens of times without knowing who or what could have possibly sounded the alarm.
It isn't just shooters. All too often an otherwise-reasonable RPG experience (whether or not it's first person) is wrecked because some joker just HAS to stick a frenetic platforming/twitch-based section in there.

Hello, company? I'm terrible at and despise platforming, and I choose my genres accordingly, so congratulations - not only does the game get a bad review/rating, you're also on my "never buy from those clowns again" list!
Post edited February 13, 2014 by Garran