Azilut: Congrats on your first horror game, Jefequeso! I'm downloading it now, and will try to give it a spin sometime this week.
Before I play it, I should ask - what kind of feedback are you looking for? I can be a pretty harsh critic (especially when I like something or see potential in it), but I don't want to impose that level of analysis if it isn't wanted.
Well, I don't plan on doing any more work on this particular game. This is the finished release, and I'm ready to move on to something else. However, feedback is definitely a good thing, as it will help me in future projects. Since this game was experimental in a lot of ways, I'd be interested to hear how the experiment turned out :). So I'd like to hear feedback on things like how effective the narrative/pacing were, whether the puzzles and music successfully tied in with the story/gameplay in a subtle, effective way, and if its approach managed to be horrifying enough.
I don't necessarily take all critique to heart, but I do seriously consider all of it.
I do request that you do try to immerse yourself in the experience, and not to focus on analyzing every detail while you're playing, because that will probably ruin it :P