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1DimensionGames: Amok - thanks for the compliments! I actually know exactly how you feel - I'm a huge fan of co-op, and sometimes competitive multiplayer is just a bit too anxiety ridden for me. I definitely plan on having a team system, so you could run a multiplayer skirmish map where you and a friend team up against a couple AI teams (or just on one) - it's not co-op in the campaign sense, but you would get to play with your friends instead of against! Hopefully something like that would appeal to ya :)
so how is the single player aspects? will there be a good campaign and sandbox where I can roll around and experiment to my hearts content without worrying about other people? or is there a reliance on mulitplayer (co-op or competitive)
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amok: -snip-

so how is the single player aspects? will there be a good campaign and sandbox where I can roll around and experiment to my hearts content without worrying about other people? or is there a reliance on mulitplayer (co-op or competitive)
I do have a story in mind, though I haven't built it into the game yet - it will be a campaign made up of missions, each of which you are placed into a unique scenario (not just another, build your base and army up and gather as many resources as possible - well, not JUST that. You may be limited with units, or unit types, the terrain may be particularly hazardous or the weather may be rough (some units will have night vision/IR for improved weather performance). Hopefully you'll consider it a good campaign!

Yes, you will absolutely have access to a sandbox mode (or several) where you can experiment to your hearts desire without having to worry about a thing. Blow stuff up, spawn units, mess with and regenerate sections of the terrain - definitely! I'll probably have sandbox things unlock as you progress through the game, though it'll likely be fully available (at least what I've built in) in the Prototype and Beta for testing purposes.

There won't be any reliance on multiplayer (of any kind) - the game will definitely stand alone if someone wants to play it just themselves in all the different game types (campaign, sandbox, skirmish, and I am envisioning a survival type as well - either where you are just given a number of fighting units, or you are bombarded by wave after wave of enemy).
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amok: -snip-

so how is the single player aspects? will there be a good campaign and sandbox where I can roll around and experiment to my hearts content without worrying about other people? or is there a reliance on mulitplayer (co-op or competitive)
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1DimensionGames: I do have a story in mind, though I haven't built it into the game yet - it will be a campaign made up of missions, each of which you are placed into a unique scenario (not just another, build your base and army up and gather as many resources as possible - well, not JUST that. You may be limited with units, or unit types, the terrain may be particularly hazardous or the weather may be rough (some units will have night vision/IR for improved weather performance). Hopefully you'll consider it a good campaign!

Yes, you will absolutely have access to a sandbox mode (or several) where you can experiment to your hearts desire without having to worry about a thing. Blow stuff up, spawn units, mess with and regenerate sections of the terrain - definitely! I'll probably have sandbox things unlock as you progress through the game, though it'll likely be fully available (at least what I've built in) in the Prototype and Beta for testing purposes.

There won't be any reliance on multiplayer (of any kind) - the game will definitely stand alone if someone wants to play it just themselves in all the different game types (campaign, sandbox, skirmish, and I am envisioning a survival type as well - either where you are just given a number of fighting units, or you are bombarded by wave after wave of enemy).
good to hear, you might got another backer later this evening.
Great job on making the staff pick on kickstarter!
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1DimensionGames: I do have a story in mind, though I haven't built it into the game yet - it will be a campaign made up of missions, each of which you are placed into a unique scenario (not just another, build your base and army up and gather as many resources as possible - well, not JUST that. You may be limited with units, or unit types, the terrain may be particularly hazardous or the weather may be rough (some units will have night vision/IR for improved weather performance).
Know when I was talking about captivating me? Getting there. Units with special 'visor' modes were something I loved about the new UFO trilogy, it was awesome. And in combination with FPS mode it might be fantastic.
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1DimensionGames:
Oh, oh, will certain units have a cockpit?
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Fenixp:
The neat thing about backing this project this early is that if it delivers everything as promised, and Chris makes a name for himself, early backers can proudly announce that they bought and played the game before it became cool and mainstream 8)
Post edited October 08, 2012 by lowyhong
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lowyhong: The neat thing about backing this project this early is that if it delivers everything as promised, and Chris makes a name for himself, early backers can proudly announce that they bought and played the game before it became cool and mainstream 8)
I'll take a look at my bank account, ok? Let's see... -194 CZK. Hm. As long as Chris doesn't want to pay me, I don't think he wants anything in common with my financial situation.
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Zolgar: If he doesn't get PayPal as an option, ping me near the end and if you PayPal me the moolah, I'll grab the twofer and throw you one of the keys. :)
Hey, thanks! Love that GOG spirit! That'd be great, but it seems 1DimensionGames is planning on adding the PayPal option anyway.;)
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1DimensionGames: I am actually going to double up the $40 tier to be 4 Prototype games - I really should have though that over before launching.. haha, that's ok, everyone who has pledged 35$ for the early bird or $40 for the 2 Prototypes will get four copies,
Congratulations, you got me to up my pledge. at $35, I can give a copy to a friend and then have a couple of bargaining chips ;)
Well this deserves a bump!
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Zolgar: -snip-

Congratulations, you got me to up my pledge. at $35, I can give a copy to a friend and then have a couple of bargaining chips ;)
Thank you! I'm still working on getting all the details I mentioned here into a Kickstarter, but I've released the first of many updates on Kickstarter!

I've whipped up some cool new terrain that I hope you all will like and attached it to this post, but it can all be seen on the KS page too!
Attachments:
forest.jpg (177 Kb)
Exciting news: Dysis made it up onto the PCGAMER front page!

http://www.pcgamer.com/2012/10/11/dysis-is-a-voxel-based-rts-with-robots-modding-support/

:D
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1DimensionGames: Exciting news: Dysis made it up onto the PCGAMER front page! http://www.pcgamer.com/2012/10/11/dysis-is-a-voxel-based-rts-with-robots-modding-support/ :D
Beautiful! Congratulations Chris!
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1DimensionGames: ...
Oh wow, that's quite an achievement! Congratulations!
Thank you - I'm not sure I can explain how excited I am about this :D (it's a lot!)

Thanks so much for supporting me here!