My mind boggles and (once again) I can't shake off that feeling "yeah, another Bethesda bashing" ....
aluinie: Fallout New Vegas should have been Fallout 3 it certainly felt more like the originals ans the story and writing where good plus there was a lot of interesting characters and locations.
NV feeling more like the originals? Certainly not for me. Exploring DC alone was just grand and felt more like a post apocalyptic scenario (AND offered more interesting locations) then all of NV together.
Take out the radiation and the storylines and compare the two worlds - which one looks like a post nuclear war one and which like just another desert? You could probably take NV and put up a run-down business / economy scenario without a problem.
Story and writing.... for crying out loud, play a female character up to the point where you stand before Caesar (not to mention joining them) - the holes in the story are so wide, even a blind couldn't miss them.
Tallin: I'll admit I liked The Pitt quite a bit, though I could have done without the rest of the DLC, but all the NV DLC was just better, IMO. Dead Money had amazing atmosphere and story, Old World Blues was just all around good, Lonesome Road was interesting and a fitting end to the DLC. Even Honest Hearts (my least favourite of the DLC) was still better than any of the FO3 DLC. It still had great story and atmosphere, and lots of exploration. And Joshua Graham, too. The best thing about NV and its DLC over FO3 is actual meaningful choice, and not just whether or not I should be a murderous (or sometimes even suicidal)psychopath and kill everyone.
Dead Money - no idea why you guys keep telling how good it is. From all the DLCs released for F3 and NV, this is the one I would skip now. Atmospere? Yes, though you'll never see further then 15 yards in the whole damn thing. Not to mention that you see how many different enemies in a setting where every corner looks like "I've seen this before" after not even 5 minutes?
I laughed out loud at the grand opening party cut scene part and thought: man, I've seen better stuff on the C64... the only good thing about it, was the personality and interaction with the Brotherhood girl.
Lonesome Road: one gigantic, boring blood feast down a linear path with a storyline where you probably had to take degree courses in Fallout, to make sense out of it from beginning to end. Main outstanding point: the increase in difficulty.
OWB was great, especially story-wise and Honest Hearts exploration-wise.
Meaningful choice instead of murderous psychopath? You pick either Caesar's or the NCR and kill all of the other side. Honest Hearts: pick your side and kill all of the other side. Lonesome Road: kill'em all. Dead Money: kill'em all. Old World Blues: kill'em all. WTF?
I'll keep seeing claims how Bethesda fucked up Fallout and the history of it with F3. I freely admit: I don't see it.
The Brotherhood becoming progressive (with a smaller part splitting up to hold on to the codex) - big outcry. Nobody seemed to care though, that Obsidian went the exact same road with just switching roles, so the smaller progressive part was just Veronica.
While we're at it: let's quickly take the step back to the "better story" part - going with the joining House / independent storyline, you've blown up the remaining Brotherhoods except your follower Veronica. Yet at the end of the game, the (previously unseen) remaining Brotherhood force was all of the sudden so strong, that they took over the solar plant from the NCR.... ... . .
Huge outcry because Bethesda put a "game over" at the end of the main storyline and you couldn't continue to explore the world. Obsidian doing the same (without dropping it later in a DLC) = a rather lukewarm reaction that quickly silted up.
I enjoyed both games and put over 100 hours into each of them. But some if not most critisism put up against F3 but not NV, I just can't re-enact.