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OctopusMan: While the gameplay hopefully isn't outdated the graphics is clearly outdated already. It would have been better if they had scrapped the unfinished game and started from scratch in CryEngine 3, remaking what was worth keeping from the previous iterations.
It's not as if the Unreal 3 engine is terrible. Alice: Madness will use the Unreal 3 engine and it looks much better. A new engine won't save you from average character and weapon design for example. The monster truck didn't have to look so basic.
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OctopusMan: While the gameplay hopefully isn't outdated the graphics is clearly outdated already. It would have been better if they had scrapped the unfinished game and started from scratch in CryEngine 3, remaking what was worth keeping from the previous iterations.
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predcon: That's exactly what got them so far behind in the first place. Stop placing so much emphasis on graphics. Eye Candy is 10% of a good game.

Take a look at the jackass in this "review". He openly admits to pirating the game, and basically parrots everything he read in the Joystiq review. Look at some of his other reviews. He practically raves over Crysis 2 and Brink, while jeering Medal of Honor and Modern Warfare 2. This is another example of someone who does whatever is printed in a magazine or "reputable/flashy because it draws lots of money from ad revenue and premium subscription fees" video game website, simply because it may have been around for a long time and that makes everything they say The Word of God.

Was everyone really expecting DNF to look exactly like DN3D, but with just a few more polygonal models and sprites a la "DN3D Polymer"? Did everyone really expect the game to be restrained to "FPS' circa. 1997"? Everyone threw a hissy fit about Doom 3 (and by "everyone" I mean <12 years old) because "it was too linear" or some shit like that. News Flash! Doom is linear! You collected keys to open doors to get to the end-of-level button/switch/lever! And God help Human Head had the original 1995 "Prey" been released as it was, instead of the final, 2006 incarnation. People would have been all over it with "It's just not the same!".

But you know what really claws up my ass? All the little bedstains complaining about how Sonic the Hedgehog lost his "cool factor", or whatever the phrase is now, but I haven't heard word one about how Mario isn't a fun as he was in the late 80's/early 90's. Just what's so great about that fat bastard that no one rags on him once in a while?

The point being, things change. DNF may be unpolished a bit, but consider that it changed hands several times over many years. "It caters to the Halo crowd". Well, why not? It's not like everyone who's been waiting for this game has been restricting themselves to 15-year-old FPS' all this time. And besides, it's Duke. He's as essential to Western society as Star Wars or The Transformers, both of which got three more movies ten to fifteen years since their last (The Phantom Menace after ROTJ, and Michael Bay's Transformers after the animated Transformers movie). Hell, even Family Guy became wildly successful after being cancelled twice (speaking of, I wonder if there will be a second The Simpsons movie. Or game).

It's not like DNF is going to be the end of the series. Gearbox is going to learn from this, learn what people want nowadays, and make a better game next time.
QFT
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predcon: That's exactly what got them so far behind in the first place. Stop placing so much emphasis on graphics. Eye Candy is 10% of a good game.

The point being, things change. DNF may be unpolished a bit, but consider that it changed hands several times over many years. "It caters to the Halo crowd". Well, why not? It's not like everyone who's been waiting for this game has been restricting themselves to 15-year-old FPS' all this time.
Except that in DNF case the graphics is the least of it's problems, gameplay is the main one, and it's not either an issue of "catering to Halo crowd", and not an issue of peoples expecting it to be an upgraded version of DN3D, or peoples not getting what Duke is about like we hear often.

There are some peoples who never expected DNF to be an old school shooter, who knew that Duke is a parody/satire and not meant to be taken seriously, who can enjoy a modern console shooter, but still, who didn't like DNF, not because they were expecting too much or compare it to something else, but simply because, for them, DNF is not a very good game in his own right. And personally I disagree that it should get a free pass on that just because of it's development time, Daikatana didn't got any, why DNF should ?
Post edited June 12, 2011 by Gersen
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predcon: That's exactly what got them so far behind in the first place. Stop placing so much emphasis on graphics. Eye Candy is 10% of a good game.

The point being, things change. DNF may be unpolished a bit, but consider that it changed hands several times over many years. "It caters to the Halo crowd". Well, why not? It's not like everyone who's been waiting for this game has been restricting themselves to 15-year-old FPS' all this time.
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Gersen: Except that in DNF case the graphics is the least of it's problems, gameplay is the main one, and it's not either an issue of "catering to Halo crowd", and not an issue of peoples expecting it to be an upgraded version of DN3D, or peoples not getting what Duke is about like we hear often.

There are some peoples who never expected DNF to be an old school shooter, who knew that Duke is a parody/satire and not meant to be taken seriously, who can enjoy a modern console shooter, but still, who didn't like DNF, not because they were expecting too much or compare it to something else, but simply because, for them, DNF is not a very good game in his own right. And personally I disagree that it should get a free pass on that just because of it's development time, Daikatana didn't got any, why DNF should ?
It's not about giving DNF a free pass, but about not trying to find and nitpick every little detail due to one being upset about DNF not being like DN3D, or because GBX released it/etc.
Review up on ign. 5.5/10

I expected some long winded speech on how they hate it based on the teaser review but they kept it to a single page and didn't gratuitously bash it either.

They did like the multiplayer.
Post edited June 12, 2011 by Kabuto
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Kabuto: Review up on ign. 5.5/10

I expected some long winded speech on how they hate it based on the teaser review but they kept it to a single page and didn't gratuitously bash it either.

They did like the multiplayer.
What did you expect? Randy obviously didn't pay them off enough.
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predcon: That's exactly what got them so far behind in the first place. Stop placing so much emphasis on graphics. Eye Candy is 10% of a good game.

The point being, things change. DNF may be unpolished a bit, but consider that it changed hands several times over many years. "It caters to the Halo crowd". Well, why not? It's not like everyone who's been waiting for this game has been restricting themselves to 15-year-old FPS' all this time.
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Gersen: Except that in DNF case the graphics is the least of it's problems, gameplay is the main one, and it's not either an issue of "catering to Halo crowd", and not an issue of peoples expecting it to be an upgraded version of DN3D, or peoples not getting what Duke is about like we hear often.

There are some peoples who never expected DNF to be an old school shooter, who knew that Duke is a parody/satire and not meant to be taken seriously, who can enjoy a modern console shooter, but still, who didn't like DNF, not because they were expecting too much or compare it to something else, but simply because, for them, DNF is not a very good game in his own right. And personally I disagree that it should get a free pass on that just because of it's development time, Daikatana didn't got any, why DNF should ?
Duke is just like any other celebrity. Everyone secretly wants to see him fail, and will immediately focus on all the little bad things instead of looking at the good things. And Daikatana's another case entirely. Don't even begin to compare the two. That's like comparing Frankenstein's Monster and Hitler.
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Gersen: Except that in DNF case the graphics is the least of it's problems, gameplay is the main one, and it's not either an issue of "catering to Halo crowd", and not an issue of peoples expecting it to be an upgraded version of DN3D, or peoples not getting what Duke is about like we hear often.

There are some peoples who never expected DNF to be an old school shooter, who knew that Duke is a parody/satire and not meant to be taken seriously, who can enjoy a modern console shooter, but still, who didn't like DNF, not because they were expecting too much or compare it to something else, but simply because, for them, DNF is not a very good game in his own right. And personally I disagree that it should get a free pass on that just because of it's development time, Daikatana didn't got any, why DNF should ?
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predcon: Duke is just like any other celebrity. Everyone secretly wants to see him fail, and will immediately focus on all the little bad things instead of looking at the good things. And Daikatana's another case entirely. Don't even begin to compare the two. That's like comparing Frankenstein's Monster and Hitler.
Daikatana, while somewhat less than average, is also a case of wanting to see someone fail...in this case John Romero. Such that the game is often dissed because he made it & that ad of his, and nothing good about it is ever remembered or brought up.
Well the problem is that this is not nitpicking at every small detail, this game has some real big issues. It depends of the player what bothers him the most, but because the sheer number of bad things no one can claim this is a great game.

The biggest problem is the gamplay, Duke handles like a tank (you could argue that he is a big guy, but in a FPS it's just clumsy). The game has mouse acceleration always turned on and you can't disable it, it feels really odd. Plus the two weapon rule (this is not tactical how some people say, the game just forces you what weapons you need for that segment of the level) makes the core gameplay a not so fun experience.

Oh and QTE are everywhere, first I liked it but as it went on it started feeling more and more like a chore.
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predcon: Duke is just like any other celebrity. Everyone secretly wants to see him fail, and will immediately focus on all the little bad things instead of looking at the good things.
Sorry but that's rationalization, not everybody who don't like DNF has an agenda and want to see it fail just because it's Duke or it's 2k, a lot of peoples were more than willing to give it a chance despite their bad feelings or low expectation.

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predcon: And Daikatana's another case entirely. Don't even begin to compare the two. That's like comparing Frankenstein's Monster and Hitler.
Why ? Except for DNF lacking a Romero like "figure" (neither Broussard nor Pitchfork qualifies, even though Pitchfork is close to) the two are very similar in both their history and the end results. Actually I do think to that Daikatana, like DNF, could also have been a good game with a little more focus and some extra development months. (and a better companions AI)
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DodoGeo: Well the problem is that this is not nitpicking at every small detail, this game has some real big issues. It depends of the player what bothers him the most, but because the sheer number of bad things no one can claim this is a great game.

The biggest problem is the gamplay, Duke handles like a tank (you could argue that he is a big guy, but in a FPS it's just clumsy). The game has mouse acceleration always turned on and you can't disable it, it feels really odd. Plus the two weapon rule (this is not tactical how some people say, the game just forces you what weapons you need for that segment of the level) makes the core gameplay a not so fun experience.

Oh and QTE are everywhere, first I liked it but as it went on it started feeling more and more like a chore.
We never said it was a great game, but the ones nitpicking seem to want people to think it's the worst game ever made or unplayable/unfun......which it isn't.

1. Duke should handle like a tank.....imo he handled too hyper in DN3D....hopping multiple feet in the air like he had bionic legs or something.

2. The two weapon limit is fine. If the game is easy now, imagine how easy it'd be with all weapons.

3. QTEs are fun...stop blubbering :P

(Last part is trolling a bit, the rest isn't...just a head's up.)
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DodoGeo: The biggest problem is the gamplay, Duke handles like a tank (you could argue
Perhaps it would have been better if he wore a tank top?
Enough sources have convinced me that this game is shit that I won't be getting it.

Maybe part of the problem is Duke just doesn't fit as well in 2011 as he did in 1995, but Gearbox still did a botch job with laying out the gameplay the way they did.
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DodoGeo: The biggest problem is the gamplay, Duke handles like a tank (you could argue
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OctopusMan: Perhaps it would have been better if he wore a tank top?
Must be his balls of steel weighing him down. Old age cyborg parts.
Post edited June 12, 2011 by Kabuto
1. Yeah this is a personal prefrence, just seems like a bad move to have a slow character in a action game.

2. As you say the game is easy now and I can comfirm that even on Hard difficulty. Even if we disregard the 2 weapons, why is it made so easy?
Again a weird design choice.

Another thing I noticed is that in the start the levels are crammed with stuff, it seems the level design gets more and more bland