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GameRager: Thing is the comparison.....on how it was compared not remembering it being a special case and all and not a recent game with recently implemented yet outdated tech/gamplay mechanics.
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sethsez: So are you saying it should get a gold star for completion?

Because, okay, fine. Good on 'em for finally getting the game out.

But given that it's being released as a full title with a big marketing push, it's going to be reviewed as such. You can admire (or be fascinated by) the work that goes into a fiasco while still recognizing the final result for what it is, positive or not.

I mean, some other fiascos: Team Fortress 2, Mother 3, Half-Life 2, and the original Halo.
I meant they should give them a little slack for releasing an older game now seeing as it was mostly made years ago and just slapped together recently......like maybe a grade higher for that.

Not an A or even A-, just a grade higher. With all the 80's & 90's most mags give out a few more points as consideration for this wouldn't be unfair to anyone.
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sethsez: The current rumor going around (and one I quite like) is that it's going to be a prequel where Duke becomes... well, Duke. At the very least it presents some new opportunities for jokes.
So btw is the DLC coming out truly more of the game from the end of the current game, or is it just random levels cleaned up for sale?
Post edited June 16, 2011 by GameRager
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GameRager: Agreed......every so many dozen yards you'd find a crashed dropship or crate with weapons in it to swap if you needed them, same with here.
But you also said that if they let you carry all the weapons at once, the game would be too easy. Do you still feel that that's true?

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sethsez: If 8-track were released today it'd be a bad technology that wouldn't get adopted, and that people would rightfully laugh at. Again, not sure that your analogy is helping you here.
To take that point even further, the developers of 8-track would have been utterly deluded to continue R&D on such archaic tech for so long as the rest of the world passed it by; the smart move would have been to cancel it decades ago. Releasing it alongside DVD would have been ridiculed as an act of either hubris or desperation. The kindest words anyone could have said about it would be "Well, it's an interesting antique, but if you pay money for an 8-track player in today's market, you're wasting your money."

No, that analogy is not really helping.
Post edited June 16, 2011 by Mentalepsy
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GameRager: Agreed......every so many dozen yards you'd find a crashed dropship or crate with weapons in it to swap if you needed them, same with here.
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Mentalepsy: But you also said that if they let you carry all the weapons at once, the game would be too easy. Do you still feel that that's true?
Yeah I do.....the game with regen health is hard sometimes in a few areas where duke can't move(mothership/etc) but in most areas it's darn easy if you're an FPS veteran. With all the weapons it'd be a kiddy game....we could call it DukeJr.

I take back some of my stuff earlier btw.......some of the invisible walls blocking jumping on furniture suck, as does the ego system being tooled the way it is. Maybe if it were like halo more? Where you have armor and shield, where shield regens but armor has to be replenished? And make it take longer for shield to regen or when it does let it regen slower?
Post edited June 16, 2011 by GameRager
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Mentalepsy: But you also said that if they let you carry all the weapons at once, the game would be too easy. Do you still feel that that's true?
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GameRager: Yeah I do.....the game with regen health is hard sometimes in a few areas where duke can't move(mothership/etc) but in most areas it's darn easy if you're an FPS veteran. With all the weapons it'd be a kiddy game....we could call it DukeJr.
So then, why doesn't it make the game too easy if there are convenient weapon caches every dozen yards, at which you can presumably pick up whatever tool you need at the moment?
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GameRager: Yeah I do.....the game with regen health is hard sometimes in a few areas where duke can't move(mothership/etc) but in most areas it's darn easy if you're an FPS veteran. With all the weapons it'd be a kiddy game....we could call it DukeJr.
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Mentalepsy: So then, why doesn't it make the game too easy if there are convenient weapon caches every dozen yards, at which you can presumably pick up whatever tool you need at the moment?
It's more the picking which you want and hoping it'll get you through the next section bit that is the challenge, as doors close behind you sometimes ala FEAR/Condemned/etc. You can pick one weapon and not be able to effectively use it while also being cut off sometimes from that same supply point if it's beyond the door.

And actually the supply points are convenient but not THAT convenient.....sometimes they're close but sparse(maybe a pistol or ammo for a few weapons in some areas/etc on dead bodies and such), and sometimes they're far apart but plentiful. IMO it's challenging enough while not making it too hard to pick and choose which weapons to keep, provided you pick them wisely and know where the cutoff(doors) are.
Post edited June 16, 2011 by GameRager
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sethsez: So are you saying it should get a gold star for completion?

Because, okay, fine. Good on 'em for finally getting the game out.

But given that it's being released as a full title with a big marketing push, it's going to be reviewed as such. You can admire (or be fascinated by) the work that goes into a fiasco while still recognizing the final result for what it is, positive or not.

I mean, some other fiascos: Team Fortress 2, Mother 3, Half-Life 2, and the original Halo.
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GameRager: I meant they should give them a little slack for releasing an older game now seeing as it was mostly made years ago and just slapped together recently......like maybe a grade higher for that.

Not an A or even A-, just a grade higher. With all the 80's & 90's most mags give out a few more points as consideration for this wouldn't be unfair to anyone.
And I disagree, and cite those games I listed above for my reason why. Team Fortress 2 completely changed its art style and engine, and VASTLY overhauled its style of gameplay during development, but came out fine. Mother 3 was originally designed for the N64, but came out on the GBA a decade later to critical acclaim (unfortunately it never got an official English release, but it did get a great fan translation). Half-Life 2 famously changed up tons of gameplay developments and was as much of a joke as Duke Nukem Forever was for a while, especially after the leak that revealed how much of the game was incomplete. Halo was originally going to be an RTS for Mac computers and ended up as an Xbox FPS... and I don't think I need to say anything more about how bizarre that is.

Point being, games can go through development hell, be the butt of jokes for years, and come out the other end smelling like daisies. Those games don't get the praise they get because they somehow managed to be released after a hectic and prolonged schedule, they get praise because they're good games.
So btw is the DLC coming out truly more of the game from the end of the current game, or is it just random levels cleaned up for sale?
No idea. My guess is that they're random levels cleaned up and rearranged to act as a finale to this, because god knows the ending to this game is awful.
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sethsez: And I disagree, and cite those games I listed above for my reason why. Team Fortress 2 completely changed its art style and engine, and VASTLY overhauled its style of gameplay during development, but came out fine. Mother 3 was originally designed for the N64, but came out on the GBA a decade later to critical acclaim (unfortunately it never got an official English release, but it did get a great fan translation). Half-Life 2 famously changed up tons of gameplay developments and was as much of a joke as Duke Nukem Forever was for a while, especially after the leak that revealed how much of the game was incomplete. Halo was originally going to be an RTS for Mac computers and ended up as an Xbox FPS... and I don't think I need to say anything more about how bizarre that is.

Point being, games can go through development hell, be the butt of jokes for years, and come out the other end smelling like daisies. Those games don't get the praise they get because they somehow managed to be released after a hectic and prolonged schedule, they get praise because they're good games.
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No idea. My guess is that they're random levels cleaned up and rearranged to act as a finale to this, because god knows the ending to this game is awful.
First off I never said they should parise it, just give it some slack? How is that me saying they should praise it? Maybe call it a bit above average instead of average....not outright call it genius. And it is fair, seeing as how most reviewers these days are anything but.


Also i'm hoping the ending isn't the ending.......and the DLC continues and finishes it up. Space would be nice.
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GameRager: It's more the picking which you want and hoping it'll get you through the next section bit that is the challenge, as doors close behind you sometimes ala FEAR/Condemned/etc. You can pick one weapon and not be able to effectively use it while also being cut off sometimes from that same supply point if it's beyond the door.
So the game's difficulty and level layout were explicitly balanced using the two-weapon limit as a baseline assumption?
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GameRager: It's more the picking which you want and hoping it'll get you through the next section bit that is the challenge, as doors close behind you sometimes ala FEAR/Condemned/etc. You can pick one weapon and not be able to effectively use it while also being cut off sometimes from that same supply point if it's beyond the door.
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Mentalepsy: So the game's difficulty and level layout were explicitly balanced using the two-weapon limit as a baseline assumption?
Possibly......I can't fully get what you mean though.
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GameRager: give it some slack
Again, why? Production hell is no excuse for the final product when things like Apocalypse Now or Yankee Hotel Foxtrot can result from it, and as I already said, games have come out of it just fine as well.

It might be worth giving George Broussard a pat on the back, but it's not worth cutting the final product any slack in a review. Too many other people have shown that it's possible to pull a great product (or hell, a work of art) out of a situation like this to cut 3D Realms any slack on this effort. If it stands up then it stands up, like Halo and Team Fortress 2 and Mother 3 before it, and if it doesn't stand up then it deserves what it gets, like Too Human and Chinese Democracy before it.
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GameRager: give it some slack
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sethsez: Again, why? Production hell is no excuse for the final product when things like Apocalypse Now or Yankee Hotel Foxtrot can result from it, and as I already said, games have come out of it just fine as well.

It might be worth giving George Broussard a pat on the back, but it's not worth cutting the final product any slack in a review. Too many other people have shown that it's possible to pull a great product (or hell, a work of art) out of a situation like this to cut 3D Realms any slack on this effort. If it stands up then it stands up, like Halo and Team Fortress 2 and Mother 3 before it, and if it doesn't stand up then it deserves what it gets, like Too Human and Chinese Democracy before it.
Maybe it deserves some slack to counter all the raving reviews given to crap games by supposedly "unbiased" critics?
Then your problem is with the reviews given to those games, not the reviews given to this one. I agree, for example, that Dragon Age II got ridiculous scores despite being a piece of shit... but that doesn't mean I think bad games should have their scores inflated to compensate, it means I think Dragon Age II should have gotten lower scores.
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GameRager: Possibly......I can't fully get what you mean though.
I'll cut to the chase, then: Broussard's quote about gamepads aside, either they built the game assuming that you'd be carrying two weapons (which begs the question of why they didn't build it around carrying all weapons instead - it didn't make Doom, Blood or Duke 3D too easy, after all), or they built the game assuming you could carry all (or at least more than two) weapons, hacked the limit in later, and perhaps updated the levels a bit to compensate (which begs the question of why the limit -had- to be implemented to maintain the difficulty).

Weapon / ammo capacity, combat mechanics, and level design all need to mesh with each other as the game is being constructed - I don't see why one aspect or another must be a certain way in order to produce a challenging game.
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sethsez: Then your problem is with the reviews given to those games, not the reviews given to this one. I agree, for example, that Dragon Age II got ridiculous scores despite being a piece of shit... but that doesn't mean I think bad games should have their scores inflated to compensate, it means I think Dragon Age II should have gotten lower scores.
Not totally....I think they lowballed this game, despite it's shortcomings. Especially a certain 20/100 review. ;\
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GameRager: Possibly......I can't fully get what you mean though.
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Mentalepsy: I'll cut to the chase, then: Broussard's quote about gamepads aside, either they built the game assuming that you'd be carrying two weapons (which begs the question of why they didn't build it around carrying all weapons instead - it didn't make Doom, Blood or Duke 3D too easy, after all), or they built the game assuming you could carry all (or at least more than two) weapons, hacked the limit in later, and perhaps updated the levels a bit to compensate (which begs the question of why the limit -had- to be implemented to maintain the difficulty).

Weapon / ammo capacity, combat mechanics, and level design all need to mesh with each other as the game is being constructed - I don't see why one aspect or another must be a certain way in order to produce a challenging game.
I never said it had to be that way to be challenging....just that to me it makes it a bit more challenging and it fits the game. Also the ego thing might be a reason why they limited the weapons, as it does seem a bit too easy in retrospect as I said earlier.
Post edited June 16, 2011 by GameRager
And the glitch videos have arrived!

http://www.youtube.com/watch?v=C1vyqoDdDrU