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Damn man. GOG been working with EA for sometime and still none of the classic Dune RTS games.

Dune 2, Dune 2000, and Emperor Battle for Dune.

It's About Time we had these.

Get it done.
Frank Herbert is an asshole. Well he was.

I blame him. He told Iron Maiden to get lost when that asked to name a song "Dune" do you really think him or his estate is gonna let the games go low priced and DRM free!?
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tinyE: Frank Herbert is an asshole. Well he was.

I blame him. He told Iron Maiden to get lost when that asked to name a song "Dune" do you really think him or his estate is gonna let the games go low priced and DRM free!?
Neither the late Frank Herbert or his estate have any say so over the games. Those rights to the specific games mentioned above were sold a long time ago. EA and Titus Software are the people you want to fuss about. Besides, I was lucky enough to have few drinks with Kevin J. Anderson last year and he had nothing but praise for working with the company that holds the rights to the Dune franchise. Rarly have I ever heard an other working on an already well established series speak so well of the IP management.
Post edited July 30, 2013 by Kodai
2nd favorite building...
Attachments:
duneii.jpg (14 Kb)
Nevermind Dune, get Powermonger on here !
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cosmicdolphin: snip
Check PM for a link on where to get them, except for Emperor .
Dune 2000 is a bit tricky to get working quite properly on modern machines. I think by default is uses some obscure resolution (could be 640x400, or something else) that runs in a small window on many modern video cards. Or there could be some other visual issues too with that, e.g. some odd ghosting effect.

Anyway, to fix that and run the game in full screen, one may need to install something like PowerStrip, with which you might be able to run it full-screen.
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tinyE: Frank Herbert is an asshole. Well he was.

I blame him. He told Iron Maiden to get lost when that asked to name a song "Dune" do you really think him or his estate is gonna let the games go low priced and DRM free!?
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Kodai: Neither the late Frank Herbert or his estate have any say so over the games. Those rights to the specific games mentioned above were sold a long time ago. EA and Titus Software are the people you want to fuss about. Besides, I was lucky enough to have few drinks with Kevin J. Anderson last year and he had nothing but praise for working with the company that holds the rights to the Dune franchise. Rarly have I ever heard an other working on an already well established series speak so well of the IP management.
I had a feeling that was the case, I just like bitching about Frank. :P It's not so much that he told Maiden they couldn't use the name it's that he insisted on putting down the whole genre while he did it.
Post edited July 30, 2013 by tinyE
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tinyE: I had a feeling that was the case, I just like bitching about Frank. :P It's not so much that he told Maiden they couldn't use the name it's that he insisted on putting down the whole genre while he did it.
Well, none of his Sci-Fi counterparts spoke well of him or Robert Heinlein. They all seemed to think both of them as opinionated aholes. Just wanted to let you know that the original game IP's are controlled by other parties.

On a side note, I'd like to see the original Dune on the list as well. I still have and play my CD-ROM version (the first CD-ROM game I bought), and love it. A lot of people give the game bad marks as saying its the only game where the Roland MT-32 sounds bad and the AdLib sounds great. But in reality, the MT-32 sounds very good. The AdLib Gold music just sounds better. Thats only because AdLib sound guys were on hand to help make it the best sounding game they could since they were fighting a life or death battle with Creative Labs. But the game sold poorly (very, very few people had CD-ROM drives back then), and their price on the AdLib Gold was more than double that of the SoundBlaster. A few months after the release of Dune and AdLib went out of business. The game almost killed Virgin Interactive as well. They got lucky when The 7th Guest took off in sales.
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Kodai: snip
I always liked the first, and the music was fantastic, we got both 7th guest and dune with our first CD drive, and I remember just thinking WOW!

Dune 2 was also just fantastic, also isn't there the html5 version? (I won't post a link as I don't know the legality)

and all this talk of dune makes me finally want to finish it.
The problem I have with the DUNE games is that they run way too fast on windows 7 and are unplayable because of the speed. Not even sure how to work around that as windows 7 is incompatible with the programs that people used on xp to slow the games down.
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Kodai: Neither the late Frank Herbert or his estate have any say so over the games. Those rights to the specific games mentioned above were sold a long time ago. EA and Titus Software are the people you want to fuss about. Besides, I was lucky enough to have few drinks with Kevin J. Anderson last year and he had nothing but praise for working with the company that holds the rights to the Dune franchise. Rarly have I ever heard an other working on an already well established series speak so well of the IP management.
I don't think so. Companies making video games usually sign a limited time contract to sell the games with using some IP. Those contracts expired and EA has no right to distribute the games anymore.

The same goes with LOTR universe games, sports games and others. I don't know why it's not a problem to sell a Blade Runner movie after so many years, but it's not ok to sell Blade Runner game.

Probably because games were a new medium and IP holders were much more "careful" with their contracts.
on Dune, the son, and that star wars novels dude: http://large-images.tumblr.com/post/2326144712
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keeveek: I don't think so. Companies making video games usually sign a limited time contract to sell the games with using some IP. Those contracts expired and EA has no right to distribute the games anymore.

The same goes with LOTR universe games, sports games and others. I don't know why it's not a problem to sell a Blade Runner movie after so many years, but it's not ok to sell Blade Runner game.

Probably because games were a new medium and IP holders were much more "careful" with their contracts.
Yes and no on that. Back in the day, it was very rare that a company making a game, comic, cartoon, etc of an established IP had to sign a contract that would restrict the time and or amount of copies of their creation. Example would be Virgin Interactive signing a contract that would say take the game the made of Dune out of their hands. Back then most companies would not sign such a contract. Therefore there would be no limit on how often the reissued their game and how many copies they sold. An exception to the rule might be something like (this is a made up example) EA made a Star Wars game and knew they would make a ton of cash from it. Lucas Films would absolutely insist that a limited amount of time or units sold be in the contract. That way if EA wanted to re-release the game they would have to make another deal with Lucas Film.

Nowdays, its pretty common fair for such a thing to be in a contract. Back then it was so rare, I doubt you could count the number of games that were limited to such a contract on two hands. Mainly because the bean counters and lawyers were unaware of what control they could have over such mediums at each of the companies involved. That and the fact that with each game, come, show, etc the IP would conceivably grow in value and the cost of creating and producing the extra medium would be on the shoulders of said creators. The IP holders would either get a total dollar amount up front and or per game sale. Its just free money as far as the IP holders were concerned and with little risk. But as we've see over the past 25 years, many third party devs have hurt the value of the IP's they're working on. Thats really when those stipulations started rolling into contracts like these.
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Kodai: Nowdays, its pretty common fair for such a thing to be in a contract. Back then it was so rare, I doubt you could count the number of games that were limited to such a contract on two hands. Mainly because the bean counters and lawyers were unaware of what control they could have over such mediums at each of the companies involved. That and the fact that with each game, come, show, etc the IP would conceivably grow in value and the cost of creating and producing the extra medium would be on the shoulders of said creators. The IP holders would either get a total dollar amount up front and or per game sale. Its just free money as far as the IP holders were concerned and with little risk. But as we've see over the past 25 years, many third party devs have hurt the value of the IP's they're working on. Thats really when those stipulations started rolling into contracts like these.
IF you say so... But I can't think of any game that was licensed on some third party IP being sold today...