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Starmaker, I really do love having you here, but sometimes you can be such a poop head. XD

I randomly walk around the woods without a map IRL, why not in a game? :P And what's wrong with 'empty'? I'm empty and people like me. Well some people do. I'm sure those people over there like me. Well, maybe one of those people. Maybe.

I think....
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Tekkaman-James: As far as the gameplay is concerned, these are the games that it borrows inspiration from:

<snip>

However, the game is fairly short, so the gimmicks never really overstay their welcome.
Isn't that pretty much what i said?
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rtcvb32: Isn't that pretty much what i said?
Not really. Your post was a bit more vague. You also said you didn't know what the 3D areas were based off of. Due to this, I decided to give the precise list of the games that Evoland is pulling from.

Also, that was only half of what my post was about. I also shared my opinions on the game. While some of my sentiments may have matched what others, including yourself, may have said, that doesn't mean I can't or shouldn't share my own viewpoint on a game I enjoyed.
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Starmaker: Evoland is empty
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rtcvb32: So? Ever played the first FF games on the SNES? There were large deserts and land areas that are empty. The towns usually had 6-10 people who all gave the same line over and over again...
Uh? That's bad game design. Ever played Gold Box games? Dark Heart of Uukrul? Anodyne, which people call a zelda-like? Nox? These games are chock full of original handcrafted content. Dungeon Hack on the other hand is empty, but at least it's procedurally generated and there is in fact quite a lot of stuff to find, even though it's randomized and meaningless. There's no excuse for a game which feels like it was procedurally generated when it wasn't, it's just bad.
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Starmaker: Uh? That's bad game design. Ever played Gold Box games?
No
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Starmaker: Dark Heart of Uukrul?
No
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Starmaker: Anodyne, which people call a zelda-like?
A bit..
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Starmaker: Nox?
Hated it (Mostly due to the bad melee handling and collision detection)
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Starmaker: These games are chock full of original handcrafted content. Dungeon Hack on the other hand is empty, but at least it's procedurally generated and there is in fact quite a lot of stuff to find, even though it's randomized and meaningless. There's no excuse for a game which feels like it was procedurally generated when it wasn't, it's just bad.
I played Diablo, Diablo 2, ADOM (Ancient Domains of Mystery), Net Hack, Operation Inner space, Morrowind, Dark Cloud (1+2), ShadowRun (Genesis version), CRobots. Most of these have a LOT of empty space.

Course define 'empty space', I'm referring to plenty of room to run around with few people to interact with usually.
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rtcvb32: I played Diablo, Diablo 2, ADOM (Ancient Domains of Mystery), Net Hack, Operation Inner space, Morrowind, Dark Cloud (1+2), ShadowRun (Genesis version), CRobots. Most of these have a LOT of empty space.
Precisely why I never really got into Morrowind. Because despite its supposedly rich setting, it felt so empty to me.
Post edited July 10, 2014 by Leroux
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Leroux: Precisely why I never really got into Morrowind. Because despite its supposedly rich setting, it felt so empty to me.
There is a mod. Morrowind Comes Alive, something like 500 pre-generated NPC's. Dozens of them will spawn in towns, and will unspawn when you leave. This adds the effect of people coming and going. Some are merchants, paladins, beggars, archers, guards, pilgrims, there's actually quite an impressive list as i recall...

There's probably a list of like 10 must-have mods that add to the game, including Better Bodies, better heads and the morrowind game patch which fixes as many of the bugs in quests possible (through the editor, rather than code patching).
Post edited July 10, 2014 by rtcvb32
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rtcvb32: There is a mod. Morrowind Comes Alive, something like 500 pre-generated NPC's. Dozens of them will spawn in towns, and will unspawn when you leave. This adds the effect of coming and going. Some are merchants, paladins, beggars, archers, guards, pilgrims, there's actually quite an impressive list as i recall...

There's probably a list of like 10 must-have mods that add to the game, including Better Bodies, better heads and the morrowind game patch which fixes as many of the bugs in quests possible (through the editor, rather than code patching).
Thanks! If I ever give it another try, I'll check out those mods.