Posted January 15, 2010
Gundato: I definitely agree that devs and publishers need to make more effort to disclose what DRM model is in use (I still don't know how FC2's DRM o n Steam works :p), I still don't think the box is the right place.
I think we can agree that, generally, the people who care about DRM are the people who tend to research their games anyway. ie. not the impulse buy people. There are exceptions, but I really doubt that anyone who feels strongly about DRM is going to impulse buy a 50 dollar game :p
As for potential issues with running the game: system requirements have been crap for years. So if we are going to go in-depth on DRM (outside of "Internet Connection Required"), it is only a matter of time until all the expanded sysreqs (stuff like an actual listing of which cards are supported) are going to be on the box. And then, I am going to have one square inch of generic space-hero Number 5, and the rest will be text.
On the one hand, I think an ESRB-style icon for DRM would be a great idea. But the nature of DRM makes this difficult, because new models are introduced relatively frequently. And something like Riddick's pseudo-limited activation model is very different from MEPC's limited activation model, but how do you really define that without going in-depth?
Stuff: I think it's good common sense to disclose anything that a purchaser might object to on the package/website/advertisement. It's a no-brainer. This settlement may set a precedent for publishers to do so which . . . I consider a good thing. I think we can agree that, generally, the people who care about DRM are the people who tend to research their games anyway. ie. not the impulse buy people. There are exceptions, but I really doubt that anyone who feels strongly about DRM is going to impulse buy a 50 dollar game :p
As for potential issues with running the game: system requirements have been crap for years. So if we are going to go in-depth on DRM (outside of "Internet Connection Required"), it is only a matter of time until all the expanded sysreqs (stuff like an actual listing of which cards are supported) are going to be on the box. And then, I am going to have one square inch of generic space-hero Number 5, and the rest will be text.
On the one hand, I think an ESRB-style icon for DRM would be a great idea. But the nature of DRM makes this difficult, because new models are introduced relatively frequently. And something like Riddick's pseudo-limited activation model is very different from MEPC's limited activation model, but how do you really define that without going in-depth?
Seems to me that 4 or 5 standard DRM disclosures, type, required connection, # of installs, etc would be a simple matter to resolve. Straight forward info, no need to tie it to hardware which is a legitimate issue in itself.
If left up to the publishers . . . no info would be included . . .I believe they will fight desperately to keep DRM info off of their products and adverts. Again, this may set a minimum precedent for DRM if nothing else.
But again, the Riddick DRM (a flavor of TAGES, I think) makes even that simple disclosure problematic.
Riddick has N activations, but every month one of your activations is restored (so it just means you can't install it on N+1 computers in single month). How would that be described, because that information (after finally finding it) means that I am buying Dark Athena next time it is on sale.
I think newer flavors of activation-model securom automatically deauthorize when you uninstall. That is something that I wouldn't mind knowing, because I hate having to run the seperate de-auth tool.
What the hell does Stardock and GOO count as? It is technically an (optional) activation model, but let's see you get patches for most of your games without authenticating.
Hell, what does Dragon Age count as? The actual DRM is just a disc check (I think), but then you have the DLC-based DRM that hooks people.
Starforce versus Safedisc. Technically, those two are both just disc-checks. But I suspect people would prefer to know if it was a Starforce game.
Starforce has a few different names these days. I think their activation-model based one is branded under a different name.
Then you have FADE, which was just hilarious because it meant people couldn't hit the broad side of a barn in OFP and had free moneys in Darkstar One.
Can you see how this section is starting to get pretty long and problematic?
That is why I think that the most important thing to put on the box is "Internet connection required" (or preferably, "Internet connection required for activation", which is what I care about) if it is required (because of DRM), and I think games already do that. Beyond this, the only real concerns are the kinds of DRM, and that tends to mostly matter to people who already do research.
As opposed to the no-brainer aspect: Look at any forum talking about Dark Messiah. People who are even more arachnophobic than me are always freaking out about all the spiders in Dark Messiah. Wouldn't they object to not having those listed?
There is only so much room on the box.
and barley: The important thing as far as sysreqs go would be the internet connection required. Beyond that, if someone doesn't have an internet connection, I really doubt they are in the militant-ly anti-DRM group, and tend to just be concerned about the actual internet connection requirement (which is already listed, I think :p). And, I hate to say it, but people with no internet are no longer really a concern, period. It sucks for them, but in this era of patches and DLC, they just aren't a large enough minority to matter. Same with how devs have stopped caring about trying to get games to work with WinXP.
Hate to double-post, but I don't want to edit any post containing a quote (it kills the post), and I think it is important I say this:
I actually am all for putting more information regarding DRM on the boxes. I just don't think it is practical, and it will always be one of the following:
A pointless knee-jerk reaction where people get angry at one DRM and force it to be labeled specifically
WAY too convoluted and consume even more of the already precious box-art space.
Post edited January 15, 2010 by Gundato