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robbiemad: yeah the fast travel... =P
haven't been to rivet city yet
trying to get to rivet city... ARGH

I am working my way there too. You going underground? I'm topside. More room to maneuver...
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robbiemad: yeah the fast travel... =P
haven't been to rivet city yet
trying to get to rivet city... ARGH
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SkullCowboy: I am working my way there too. You going underground? I'm topside. More room to maneuver...

two things to look out for (maybe a minor spoil)
in megaton, in your house, stay away from the bed frame, buy the infirmary (there's a work bench you can use in moiras shop) and don't go near the bed. You can get stuck on the bed rather easily.
deathclaws, at level 2 I encountered a deathclaw, to which I proceded to wipe the floor with it. I'm extremely disappointed how deathclaws have been handled.
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SkullCowboy: I am working my way there too. You going underground? I'm topside. More room to maneuver...
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Weclock: two things to look out for (maybe a minor spoil)
in megaton, in your house, stay away from the bed frame, buy the infirmary (there's a work bench you can use in moiras shop) and don't go near the bed. You can get stuck on the bed rather easily.
deathclaws, at level 2 I encountered a deathclaw, to which I proceded to wipe the floor with it. I'm extremely disappointed how deathclaws have been handled.

On one of the forums I'm on, there was a guy who killed a Super Mutant and... I think 3 Enclaves... With a sledgehammer... And I think at lvl 7 or something? He said it was pretty early in the game.
Kinda kills the cool and dangerous names of Enclave and Super Mutant and Death Claw, doncha think?
Post edited October 31, 2008 by Alai
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Weclock: Don't worry, they aren't really levelled in this game. The main quest is slightly levelled but all side quests are not.
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illegalyouth: fallout 3's level scaling is explained here. in other words, it's not like oblivion at all, and is nearly non-existent.

Thank god, I just absolutely hated the level scaling in Oblivion! Now I'm even more excited about this game. :)
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Alai: On one of the forums I'm on, there was a guy who killed a Super Mutant and... I think 3 Enclaves... With a sledgehammer... And I think at lvl 7 or something? He said it was pretty early in the game.
Kinda kills the cool and dangerous names of Enclave and Super Mutant and Death Claw, doncha think?

That kinda blows! But can't one just increase the difficulty, if it's too easy?
Post edited October 31, 2008 by ken007
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Weclock: Don't worry, they aren't really levelled in this game. The main quest is slightly levelled but all side quests are not.
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illegalyouth: fallout 3's level scaling is explained here. in other words, it's not like oblivion at all, and is nearly non-existent.

Thanks for posting the info, gave you +1 for that link. Good insights into how it works in FO3.
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illegalyouth: fallout 3's level scaling is explained here. in other words, it's not like oblivion at all, and is nearly non-existent.
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CymTyr: Thanks for posting the info, gave you +1 for that link. Good insights into how it works in FO3.

hahaha, reading that blog, it mentions that deathclaws will be the same regardless what level you have the misfortune of encountering it... it's a misfortune because after the first few, it's extremely boring. I am literally shocked and disappointed that it is so easy to kill a deathclaw, even at level 2.
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Weclock: hahaha, reading that blog, it mentions that deathclaws will be the same regardless what level you have the misfortune of encountering it... it's a misfortune because after the first few, it's extremely boring. I am literally shocked and disappointed that it is so easy to kill a deathclaw, even at level 2.

I don't think I've come across a deathclaw yet, and I'm lvl 6 or 7. The mirelurks are a hassle though, at least early on.
level two character:
Killed a supermutant with 10mm pistol (a mutie wielded some crappy nailboard)
and then another one who wielded a rocket launcher. Of course one shot on kill so I had to keep him close so he would use melee attacks not rockets but not close enough for him to actually reach me.
fallout 3 needs mods which will make you piss your pants when you see a mutie and scream with horror when you see charging Deathclaw.
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CymTyr: Thanks for posting the info, gave you +1 for that link. Good insights into how it works in FO3.

no prob, and thank you!
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Alai: On one of the forums I'm on, there was a guy who killed a Super Mutant and... I think 3 Enclaves... With a sledgehammer... And I think at lvl 7 or something? He said it was pretty early in the game.
Kinda kills the cool and dangerous names of Enclave and Super Mutant and Death Claw, doncha think?

the link i posted mentions that when you enter an area, the level for that area locks. so perhaps this player came back after leveling up him/herself, thus making the enemies in that area easier upon returning than they would have been.
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Weclock: deathclaws, at level 2 I encountered a deathclaw, to which I proceded to wipe the floor with it. I'm extremely disappointed how deathclaws have been handled.

where did you encounter a deathclaw at level 2? i'm level 5 right now, yet i haven't seen one. also keep in mind that fallout 2 had small, large, and tough deathclaws. the small ones were always easy to kill, and the tough ones had almost 400 HPs. bethesda may have adopted the different types of deathclaws for fallout 3. it could be that you've only encountered low level deathclaws.
This is mind-boggling. Why must they use level locking? I don't see any positives for using level locking. I mean, isn't it more programming to level lock than static levels?
Post edited October 31, 2008 by Alai
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Alai: This is mind-boggling. Why must they use level locking? I don't see any positives for using level locking. I mean, isn't it more programming to level lock than static levels?

level locking allows exploration. there are so many places to go static levels won't work.
I am satisfied with their solution. small compromise.
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Weclock: hahaha, reading that blog, it mentions that deathclaws will be the same regardless what level you have the misfortune of encountering it... it's a misfortune because after the first few, it's extremely boring. I am literally shocked and disappointed that it is so easy to kill a deathclaw, even at level 2.
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CymTyr: I don't think I've come across a deathclaw yet, and I'm lvl 6 or 7. The mirelurks are a hassle though, at least early on.

Mirelurks are heavily armored except for the face. The face is hard to hit, but a solid hit there brings them down pretty quick.
No Deathclaws here either, and no battle with Super Mutants yet either. Saw some from a distance, but was low on ammo so didn't approach.
And I HIGHLY recommend the Sniper Rifle if you can find one. Lets you reach out and touch from good range, and hitting while in 'Hidden' state gives automatic critical damage.
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Alai: This is mind-boggling. Why must they use level locking? I don't see any positives for using level locking. I mean, isn't it more programming to level lock than static levels?

i believe it is because there is still a small amount of level scaling. all of the areas have set levels, and they lock when you first encounter them. levels only scale, slightly, when you first encounter an area and your character level is vastly beyond the initial set level for the area.
in the link i provided above, the example given is an area that is set for level 5, but you first encounter the area with a level 15 character. in that case, the area scales to level 8, i assume to prevent the area from being too easy.
on the other side of the coin, lets say you encounter an area set to level 10, and you are only level 5. that area will stay level 10 and will not scale at all. so when you revisit as a level 20 character, the area will still be level 10.
i hope that makes sense.
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SkullCowboy: Mirelurks are heavily armored except for the face. The face is hard to hit, but a solid hit there brings them down pretty quick.

if you run up close from a lower position (i.e., on a hill, the mirelurk has higher ground), and tap VATS, you can hit them in face pretty easily.
Post edited October 31, 2008 by illegalyouth
Gotcha. Btw, SkullCowboy, apparently, Supermutants are killable with lowly melee weapons.
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SkullCowboy: Mirelurks are heavily armored except for the face. The face is hard to hit, but a solid hit there brings them down pretty quick.
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illegalyouth: if you run up close from a lower position (i.e., on a hill, the mirelurk has higher ground), and tap VATS, you can hit them in face pretty easily.

Thanks illegalyouth!
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Alai: Gotcha. Btw, SkullCowboy, apparently, Supermutants are killable with lowly melee weapons.

I'll give that a go, but my melee stats are pretty low. Been focusing on small guns and repair, and lockpick and science to a lesser degree.