Posted November 07, 2008
![avatar](/upload/avatars/2008/09/1221588516504_t2.jpg )
Another angle to look at it: the vault dwellers are told how dangerous the outside world is, but maybe it's deliberately exaggerated in order to keep them in the vault and under control. The scenario somewhat reminds me of Logan's Run and the Overseer certainly has shades of Big Brother.
Just a thought.
![avatar](/upload/avatars/2008/10/1223525395269_t2.jpg )
I also didn't follow the road to megaton, I climbed rock faces and jumped off of cliffs to go straight there.
Coelocanth +1 for your valid points. But I still think it should have been ramped up a bit. It just didn't seem right that in the vault you had those bugs to deal with, then the guards and had quite a bit of action, and then, in all those houses you look in and all those back yards and then after seeing the sign, climbing all over those rocks to get to it there's nothing.
Sure I can understand that you can go off in any direction, but the fact is I had come from more action in the Vault than I saw in the first 5 minutes in the Wasteland that everybody on the vault and in previews and trailers kept on pointing how how dangerous the Wasteland was. I was expecting to be attacked and wasn't, and that's why I felt a little let down. It was at least part of the reason, after hearing Mr. Burke's and Gob's voices that I felt so dispirited.
I have put another 5 hours or so into the game and still have not got excited because of this weak start. certainly in Fallout 1 and 2 and Morrowind and Oblivion, things started popping pretty quickly. Whether from Seyda Neen to Balmora or the Imperial City to Weynon Priory you never looked around and saw nothing happening, and I doubt many made it to Balmora or Weynon without a fight of some type, even if it was just a rat! If I had just seen movement off in the distance it would have been better, but there was nothing beyond the birds in the sky and the Enclave flying radio.
Post edited November 07, 2008 by UK_John