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RadonGOG: The game will simply BE not on GOG at all, even not in ten years, if it became a modern classic...
Let me ask again in case the edit was overlooked.
Did they ask GOG about putting the game here, or did they assume GOG is only interested in newer indies, despite the fact that GOG still releases older indies?
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RadonGOG: The game will simply BE not on GOG at all, even not in ten years, if it became a modern classic...
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JMich: Let me ask again in case the edit was overlooked.
Did they ask GOG about putting the game here, or did they assume GOG is only interested in newer indies, despite the fact that GOG still releases older indies?
"[...] but we have met with them several times."
In my ears, this sounds like they´ve talked to each other...
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JMich: Let me ask again in case the edit was overlooked.
Did they ask GOG about putting the game here, or did they assume GOG is only interested in newer indies, despite the fact that GOG still releases older indies?
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RadonGOG: "[...] but we have met with them several times."
In my ears, this sounds like they´ve talked to each other...
Suppose that GOG has no interest in the game just because it's not new, then why would they meet with the devs and discuss this several times? We have too few info to judge this, but IMO there's something here that points to a misunderstanding.
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Navagon: Yeah, that's really just not true at all. It would still be interesting if that's what GOG actually told them though. I doubt it's a quality issue though as the game is a hell of a lot better than some of the ones on here.
I suspect there's some truth to what RadonGOG was told. It's likely to be a case-by-case scenario where GOG evaluates the market viability of games and accepts or rejects them on that basis. So age is probably a factor, but not the only one.

It's simple economics - newer games are still viable in terms of their sales potential, but there are likely to be a number of other factors that GOG takes into account:

* How high a profile does the game have? Has it been heavily marketed/publicised in mainstream media?
* Does it have a focus on online multiplayer? Is that online mode dead in the water? Is it likely to be? (online focus is usually a certain sales killer)
* Has it been released DRM-free before? (i.e. Was it a Steam/UPlay/Origin exclusive?)
* Has it already been released in PWYW indie bundles?

Older games are probably only likely to be accepted if they are higher profile, like Torchlight for instance. Obscure games that have been languishing on Desura or Steam for a year or two and have done the indie bundle rounds already are not likely to be big sellers.

In the case of QUBE, it's been on Steam and Desura for some time. I also could have sworn that it was in an indie bundle, but guess I was wrong as I can't find it. I think it's safe to say though that its peak has passed.
Post edited December 15, 2013 by jamyskis
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RadonGOG: "[...] but we have met with them several times."
In my ears, this sounds like they´ve talked to each other...
Personally, it seems to me that they've had a chat with GOG in various venues (eurogamer expo, PAX LA, E3 etc), but because they think that GOG is only interested in new indies, they never pitched their games.
Main reason to think that is that so far the other rejections I recall seeing were "They told us they are not interested in the game" and "They think this game doesn't match their audience". Can't recall any other blanket statements, other than the "We'd be on their service if they could match everyone's standard 70/30 rev share." (which was erroneous, since that was the standard GOG was using at that time).
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groze: GOG material...
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grviper: What's gog material nowadays?
I don't mean to sound disrespectful, but all this complaining about GOG having "sold themselves out" and not releasing as many "good old games" or just plain good games as they should is getting on my nerves...

Sure, they make some mistakes with their releases, but overall I think there's still some things that, yes, can be considered GOG material more than others. If you look at their catalogue of almost 700 titles, the vast majority of them is, indeed, GOG material. I'd argue the not-so-GOGgy games in their catalogue would be around 20 or 30, which, out of 674, isn't that representative.

People complain about the market being over-saturated with platformers and that if GOG is releasing one, it'd better be good. Keep in mind, though, that platformers were a very rich genre "back in the good old games days", and, therefore, I think platformers are more aligned with what should be GOG material than Portal clones, which is undoubtedly the case of Q.U.B.E..
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jamyskis: ...
Yeah, and I think that QUBE falls down on several of those categories. The game was never that high profile. It's already DRM-free and I think that it's been in a bundle at least once. So like I said, it falls into that void between GOG's polarised priorities of the very old and the very new.
Speaking from past examples, whenever an independent laments something regarding a gog release / lack of release, it's 3/4 bullshit. Not saying that's the situation here, but it happens more often than not (remember the whole Darkfall fiasco).
Old indie game with a high profile guaranteed to have success: Cave Story+

And it's still not here. I also think that the reason why Q.U.B.E. is not here is because there wasn't an agreement. Remember UNepic? After being rejected on GOG it finally made it's way over here.
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Necdilzor: Old indie game with a high profile guaranteed to have success: Cave Story+
"Guaranteed to have success"? I hardly think so. It's been bundled twice and the free version (with inferior graphics) is still available.
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jamyskis: In the case of QUBE, it's been on Steam and Desura for some time. I also could have sworn that it was in an indie bundle, but guess I was wrong as I can't find it. I think it's safe to say though that its peak has passed.
It was in a DRM-free mini-bundle on Get Games...together with three other games (Talisman Prologue/ Cognition Episode 1/ Space Colony HD), which I bought and which is exactly the reason, I would never rebuy it here on GOG.

While I have absolutely no problem to rebuy certain DRM'd games here, to own a DRM-free version - I don't see the point on spending money for a second DRM-free version.
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RadonGOG: "[...] but we have met with them several times."
In my ears, this sounds like they´ve talked to each other...
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JMich: Personally, it seems to me that they've had a chat with GOG in various venues (eurogamer expo, PAX LA, E3 etc), but because they think that GOG is only interested in new indies, they never pitched their games.
Main reason to think that is that so far the other rejections I recall seeing were "They told us they are not interested in the game" and "They think this game doesn't match their audience". Can't recall any other blanket statements, other than the "We'd be on their service if they could match everyone's standard 70/30 rev share." (which was erroneous, since that was the standard GOG was using at that time).
To be fair, this is at least the second time we see this mentioned though. There was another developer a short while ago who said the same about his request to be sold on GOG being rejected because his game was 'too old'. Though in fairness, he initially rejected selling it here himself and then later asked GOG to do it and then they refused. That could be a separate case.

I agree with Jamyskis though, a profit analysis on a game per game basis seems like the smartest thing for them.

That or it's now GNIG, Good New Indie Games :)
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Necdilzor: Old indie game with a high profile guaranteed to have success: Cave Story+
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jamyskis: "Guaranteed to have success"? I hardly think so. It's been bundled twice and the free version (with inferior graphics) is still available.
Agreed. I made that statement based on popularity. Not a very good example.
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Pheace: That or it's now GNIG, Good New Indie Games :)
So, what's the community members should be called in that case?
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grviper: So, what's the community members should be called in that case?
Easy, Gnig... oh, I see.
Post edited December 15, 2013 by F4LL0UT