It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
https://twitter.com/AgustinCordes/status/441937458134282240

:D :D :D

He's basically my hero when it comes to subtle horror narration in videogames, so a recommendation from him makes me very happy indeed.
Post edited March 07, 2014 by jefequeso
Wow, Hitchcock reference for your first horror adventure game, no wonder you're so happy with the review.
Even I am happy with it, and I had nth to do with the development of the game, nor have I played it - yet, but I'm definitely going to experience it for myself over the weekend.

Congrats and thanks for sharing.
Added a mac version. Not able to test it, so no idea if it actually works :P

https://app.box.com/s/ekgzzvlpir23rtsj4rs4
http://youtu.be/0wYtD_sXMMc

Well, at least one person I contacted decided to do a Let's Play. And he didn't seem to like it very much :(
[url=http://www.gameboomers.com/forum/ubbthreads.php/topics/944193/Re:_Fingerbones]http://www.gameboomers.com/forum/ubbthreads.php/topics/944193/Re:_Fingerbones[/url]

Huh. Interesting. First time one of my games has ever been discussed on a forum that I didn't directly announce it on. Seems this particular fellow didn't enjoy it :P

On a somewhat related note, Fingerbones is now on IndieDB (http://www.indiedb.com/games/fingerbones), if anyone wants to rate it and help/hinder me :)
So... as an afterthought, I also submitted it to GameJolt, and it got featured on the front page. And exploded (relatively speaking). 1,280 plays since I submitted it two days ago, and over 30 LPs on Youtube. Almost 100% of the feedback has been positive, some overwhelmingly so.

http://gamejolt.com/games/adventure/fingerbones/24118/

http://www.youtube.com/playlist?list=PL1zK-LVfK2W7TLnnzTsgbpW60_Xo7n0ir

Yaay! That's about as much success as I dared to hope for. Sure, it's no Minecraft, but it's worlds more recognition than I've ever gotten before. Hoping this means I've finally started to break out of the imperturbable bubble of obscurity that indie devs have to contend with. Or at least am starting to make progress in that direction.

Also, with this much feedback on LPs to study, I've got a lot of info to work with to make my next game even better.
I didn't enjoy it as much as other people seem to.
The movement is too slow and 'floaty' feeling for me and I would've liked a better indicator that something could be manipulated. Also the whole door to exit the game thing is cute, but a 'Are you sure' message would've been nice.
That's all I can remember, I didn't find it at all horror-y but than again I quit after a while because of the annoying movement.
It's an impressive effort though.
avatar
Smannesman: I didn't enjoy it as much as other people seem to.
The movement is too slow and 'floaty' feeling for me and I would've liked a better indicator that something could be manipulated. Also the whole door to exit the game thing is cute, but a 'Are you sure' message would've been nice.
That's all I can remember, I didn't find it at all horror-y but than again I quit after a while because of the annoying movement.
It's an impressive effort though.
The cursor gets bigger when it's overtop something that can be manipulated.

What was wrong with the movement, specifically?
avatar
Smannesman: I didn't enjoy it as much as other people seem to.
The movement is too slow and 'floaty' feeling for me and I would've liked a better indicator that something could be manipulated. Also the whole door to exit the game thing is cute, but a 'Are you sure' message would've been nice.
That's all I can remember, I didn't find it at all horror-y but than again I quit after a while because of the annoying movement.
It's an impressive effort though.
Do you think something simple like adding a bit of view bobbing would have made it feel better?
avatar
jefequeso: Do you think something simple like adding a bit of view bobbing would have made it feel better?
I doubt it, it's just that bit below what I would consider to be a good pace for FPS. Maybe as little as 5-10%?
It has that sort of walking through molasses feel for me.
And the indicator does get a tiny bit bigger, but personally I would've preferred perhaps a little hand icon or a couple of gears or something to indicate something can be operated.
And perhaps the dot doesn't have to come up when you're floating over other objects that can't be interacted with.
I appreciate you taking a keen interest in my opinion BTW, but it is just one man's opinion.
The cursor thing I felt was kind of important because of how dark the game was, I didn't see some of the letters before hovering over them for example.
meant to bomb back to you on this - kind of agree with Smannesman's last post. pretty much outlines my grumbles. Otherwise enjoyed the atmosphere, but also too much "back n forth" for a short game.
Ok. I'll take all that into account on my next game (which I already plan on having a run button anyway :3)
avatar
jefequeso: http://videogamepotpourri.blogspot.com/2014/03/fingerbones-psychological-horror-game.html

My first game in the Unity engine! Yaay!

Fingerbones is a psychological horror game inspired by Scratches and Home. It's free, it's short, and it's only around 30 mbs. Take a look!
I love these kinds of games its cool that there is someone in the community making them
As far as the backtracking goes... could someone explain this a little more to me? Because i actually intentionally added in the backtracking, thinking that it would make the game feel more "explorey," and I'm still not sure I see what the problem is, since I LIKE backtracking in many games. However, this complaint has come up several times. So what exactly is it about backtracking that's so annoying?
avatar
jefequeso: As far as the backtracking goes... could someone explain this a little more to me? Because i actually intentionally added in the backtracking, thinking that it would make the game feel more "explorey," and I'm still not sure I see what the problem is, since I LIKE backtracking in many games. However, this complaint has come up several times. So what exactly is it about backtracking that's so annoying?
its backtracking between a set of stairs, a long empty room nd the door / load time that divides them thts the problem - were its somehow scenic, or action filled (a la Shadow of Chernobyl) it might have worked, but in this case its a plain chore.

Edit: thats as far as I got before it made me give up btw
Post edited March 23, 2014 by Sachys