I've been excited about this game since I first heard about it (on these boards). There's one little thing that bugs me, though:
- Fighters gain xp primarily by damaging opponents with melee attacks
- Rogues gain xp primarily by damaging opponents with ranged attacks
- Mages gain xp primarily by casting spells and using magic items
- The whole party gains xp by solving puzzles & finding secrets
The key word there is 'primarily.' I hate systems like this, because unless they are balanced
very carefully, they have the potential to overshadow the entire game with XP micromanagement.
For example, consider the gameplay video. A spider is frozen by the mage, then shattered by the two fighters. Does the rogue get no experience for this kill? Does the spider yield less XP for the party overall than if it had been killed more conventionally - or is XP gain based on damage dealt, implying that fighters with higher strength (like the minotaur) or better weapons will level up more quickly? The mage only cast four spells during the video, compared to dozens of attacks from the other three - is he lagging behind in experience? Is mana easy to come by, or is it a valuable resource that has to be used sparingly, meaning the mage's primary means of levelling up is heavily restricted?
I can see that one innocent little blog post having significant implications for how the game is played. It reminds me of playing Final Fantasy II and having to grind up my fighters' hit points by having them attack themselves.