Zhirek: But you're still wrong and still contradicting yourself.
First off, I think that's a little confrontational and aggressive for a forum as friendly as gog.com's. I appreciate that you disagree, but lets try and keep this friendly eh?
Zhirek: Let's take a look at this sentence I've led logic out of it because you're exchanging an opinion and not proving something:
This rape game, while pretty disturbing, can't be called much worse than something like Manhunt.
Now we distil some facts out of that sentence
1 This rape game is disturbing.
2. This rape game is as bad as the game manhunt.
We can agree that this is your point in that sentence, right?
Now we use those facts to extrapolate more information out of it.
From 2 we determine that the rape game is equal to manhunt, because you also agree that manhunt can't be called much worse than the rape game.
If we combine this with 1 we get the following sentence:
Manhunt is disturbing.
But you have also said that you don't find graphical violence disturbing.
QED
Don't get me wrong I can easily agree with you on a couple of points in your post. But you can't say A < B so logically A = B.
Also if you use terms such as worse you first have to establish when something is good and when something is bad, also these things for determination
must be quantifiable.
If this is not possible then you're making an opinion and not proving something.
You're right in pointing out that I've perhaps not adequately defined my axioms. I'll try again to get across what I'm saying.
I find the idea of a rape game disturbing.
Manhunt doesn't disturb me.
Murder strikes me as being *morally* worse than rape (in most cases). I think that's what was missing, the moral aspect.
Morals are not *necessarily* guided by my emotions.
If I concede that it isn't morally repugnant to play Manhunt, I should concede that morally it's not repugnant to play a rape game.
I guess the point you made about what's good and bad was a valid one, I hadn't defined what I meant when comparing the two games. I don't like bringing up the term morals, because as a word it's soaked in sanctimonious and often religious attitudes, but I'm not sure how else to word it. Perhaps it's a case of suggesting what should and shouldn't be *acceptable* in our society, however that's a bit vague too.
Shoelip: The whole point of Manhunt is to murder people. To sneak up behind them and kill them in the most brutal fashion possible without them having a chance to react or defend themselves. Microsoft flight simulator will not make you an expert pilot, Silent Hunter will not make you an expert sub captain. Manhunt will not make you an expert murderer, but they're all simulations because they go for a realistic and detailed depiction.
Well, I guess this might take us in the direction of a semantic argument and no one wants that. Suffice to say, I don't think Manhunt fits the definition of a murder simulator any more than pacman fits the simulation of a munchy-ghostavoidy simulator. They're games. One more technically impressive than the other, but that doesn't give it any sense of reality.