Right, Endless Space is
awesome, and that's by a large part
because of the combat. See, what bothered me in most 4X games was the fact that my tactical skills were always better than computer's, and auto-resolve was almost never an option as it tents to give wildly different results. Not so in Endless Space. Endless Space only allows you to indirectly influence the combat sequences, which are bloody gorgeous by the way, via cards, formations and prioritization.
Basically, the first part of 'combat' is always ship design - you are trying to design your ships in such a way that it'll counter whatever enemy seems to be throwing at you, of course you also need to take into account his and your own technological advancement in warfare.
Second part is fleet window - here, you can set formations and priorities. Formations dictate in which order are your ships going to enter the battlefield, which ships should be shielded by other ships etc., and priorities mean what should your fleet's fire focus on - spread it out, focus on a couple of ships or focus on one ship at a time.
Aaand lastly the third part is combat itself, where tactical cards come into play - basically, every combat is divided into 5 stages. 1st is arrival, where no combat occurs, 2nd is long range, 3rd is mid-range, 4th is meele and 5th is departure, again no combat here. All of these stages are time-limited - so if the fleets don't destroy each other in time, battle ends in a tie (which you can, of course, keep in mind while battling and try to stall your opponents), and the more important bit, long range, mid range and meele stages allow you to play cards. Now cards are basically bonuses that will apply only to the stage in which they were played, like +40% kinetic damage, -20% shield deflection - so both you and your opponent play a card which suits your fleet the best (or a card which counters the opponent's card) and then just watch the combat resolve.
So basically, vast majority of the combat is directly based on your strategy as opposed to moment-to-moment tactics, and I love the game for that. The automatization and simplicity of the combat also means much more reliable autoresolve.
cmdr_flashheart: Isn't it more economy sim in space? I've been wanting to play something like that, but everything feels the need to shove in combat.
There are races in the game which are designed to directly avoid combat, but you can't only go for economy to make that happen, you also need to play for diplomacy. Nonetheless, I have finished several maps without a sigle shot being fired (I didn't win because I suck at these games, but it was a nice change nonetheless. And the best thing -
nobody fought. I just got the entire star cluster into one, big alliance)
As for Endless Legend, yeah, definitely keeping and eye on that. I'm just sad they have opted for the fantasy presentation - I'm a fan of sci-fi myself, and I would really like the ES lore to be elaborated upon further.