It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Gundato: That is also a feature that was very useful back during the era when all CPRGs were dungeon crawls (WIzardry, the M&Ms, etc), somewhat useful during the infinity engine era, and pretty much unnecessary these days. Especially since pretty much every ruleset in use these days include some feat/perk that removes the penalty to using a longbow in melee.
So not all that surprising of an absence. In fact, I was more amazed that it was present in DA.
avatar
Navagon: Sometimes perks go way too far. And given that KOTOR's combat system was entirely divorced from reality (any more so and it would be turn based), that's only a problem which is going to be exacerbated.
But I don't recall any perk that allowed you to melee with rifles. Maybe I just never looked into it though. It did however have a perk that let you use two weapons without any hindrance. Which is almost as bad.

Was there a close-range penalty in KOTOR? I don't recall one, but I rarely used ranged weapons for my primary. Canderous never had a problem with point-blank shooting though.
avatar
Navagon: Even though Diablo, the founder of the sub-genre, featured skill trees and stats? I don't know of any Diablo clone that lacked skill trees and didn't suffer for it.

So ? Just because you have a skill tree a some stats doesn't make your game a role playing game. Second life is more rpg than Diablo and its skill trees.
Nowadays every game that allows you to play a character with a sword and shield, in a heroic fantasy background is labeled as a rpg. Diablo, Fable, Zelda etc...
It is like comparing an arcade racing game with a simulation : in both cases you drive motorized vehicles, and that's about it.
avatar
Gundato: Was there a close-range penalty in KOTOR?

I don't think so. In fact, given the accuracy of the average shot, I'd say close range was probably a bonus.
avatar
Cambrey: So ? Just because you have a skill tree a some stats doesn't make your game a role playing game. Second life is more rpg than Diablo and its skill trees.

Action RPGs aren't RPGs at all. They're just action adventure games that borrow certain mechanics from RPGs. We'd probably be in agreement over what does constitute an RPG, but that's another debate for another day.
My point was, that the complete reliance on hacking up enemies at the expense of all else made me give up on the game eventually. Especially seeing how the combat wasn't exactly the greatest ever. Functional, but not something that could carry the entire game by itself.
Post edited June 07, 2010 by Navagon
avatar
Navagon: Action RPGs aren't RPGs at all.

Absolutely. But DS doesn't belong is those categories. Again, when I play that kind of game, all I expect is to chain-bash monsters in cool environments. The rest is illusion for that kind of game.
avatar
Cambrey: Absolutely. But DS doesn't belong is those categories. Again, when I play that kind of game, all I expect is to chain-bash monsters in cool environments. The rest is illusion for that kind of game.

Yes, which is why the variety of means at your disposal to do so is important. Which is why I consider skill trees to help in that regard.
avatar
Navagon: Alpha Protocol was given a whole extra year past its original release date. Clearly nothing was done in that extra time.

Apparently they fixed 40,000 bugs.
avatar
chautemoc: Apparently they fixed 40,000 bugs.

Whoa, makes you wonder how bad it would have been on its original release date.
Hell yeah. Hopefully it will have local multiplayer on consoles so I can siege some dungeons with my better half.
Dungeon Siege games are like most ARPG's. They might be fun for a while, but I've never felt driven to actually finish one. I hope that Obsidian sneaks in enough story (without completely ruining combat) to make me want to do so.
Dude, wtf?
I predict the ending will be cut out, half the content will be missing, the boss fights will be insane, dialogue trees will have a countdown timer so you have the choice quickly, and uh, yeah.
Post edited June 08, 2010 by michaelleung
Chris Taylor as advisor ?
Question:

Anyone know if the Limited Edition being sold in Europe will be on sale in the US. Looks like the same four items are being activated via different retail store pre-orders.
avatar
Lou: Anyone know if the Limited Edition being sold in Europe will be on sale in the US. Looks like the same four items are being activated via different retail store pre-orders.
My sources tell me that DS3 limited edition will only be released for PAL territories. I couldn't find information about north America.

Am I the only one here who enjoyed DS1 ?
Post edited March 18, 2011 by Cambrey
Is it just me, or does Obsidian's reputation for releasing buggy games seem unfair when compared to other games that gets praised out the windpipe despite releasing the same quality of bugs? Seriously, I had some issues with AP but aside from loading a game and not having the enemies appear in the immediate location I never really found anything truly gamebreaking as opposed to Mass Effect 2 in which I lost two hours of play because my Shepard decided to fly up to the ceiling and get stuck there, and I still can't believe they haven't fixed the horrible looking mess that is Dr Chakwas when she rotates in her chair and has part of it sticking through her.

Yet AP gets pummelled into the ground for the bugs by reviewers who in turn praise the latest bug-riddled Sims expansion pack that not only makes no attempt at fixing the bugs in the previous ones but adds a whole slew of their own that makes AP look like the shining example of polishness!...
avatar
Cambrey: Am I the only one here who enjoyed DS1 ?
I mildly enjoyed it for what I played of it, but I never finished that or DS2. I didn't really enjoy DS2 that much though, I found it difficult for some reason.