Posted June 30, 2011
I just finished it. It's my RPG of the Year for 2010 (and I hated Fallout 3).
Pros:
Amazing storyline
Really nice endings; I didn't get a happy ending for everyone
Memorable characters
Great, believable dialogue
Most quests are really fun to run
Vaults (apart from Vault 19) are a lot of fun to explore
Combat is more fun this time around
Your choices really affect the world; people's speeches and attitudes towards you reflect this
Apart from Caesar's Legion, few characters are "Good" or "Bad"; most are shades of grey
Cons:
Final battle is less climatic than I'd have expected it to be
Some really shitty, unconvincing dialogue written in places here and there
Some quests are boring
Graphics still ugly as sin; characters still don't have the menacing look from Fallout 1/2
Still not turn based
Some glitches in quests/dialogues really break the immersion
Team mates can just tank and win the battle for you (especially Boone and Lily)
Supplies are not scarce at all, unlike in FO1 and 2
Bottom line:
I quote Vault Dweller in his review on NMA - "If you share my opinion that quest design is the most important aspect of an RPG, then you’ll like New Vegas a lot. If you think that RPGs are all about character system and/or combat, your opinion will depend not so much on New Vegas, but on whether or not you liked Fallout 3."
I've carefully scrutinized the game as I played it, and I cannot deny it is flawed in places. Most notably, some of the dialogues look like they were written by Bethesda (Vault 19 in particular, though coincidentally the writer/designer has since been laid off; and then there's that fucking weirdo Jules), but looking at the bigger picture, the game just exonerates brilliance. Yes it's still first person, and yes it's still real time, but more effort has been made to make the experience a lot more cohesive and believable. The main quest itself is, thankfully, mostly absolve of problems. Few of the sidequests are just awful, but most are really a joy to play through, with multiple solutions. Oh and if you missed those quests in Fallout 2 that let you roleplay as other characters (slaver in Den, boxer in NR), you'll be pleased to see one such mission (perhaps more?) in NV that lets you do this. Oh and VATS no longer renders you immune to bullet damage.
And let's be honest, Fallout 1 and 2, despite being absolutely brilliant games, weren't flawless either. They're still games worthy to be revered by in the community, but they had their problems. New Vegas is like that too.
(Methinks New Vegas should have been Fallout 3 but whatever)
Oh yeah dude I unblocked you on Steam LOL!
Pros:
Amazing storyline
Really nice endings; I didn't get a happy ending for everyone
Memorable characters
Great, believable dialogue
Most quests are really fun to run
Vaults (apart from Vault 19) are a lot of fun to explore
Combat is more fun this time around
Your choices really affect the world; people's speeches and attitudes towards you reflect this
Apart from Caesar's Legion, few characters are "Good" or "Bad"; most are shades of grey
Cons:
Final battle is less climatic than I'd have expected it to be
Some really shitty, unconvincing dialogue written in places here and there
Some quests are boring
Graphics still ugly as sin; characters still don't have the menacing look from Fallout 1/2
Still not turn based
Some glitches in quests/dialogues really break the immersion
Team mates can just tank and win the battle for you (especially Boone and Lily)
Supplies are not scarce at all, unlike in FO1 and 2
Bottom line:
I quote Vault Dweller in his review on NMA - "If you share my opinion that quest design is the most important aspect of an RPG, then you’ll like New Vegas a lot. If you think that RPGs are all about character system and/or combat, your opinion will depend not so much on New Vegas, but on whether or not you liked Fallout 3."
I've carefully scrutinized the game as I played it, and I cannot deny it is flawed in places. Most notably, some of the dialogues look like they were written by Bethesda (Vault 19 in particular, though coincidentally the writer/designer has since been laid off; and then there's that fucking weirdo Jules), but looking at the bigger picture, the game just exonerates brilliance. Yes it's still first person, and yes it's still real time, but more effort has been made to make the experience a lot more cohesive and believable. The main quest itself is, thankfully, mostly absolve of problems. Few of the sidequests are just awful, but most are really a joy to play through, with multiple solutions. Oh and if you missed those quests in Fallout 2 that let you roleplay as other characters (slaver in Den, boxer in NR), you'll be pleased to see one such mission (perhaps more?) in NV that lets you do this. Oh and VATS no longer renders you immune to bullet damage.
And let's be honest, Fallout 1 and 2, despite being absolutely brilliant games, weren't flawless either. They're still games worthy to be revered by in the community, but they had their problems. New Vegas is like that too.
(Methinks New Vegas should have been Fallout 3 but whatever)
Oh yeah dude I unblocked you on Steam LOL!
Post edited June 30, 2011 by lowyhong