Posted January 10, 2009
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In that case, I'll give you my answer:
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That's what I like about Morrowind's 'dialogue' system - it's not really a dialogue system and you'll end up imagining what you just said anyhow... (just for the record, I like Fallout's dialogues more, I just think Morrowind's one fits in Morrowind's concept perfectly - merging the two in Fallout 3 was not the... Best idea - which, obviously, means I agree with you, to a certain degree - if they want to do a 'sandbox' game, they should do it properly).
I was in the middle of writing answer along those lines when it occured to me that it's really just TES fans who's going to actually LIKE the dialogue system because of their approach to the game - that's why I rather just wrote 'it's matter of personal preferences' (how the hell did I invent the world preferations?)
But I think we'd end up in the 'personal preferences' with all of our points eventually, because it's obvious your approach is just too different from mine