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StingingVelvet: When I said "very, very well" I meant specifically that this type of game works well with a pad, no real compromises.
I disagree on that, just because it worked for Marvel Ultimate Alliance 2, which was created from the ground up with gamepad in mind, but it wouldn't have worked for Diablo 2; for it to have worked with a gamepad all sort of compromise would have had to be made, maybe not for close quarter classes but definitely for ranged ones (unless you starts putting auto-aim everywhere).

Just because two games belongs to the same basic genre doesn't means that they play the same otherwise it would be like saying that Starcraft 2 could work well without "real compromise" with a pad because Halo Wars did.
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Gersen: I disagree on that, just because it worked for Marvel Ultimate Alliance 2, which was created from the ground up with gamepad in mind, but it wouldn't have worked for Diablo 2; for it to have worked with a gamepad all sort of compromise would have had to be made, maybe not for close quarter classes but definitely for ranged ones (unless you starts putting auto-aim everywhere).

Just because two games belongs to the same basic genre doesn't means that they play the same otherwise it would be like saying that Starcraft 2 could work well without "real compromise" with a pad because Halo Wars did.
Halo Wars played like shit.

In any case I haven't played Diablo 2 in a long time, I don't really remember anything that needed mouse speed or precision. I could be wrong. Even if I am though the point is does gameplay suffer for it? In an FPS the gameplay suffers from analog aiming, but how does a game like this really suffer from gamepad control? Actual question.
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StingingVelvet: Halo Wars played like shit.
:(
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StingingVelvet: Halo Wars played like shit.
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Taleroth: :(
To be fair I only played the demo. I was at a friend's house and wanted to see the "future of the RTS." I was not impressed.

Then again I hate analog aiming for shooters and that took off, so what do I know?
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Taleroth: :(
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StingingVelvet: To be fair I only played the demo. I was at a friend's house and wanted to see the "future of the RTS." I was not impressed.

Then again I hate analog aiming for shooters and that took off, so what do I know?
Everyone's entitled to their opinion. I was QA on Halo Wars, so my bias should be apparent. But I think we made a rather good game.
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Taleroth: Everyone's entitled to their opinion. I was QA on Halo Wars, so my bias should be apparent. But I think we made a rather good game.
The game itself might be awesome, I have no idea. Wish it came to the PC where I could play it. I was just saying the controls seemed like ass to me.
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StingingVelvet: Also Diablo 3 is definitely getting a console port, just you watch.
I really wish i could find the quote.... but way back when D3 was announced prior to Starcraft 2. One of the Blizz employees said D3 was coming to the console and the game design would slightly reflect this decision.

EG: God of War styled orbs and the inventory/equipment redesign... even the speed of the game and skill sets were done to move quickly though the game.

As the stinger pointed out... RPG's have been proven to work well on consoles and they play fairly decently... Dragon Age though a piece of crap controlled alright... DS3 is tight and fluid, not to mention the marvel game as said before.

I like this adaptation and have no issue pluging in in a cheap gamepad. My only bitch about the game is the reliance on Steam... BUT... steam is far better then ubisoft or EA's always on watchdogware.

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dudalb: I enjoyed the first two games, but am pessmistic about the third because of the changes they made. Having to go with predesigned charecters rather then the ablitty to create your own is a big downer for me (and, oddly enough, Blizzard id going the opposite direction for Diablo 3 and allowing you to create your own characters), and I am fraid that overall it is going to be "dumbed down" for console use.
D3 is following the "mythos" skill tree set which was designed off the Diablo 2 skill tree set... your going to follow the class trees.... and just as in D2 there are only going to be a few "true" builds that work for pvp/farming/and pure gaming though the difficulty levels...

EG an ice sorc is worthless in hell..
Post edited June 20, 2011 by Starkrun
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Starkrun: EA's always on watchdogware.
EA have only used always on DRM with Command & Conquer 4 and believe me that wasn't the worst thing about that abomination. They did have a kind of check with Dragon Age: Origins and Mass Effect 2 but an XML check is so, so easy to bypass it's not even worth classing as DRM. It's more like EA politely asking if they can use it and most people saying no thanks.
Post edited June 20, 2011 by Delixe
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StingingVelvet: Even if I am though the point is does gameplay suffer for it? In an FPS the gameplay suffers from analog aiming, but how does a game like this really suffer from gamepad control? Actual question.
Well it would suffer for the same reason that shooters : aiming

Like I said maybe it would have worked for close range characters but definitely not for ranged ones which required fast and relatively precise aiming.

Like shooter you can "avoid" this issue with "auto-aim" or limiting the number of enemies but personally I wouldn't call that "not suffering" gameplay wise.
Post edited June 20, 2011 by Gersen
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Gersen: Well it would suffer for the same reason that shooters : aiming

Like I said maybe it would have worked for close range characters but definitely not for ranged ones which required fast and relatively precise aiming.
You mean like the standard archer attack? That would work perfectly with dual analog, there is basically a whole genre called dual-stick shooters.
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StingingVelvet: You mean like the standard archer attack? That would work perfectly with dual analog, there is basically a whole genre called dual-stick shooters.
For example, or the mage, it's all a question of speed and precision using the stick would be enough for earlier fights but not for later ones with lots of enemies and at higher difficulty level (even with a mouse it was sometime hard to follow), it's like you can perfectly aim and shoot with the analogue stick in Modern Warfare 2, even without auto-aim, but it wouldn't have been possible with older and much faster PC shooter.
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t0nedude: Want proof that it's much better than you clearly think?
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Delixe: Other people liking it is not proof. Millions of people like World of Warcraft and The Sims. Doesn't mean they are good games IMO. We all have different tastes and mine is to require a little more from an RPG than click, click, click, click.
Well I think this discussion has come full circle if you think the best of D2 is merely 'click, click, click, click'. You don't 'get' D2 as well as you think. And while I agree that other people liking something is not proof per-se, my point was that millions of people liking the game for over ten years is indicative that something is being done right. Despite what you clearly think of the game, it would be foolish to argue with that point.

Tony.
I just got around to finishing the demo. I have to say, I find the new "Gauntlet" style of play refreshing from the first two entries' "automated, click to start attacking" combat system. The "gain mastery in a skill by using it often" appeals to me, especially since I just beat Conan (PS3), which had the same mechanic. It's much more streamlined than the old "Use Melee attacks to gain levels in STR; Use Ranged attacks to gain DEX; etc", which meant that a lot of really great loot with high requirements in one specific attribute went unused for "Mixed class" characters. I'll miss not being able to create my own character, but probably not for very long. I'm still trying to wrap my head around how the story sets in after Broken World. Apparently it takes place a scant fifty years after the Second Cataclysm.

Anyway, the demo has swayed me, so I think I'll get it when I finally get around to buying Splatterhouse and Castlevania: Lords of Shadow.
Just got to Stonebridge myself. Area around Raven's Rill you spend a lot of time at, so it feels weird just breezing through up to here. I hope I spend as much time here.
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predcon: I just got around to finishing the demo. I have to say, I find the new "Gauntlet" style of play refreshing from the first two entries' "automated, click to start attacking" combat system. The "gain mastery in a skill by using it often" appeals to me, especially since I just beat Conan (PS3), which had the same mechanic. It's much more streamlined than the old "Use Melee attacks to gain levels in STR; Use Ranged attacks to gain DEX; etc", which meant that a lot of really great loot with high requirements in one specific attribute went unused for "Mixed class" characters. I'll miss not being able to create my own character, but probably not for very long. I'm still trying to wrap my head around how the story sets in after Broken World. Apparently it takes place a scant fifty years after the Second Cataclysm.

Anyway, the demo has swayed me, so I think I'll get it when I finally get around to buying Splatterhouse and Castlevania: Lords of Shadow.
I agree with this and I throughly recommend splatterhouse just for being pure unadulterated fun kind of a more heavily violent version of this really, this seems more of a simple action game than a fully fledged rpg.

I quite enjoyed the demo, Graphics were pretty good and im a fan of hack and slash combat so I would say it was an improvement on the previous systems. It feels rather similar in ways to record of ladoss war which im playing on the dreamcast atm.

Seems a bit linear but it seems to be a simple yet effective game, the combats solid and is a good challenge, you never seemed to weak or too powerful through the demo.

I'll prob pick it up after I finish a few games ive been telling myself Im going to finish, RODW and both shenmues will take a lot of time though.