keeveek: I don't think so. Companies making video games usually sign a limited time contract to sell the games with using some IP. Those contracts expired and EA has no right to distribute the games anymore.
The same goes with LOTR universe games, sports games and others. I don't know why it's not a problem to sell a Blade Runner movie after so many years, but it's not ok to sell Blade Runner game.
Probably because games were a new medium and IP holders were much more "careful" with their contracts.
Yes and no on that. Back in the day, it was very rare that a company making a game, comic, cartoon, etc of an established IP had to sign a contract that would restrict the time and or amount of copies of their creation. Example would be Virgin Interactive signing a contract that would say take the game the made of Dune out of their hands. Back then most companies would not sign such a contract. Therefore there would be no limit on how often the reissued their game and how many copies they sold. An exception to the rule might be something like (this is a made up example) EA made a Star Wars game and knew they would make a ton of cash from it. Lucas Films would absolutely insist that a limited amount of time or units sold be in the contract. That way if EA wanted to re-release the game they would have to make another deal with Lucas Film.
Nowdays, its pretty common fair for such a thing to be in a contract. Back then it was so rare, I doubt you could count the number of games that were limited to such a contract on two hands. Mainly because the bean counters and lawyers were unaware of what control they could have over such mediums at each of the companies involved. That and the fact that with each game, come, show, etc the IP would conceivably grow in value and the cost of creating and producing the extra medium would be on the shoulders of said creators. The IP holders would either get a total dollar amount up front and or per game sale. Its just free money as far as the IP holders were concerned and with little risk. But as we've see over the past 25 years, many third party devs have hurt the value of the IP's they're working on. Thats really when those stipulations started rolling into contracts like these.