Posted June 16, 2010
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Weclock
The Creeper
Registered: Sep 2008
From United States
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destroyermaker
damaged lemon
Registered: Nov 2008
From Canada
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Cambrey
Purple Dot Cultist
Registered: Oct 2008
From France
Posted June 16, 2010
Unless I can play a "PipBoy" berserker-pacifist, I pass.
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Prator
Reasonable-ish
Registered: Oct 2008
From United States
Posted June 16, 2010
Errr... what does that mean?
Personally, I'm still confused about how the whole "multiplayer" aspect of an MMO can mix with Fallout. After all, the setting is post-apocalyptic; most people are supposed to be dead, and the biggest bustling "cities" in the game have, at most, several thousand residents. But in an MMO, there'll be huge crowds of players everywhere, speaking in leet, and there'll be no sense of isolation at all. I can easily forsee 40-man raids on Brotherhood of Steel outposts.
Personally, I'm still confused about how the whole "multiplayer" aspect of an MMO can mix with Fallout. After all, the setting is post-apocalyptic; most people are supposed to be dead, and the biggest bustling "cities" in the game have, at most, several thousand residents. But in an MMO, there'll be huge crowds of players everywhere, speaking in leet, and there'll be no sense of isolation at all. I can easily forsee 40-man raids on Brotherhood of Steel outposts.
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Cambrey
Purple Dot Cultist
Registered: Oct 2008
From France
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destroyermaker
damaged lemon
Registered: Nov 2008
From Canada
Posted June 17, 2010
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I think it was Chris Taylor that said the same?
It'll definitely take some clever design to make it feel like Fallout. Perhaps it will be set up so only so many players can be on a given server at any one time so there wouldn't be any more people around than were in the first games?
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Arkose
sunglasses at night
Registered: Dec 2008
From New Zealand
Posted June 17, 2010
What really surprises me is that this is Interplay's game, not the one Bethesda was apparently hoping to make. Interplay hasn't released any new games since 2004, and their last PC game was in 2003. While Fallout is certainly popular now thanks to Bethesda they will need to pull some seriously good talent out of nowhere in order to make even a half-decent attempt at an MMO.
chautemoc: It'll definitely take some clever design to make it feel like Fallout. Perhaps it will be set up so only so many players can be on a given server at any one time so there wouldn't be any more people around than were in the first games?
This could be easily accomplished with instancing in the manner of Guild Wars (which from memory had many different instances of the public zones on each server, rather than one server per instance).
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This could be easily accomplished with instancing in the manner of Guild Wars (which from memory had many different instances of the public zones on each server, rather than one server per instance).
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Maighstir
THIS KNIGHT MISLIKES THESE HEIGHTS
Registered: Nov 2008
From Sweden
Posted June 17, 2010
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It'll definitely take some clever design to make it feel like Fallout. Perhaps it will be set up so only so many players can be on a given server at any one time so there wouldn't be any more people around than were in the first games?
That sounds a lot like a Post-Apocalypse themed version of Star-Trek Online. Max 40 people in large gathering points (cities or space stations depending on the setting) and travel areas (wasteland/deep space), 10 or 5 everywhere else.
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jonho
clickgoplay.com
Registered: Jun 2010
From Malaysia
Posted June 17, 2010
Yikes, its from bethesda! Considering how bad the ending was for fallout 3, I wonder how they gonna handle raids and stuff. I Mean a 40 man raid on a Mutant Master to only have an NPC Steel Brother take it out with a laser shot, leaving the raiding team standing around looking at each other like a fool. Yikes, I say, yikes!!
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Bodyless
New User
Registered: Nov 2008
From Germany
Posted June 17, 2010
erhm no, its not form bethesda?
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writer2036
New User
Registered: Dec 2009
From Australia
Posted June 17, 2010
I just discovered the Fallout MMO now while I was searching for Voyage of the dawn treader movie info. I signed up for the beta as well. It did take a while to load. I wonder if this is going to end up like Interplay's version of Fallout 3? If so it could be very interesting. Especially if the designers of Fallout 1, 2 and tactics are involved again. I'm actually looking forward to seeing if this really does eventuate into an actual online version of Fallout.
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Cameron
Straight Baller
Registered: Sep 2008
From Canada
Posted June 17, 2010
Fallout was not popularized because of Bethesda, it was already a very popular IP hence their willingness to pay 5 million dollars for it.
Fallout 3 was absolute garbage and there is no way this can be worse than that horrendous piece of trash.
I'm pumped for Fallout Online and hope the court rules in favour of Interplay in their counter-suit. If all this game is is a Fallout 2-style MMO it will be infinitely better than any of the trash to come out of Bethesda's butchering of Fallout.
Fallout 3 was absolute garbage and there is no way this can be worse than that horrendous piece of trash.
I'm pumped for Fallout Online and hope the court rules in favour of Interplay in their counter-suit. If all this game is is a Fallout 2-style MMO it will be infinitely better than any of the trash to come out of Bethesda's butchering of Fallout.
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Mentalepsy
Game Elemental
Registered: Sep 2008
From Other
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Prator
Reasonable-ish
Registered: Oct 2008
From United States
Posted June 17, 2010
Oh yeah. There are a LOT of ways to completely screw up an MMO.
Arkose: This could be easily accomplished with instancing in the manner of Guild Wars (which from memory had many different instances of the public zones on each server, rather than one server per instance). Yeah... about that... Guild Wars still had big congestion issues in major locations like Ascalon City or other places where players could buy more equipment for themselves. And where it DIDN'T have congestion issues, then you'd have another (arguably more serious) problem: players sitting around for long periods of time, shouting "LFG!" at the top of their text-boxes, waiting for people to join them for tasks that they couldn't accomplish alone.
Either you facilitate multiplayer, and potentially damage the post-apocalyptic experience, or you facilitate isolation, and probably damage the multiplayer. I just don't see how those two things could be mutually inclusive.
And then there's the maps that players will travel on. Will they just be empty landscapes, punctuated by the occasional random battle? Or will they be flooded with hostiles, armies of raiders that outnumber the players ten to one? Either one of those could be problematic, as you're basically choosing between what makes for an exciting (read: not totally monotonous) gaming experience, and what actually makes sense for the setting.
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Either you facilitate multiplayer, and potentially damage the post-apocalyptic experience, or you facilitate isolation, and probably damage the multiplayer. I just don't see how those two things could be mutually inclusive.
And then there's the maps that players will travel on. Will they just be empty landscapes, punctuated by the occasional random battle? Or will they be flooded with hostiles, armies of raiders that outnumber the players ten to one? Either one of those could be problematic, as you're basically choosing between what makes for an exciting (read: not totally monotonous) gaming experience, and what actually makes sense for the setting.
Post edited June 17, 2010 by Prator
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Razzoul
"The Joker"
Registered: Mar 2009
From United States