I was able to test the game for some hours... after a more extended gameplay section the first thing I could say is that, despite was what being said, the demo is actually a pretty accurate representation of the final game, there is no real difference either gameplay wise or graphical wise. Actually the second part of the demo is a later chapter of the full game. (and the first part the prologue)
I haven't changed my on the game mind, it's average at best.
Graphics:
Well, mixed bag ranging from ok/average" to "bad". I never expected DNF to be a graphical marvel or anything, it's not like DN3D was either, but here it's often very low quality. Not only that but it's also no consistent, some texture looks "ok" while other look like they were taken from the 1998 trailer. The model themselves are usually low resolution too with things supposed to be circular looking like an octagon, they try to hide it with some "effects" like the "depth of field blur" but it doesn't always work that much (as seen in the demo) often immobile enemies shift between blurry and sharp for no valid reason.
Gameplay :
Gameplay wise, the first think noticeable is how slow paced the game is, at least in the X first hours (10th chapter), you spend more time walking around than actually shooting stuff, in itself it's not really a problem I don't mind slower shooter, it's just that here it often drags too much. I play Duke to shoot stuff not to walk endless corridors.
Which brings me to the second issue that I have : most of the levels design are pretty bland (once again for the levels I have seen), they are very (VERY) linear with very little authorized backtracking (door/passages, whatever closing behind you), no (most of the time) or extremely limited alternate path, and they are not very "imaginative" (for the lack of a better word), there are some good one but for now they are the minority, most of the others could have belongs to any unknown shooter you find for 10 bucks on Gamersgate-
There are some "puzzles", mostly pre Half-life 2 physics puzzle and button pushing, nothing mind blowing but at least they tries, and some of them are fun, so for me it's one of the pluses. And yes there is some level of interactivity, which is nice and is definitely another of the game pluses, but while there is a lot in the first level it's much more limited in the next ones, there is also some "destructibility" and even if it's rather random and limited it's another of the game pluses.
For the shooting part themselves, it's very similar to the demo, and that's for me the biggest disappointment of the game, limited number of enemies running toward you, often in straight line (the path finding is sucky resulting often in enemies being unable to reach you when you are behind an obstacle or trying to attack you through walls).
And while they can "rush" towards you or even teleport, they don't move very fast or stop to let you enough time to aim them (probably to help those playing with a controller), so the difficulty here is limited to what weapons you are using, if you have the Railgun and enough ammo the game is extremely easy, if you have the shotgun or the normal gun then it's a litle harder.
But speaking of difficulty it's not that hard, heck the more the game progress the easier it actually becomes, I am an average shooter player and at the highest difficulty I don't die that often while I usually get slaughtered with DN3D at anything higher than the normal difficulty.
The games also love using "arena", enter an area, the entry and the exists are blocked/locked whatever, then you have to defeat waves and waves of enemies until the game decide you had enough, play a little jingle informing you that you kill all enemies, and then open the exit.
But it's definitely not Serious Sam like arena no, here you have three/four enemies that appear, you dispatch them, three/four new ones appear, etc... also those area leave you tons of cover to regenerate your health and added to the enemies calamitous path finding, you are usually pretty safe to regenerate your health whenever you want. The only thing you have to be careful with is not to run out of ammo.
The Bosses are another huge disappointment area, until now they don't require any strategy.
They can only be hurt by explosive or turrets (it's not me saying that it's the game), so the only thing to do is to fetch a RPG (always lying around next to an unlimited supply crate), hide behind cover, shoot all your RPG's ammunition at the boss, hide to regenerate, fetch supplies, and repeat until the finishing QTE. This is valid for "real" boss and for "mini-boss" like the demo's air strike bomber, they are also very easy, basic patterns, lots of covers, unlimited ammo,etc ....
So for me :
+ Level Interactivity & Destrubility
+ Some puzzle or platforming section are fun
+ Some jokes are funny
+ One or two level
- Graphics. Would have been ok for an Indy game but not for a AAA title.
- Boring shooting section (If you want action packed shooting go play DN3D... or Serious Sam... heck even Bulletstorm)
- Boring boss battles
- Short and mostly bland levels
- General Lack of rhythm
- Weird difficulty curve (some earlier level are a lot "harder" than the later one)
One last thing, I am all for respecting personal opinion, that's fine, if some peoples consider that that DNF is the best game ever, that's fine why not, but there is one thing I have trouble understanding is (warning rant ahead) :
How can anybody call that an "old school" shooter ?
Seriously, DNF is NOT an old school shooter, the only thing "old school" in DNF is the graphics (and maybe the AI), all the rest is pure concentrated modern console shooter material, we have :
- Linear coridor-ish levels
- Interactive "mission related" objects highlighted in orange
- Arenas with wave of enemies
- No save, only checkpoints
- Lots of scripted sequences
- Limited number of enemies on screen at any time.
- Slow pace
- Regenerative health
- Limited number of weapons
- QTE
etc...
I really fail to see anything that could have a old schoolish vibe in DNF, if DNF is considered old school then Modern Warfare 2 and Bad Company should too.
EDIT:
Just finished the game, just when the levels started becoming more interesting the game end :(
The difficulty doesn't change for the remaining of the game, it's still very easy and the last boss fight is a joke, not any harder or requiring a different strategy, just longer. They are other things that disappoint too me but mentioning them would require entering into spoilers territory...
Post edited June 11, 2011 by Gersen