sheepdragon: Second was not as good as the first one, but OK. Lack of proper saves were annoying, and before one of the patches, it was, indeed, quite easy. Leaning didn't bother me so much though. Though my play style in the first F.E.A.R. and its expansions consisted of running at the enemies, guns blazing, then jump kick them in the face; even at the higher difficulty settings (provided that they weren't heavily armored, that is).
I only played the demo of the second one, but I think I will buy it eventually.
I guess that the lack of saves wouldn't be a problem for me, because that was the way I was playing through the first one. It was necessary, so that the game game would be at least remotely challenging. But it still should be an option (possibly restricted for the lower difficulty settings).
Leaning is another thing. F.E.A.R. was one of the few games where I actually used it. The annoying part was that the enemies could do it, but the player could not. And somewhat ironically that was the reason why they allowed "creating" cover from the parts of the environment in the sequel.
Did they patch the 16:10 monitor support eventually? I know that it was repaired for the 4:3 with the first patch, but not 16:10.
soulgrindr: FEAR didn't really need a sequel. FEAR2 sure doesn't need a sequel.
Get your asses in gear and make SHOGO and NOLF sequels monolith! (or something new)
F.E.A.R. didn't need a sequel? The ending basically confirmed a sequel.
And they
can't make sequels to the games you mentioned. They don't have the rights to them (unless Warner acquires them like they did with F.E.A.R.). I can't be sure about Shogo, but NOLF is definitely in Activision's hands.