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hedwards: I think that has changed, Oblivion introduced some new mechanics which make things a bit more even. I don't really want to spoil anything for folks, but armor behaves differently, packs of enemies behave differently and I'm finding myself getting killed more quickly.
Oblivion ? are talking about the uber-broken auto-leveling system ? for me it completely ruined the game... the more you level up the weaker you become. I don't now how NV works but at least the auto-leveling of FO3 was somewhat "competent" most of the time.
I only bought Fallout 3 GOTY on Wednesday (2 for £25 with The Witcher Platinum Edition), so I should probably play that first and give my bank balance a break for now!
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Gersen: Oblivion ? are talking about the uber-broken auto-leveling system ? for me it completely ruined the game... the more you level up the weaker you become.
I wouldn't say that... you still become uber, and most enemies still become puny irrelevant peasants. The way Oblivion worked every enemy had a scale it could level within... rats could be level 1-5, Ogres could be 7-12, etc. etc.. You could never fight a level 50 rat, they didn't exist.

The real problem with Oblivion and leveling was that they made it so you could never fight anything hard. The enemies that had their lowest level somewhat high, like Minotaurs, would not appear in the game world until you reached that level. This is what they changed from Morrowind, and what they removed for Fallout 3... thank God. You can run into a Deathclaw in Fallout 3 at level one if you head straight to Old Olney or other Deathclaw places... this wasn't possible in Oblivion, outside a couple quests.
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StingingVelvet: Both of your examples come from the Rockpapershotgun review, which is fucking terrible, we already talked about it. Read their comments section, no one agreed with that review.

And PS, the pronunciation of Ceaser is the Latin one, and most correct of any.
Sorry I didn't specify what I was talking about with the pronunciation of "Caesar". What they talked about on the Giant Bombcast (who liked the game a lot) was that they found it weird when certain members of the army would pronounce the name differently than the rest of the people in the army. See, the members of the army are supposed to pronounce it "Kai-zar" (which most of them do), while the rest of the game's NPCs pronounce it differently. But some of the soldiers that are part of the faction pronounce it the way a common NPC would. The people playing the game said they just imagined it was a "renegade" faction and that made everything better.

Back on topic; do you think there's any chance that Obsidian will fix all these bugs soon? It will determine whether I'm willing to pay full-price for the game or not, because I get really steamed when something breaks on me. When Crackdown 2 broke my 360's HDD, I was ready to throw that game into the wood chipper (I might as well sell that game, because I've refused to touch it since).
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hedwards: I think that has changed, Oblivion introduced some new mechanics which make things a bit more even. I don't really want to spoil anything for folks, but armor behaves differently, packs of enemies behave differently and I'm finding myself getting killed more quickly.
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Gersen: Oblivion ? are talking about the uber-broken auto-leveling system ? for me it completely ruined the game... the more you level up the weaker you become. I don't now how NV works but at least the auto-leveling of FO3 was somewhat "competent" most of the time.
My bad, That should've read Obsidian. Not sure why I typed Oblivion in there, definitely not what I intended to say.
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TheCheese33: Back on topic; do you think there's any chance that Obsidian will fix all these bugs soon? It will determine whether I'm willing to pay full-price for the game or not, because I get really steamed when something breaks on me. When Crackdown 2 broke my 360's HDD, I was ready to throw that game into the wood chipper (I might as well sell that game, because I've refused to touch it since).
4 players in this very thread have reported no bugs at all. The most famous one the spinning head wasn't even a bug it was a corrupted file downloaded through Steam and was fixed by verifying local files. I have seen so far one Gecko caught in a rock and thats the limits to the bugs. I was still able to shoot it in the head. Compared to Fallout 3 this game runs like a dream. Lets face it Vanilla Fallout 3 without any patches was almost unplayable.
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TheCheese33: Back on topic; do you think there's any chance that Obsidian will fix all these bugs soon? It will determine whether I'm willing to pay full-price for the game or not, because I get really steamed when something breaks on me. When Crackdown 2 broke my 360's HDD, I was ready to throw that game into the wood chipper (I might as well sell that game, because I've refused to touch it since).
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Delixe: 4 players in this very thread have reported no bugs at all. The most famous one the spinning head wasn't even a bug it was a corrupted file downloaded through Steam and was fixed by verifying local files. I have seen so far one Gecko caught in a rock and thats the limits to the bugs. I was still able to shoot it in the head. Compared to Fallout 3 this game runs like a dream. Lets face it Vanilla Fallout 3 without any patches was almost unplayable.
Besides that they released two patches within three days of release, also noted in this thread. Cmon now :P
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chautemoc: Besides that they released two patches within three days of release, also noted in this thread. Cmon now :P
Well from my perspective it was only released today :p Seriously though the only real killer bug was that freaky head rotating one and it wasn't even a bug. There is a problem at the moment wth Steamcloud granted but I doubt 90% of players are even bothered about that. Compare that with the almost constant crashing with Fallout 3.
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Delixe: Seriously though the only real killer bug was that freaky head rotating one and it wasn't even a bug.
Also it was hilarious/awesome.
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Navagon: [removed some here, to limit length of quote]

To me a roleplaying game is very much about playing a role. Being that character and shaping them as they affect the people and the world around them. Fallout segmented that experience; broke it down into chunks. The roleplaying experience becomes less involving as a result.

I'm not saying that there's anything wrong with turn based games. I love a great many of them. But they're mostly strategy and tactical games. Games that are immersive in an entirely different sense than the Fallout style RPG.
Yes, that's the general view of what "immersion" is in the game industry, lately, too. I disagree with that view, just as much as I disagree with the idea that one game mechanic is inherently better than another. But let's focus on "immersion". And then in a bit, further down, the idea of games as "interactive" or "interactive media."

Games are quite certainly not the only "immersive" media. Think film, movies, photography, art, etc. Games are definitely not, for me personally, the "most immersive" form of media. I love literature above all other forms of media, and I quite certainly get immersed in books to a much deeper level than I ever have been immersed in games. And yet books have very few of all these immersive features that in your perspective add to the immersion factor. In fact books are almost exclusively focusing on using your visual sense only [1] and there's not much happening visually either.

What makes books so immersive - good books that is - is good storytelling and an author that knows her/his craft. Immersion doesn't happen outside your mind. I don't think you'd ever feel that all books written in the first person are, by definition, more immersive than those written in third person. Or that those written from a limited character perspective are more immersive than those with an omniscient narrator. There's a huge amount of examples out there - it doesn't matter what techniques an author uses. What matters is that he/she employs them well.

The same is true for a good game. A good game, to me, is immersive through it's game mechanics (it's so fun to play I really am in the moment and with it) and/or through it's storyline (and to a lesser degree it's setting). The first - game mechanics - is what is unique to games, the second is the same immersion factor that all forms of media share. A good game - to be good - requires a team of people that are good at their craft and able to use the techniques available to shape a coherent and fitting whole. Not people that decide that one way is best, regardless of what type of game they aim to make.

I am passionate about this - that immersion is not just simply achieved or only added by one particular set of technical decisions - because there's a trend in the industry to see it that way you describe. Which, taken to the extreme, means we'll end up with one set of game mechanics being applied to nearly everything, a lack of variety of game play and eventually a general sameness. I like variety. I dislike this trend in the industry. Variety is good. Variety breeds new ideas and new approaches, new techniques.

This doesn't mean that, say, turn based game systems can't be further improved upon, or that first-person real time isn't useful. It's just that - I disagree that an isometric game has any less potential for immersion then a modern first person game has. Or that the only way a role-playing game can be immersive is to look like a shooter and by hiding its underlying mechanics. I've been more immersed in some good classic games then I have been in some of the current crop of ultra-realistic first person approaches. What makes a game good is how well it is put together, not what it's individual parts are.

As mentioned immersion isn't what happens on your screen. It's what happens in your mind. And that is why I find that other buzzword - "interactive" - to be even more cringe worthy.

Games, by and large, are not "interactive". Interaction means some form of mutual engagement. It means an exchange is happening. Something dynamic - where both that which is viewed, or discussed, or considered and the one (or the ones) doing that viewing, discussing, considering ... well ... interact. Good art (of any form, that includes most of the forms of media mentioned above) is interactive, because it requires you to consider the subject matter it is presenting, because it asks you to make sense, asks you to interpret and to re-interpret. Art or (political) discussion is interactive because it challenges your perception and asks questions of you. That is what also happens in an engaging interaction (i.e. discussion) between two (or more) people.

What describes games better is the word "reactive". You react to the game, the game reacts to your reaction, you react to the games reaction to your reaction, etc. What is missing is that deeper level of "inter action". There is not a lot of meaning created - in most cases. There's a few exceptions - where games veered of towards something like art - but the large majority of games are not at an interactive level. I disagree with the term "interactive TV programme " on very much the same grounds. A good documentary is a lot more interactive than those.

[1] There are other senses involved - touch, smell, sound - and I feel they add to the experience and are important, but, yes, the big thing with books is the visual input.
Post edited October 22, 2010 by Mnemon
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Delixe: Seriously though the only real killer bug was that freaky head rotating one and it wasn't even a bug.
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chautemoc: Also it was hilarious/awesome.
It has certainly entered the hall of fame thats for sure.
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chautemoc: Besides that they released two patches within three days of release, also noted in this thread. Cmon now :P
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Delixe: Well from my perspective it was only released today :p Seriously though the only real killer bug was that freaky head rotating one and it wasn't even a bug. There is a problem at the moment wth Steamcloud granted but I doubt 90% of players are even bothered about that. Compare that with the almost constant crashing with Fallout 3.
I've personally seen a fair number of bugs. The only serious one was when I managed to jump into a mountain and failed to be able to get out again. As in I was under the texture that was supposed to be the ground.

A few places I've found myself talking to NPCs through things. Once it was an NCR courier through an electric pole and another time it was a scientist through some lab equip. Couldn't see the character either time. Although it's not really worth fixing in my view.

But, apart from getting stuck in the mountain and a few places where I'm inexplicably unable to move in a particular direction, I haven't encountered anything which prevented me from playing.

As for the whole Caesar thing people have mentioned, it was explained at one point that some folks pronounce it one way and that some folks pronounce it the other. It's not something that they did accidentally.
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TheCheese33: Sorry I didn't specify what I was talking about with the pronunciation of "Caesar". What they talked about on the Giant Bombcast (who liked the game a lot) was that they found it weird when certain members of the army would pronounce the name differently than the rest of the people in the army. See, the members of the army are supposed to pronounce it "Kai-zar" (which most of them do), while the rest of the game's NPCs pronounce it differently. But some of the soldiers that are part of the faction pronounce it the way a common NPC would. The people playing the game said they just imagined it was a "renegade" faction and that made everything better.
Ah... I have seen normal NPCs pronounce it the latin way and the "normal" way... haven't seen a legion member say it the "normal" way but I would probably just assume he was a green recruit or something.
I've played about 5 - 6 hours, and have encountered quite a few bugs.
- Getting stuck in a rock, requiring a reload.
- An NPC suddenly turning hostile on me for no reason.
- A scorpion slowly disappeared into the ground as I was fighting it.
- I wander into a cave, saw the shadow of a deathclaw and immediately exited the cave (didn't stay for more than 3 seconds), but somehow there were now 3 deathclaws right outside of the cave entrance who tore me to pieces.

I've also noticed a lot of suicidal behaviour by the wild beasties, like seeing me from above a tall cliff and then in attacking me, jumping to their deaths. Once I had a pack of something chasing me, so I nested on a narrow edge on a cliff face. They couldn't climb up to where I was, so instead they went around the cliff, climbed on top and jumped down, one after another, until they all died.
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GoJays2025: - An NPC suddenly turning hostile on me for no reason.
Were you wearing clothes from an opposing faction? This "bug" comes up often on the official forums and it's usually from people who don't realize the clothes you wear can turn people hostile.

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GoJays2025: - I wander into a cave, saw the shadow of a deathclaw and immediately exited the cave (didn't stay for more than 3 seconds), but somehow there were now 3 deathclaws right outside of the cave entrance who tore me to pieces.
They probably followed you from inside the cave and it appeared at the same time as you did outside, that's how the engine works.