It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Let's do the time warp again*!

Welcome to our [url=http://www.gog.com]DRM-Free Time Machine Sale! Fasten your seatbelts and prepare for a fascinating ride to the early days of PC gaming and back again, with 30 excellent titles selected from the years 1983-2013, available up to 90% off (that is for as little as $0.59!). You'll find amazing games in amazing prices featured one by one on GOG.com main page, and before the sale is done you'll be able to complete your very own display of gaming history on a budget below $65 (because this would be the cost to get every single game in the sale). Are you ready?

<iframe width="590" height="322" src="//www.youtube.com/embed/6_uC01QztBg?rel=0" frameborder="0" allowfullscreen></iframe>

There's more than just buying games incredibly cheap to our DRM-Free Time Machine Sale! We're ready to pass its steering wheel (or rather the control console) to YOU. Each game in the sale is offered for a limited time only, and how long we stay in its year is up to you! Each time you see a new game on sale you can vote to either add or subtract 1 second from the timer. Each time you buy a game, you add 3 seconds to the time of it being on sale. We begin with 1983's Zork, bundled with the rest of the Zork Anthology of 6 games in total, for only $1.79. How long will it last on the front page? You'll be the judge. What comes next, as the game of 1984? Let's find out!

Let's take a trip in GOG.com's DRM-Free Time Machine Sale! 30 great games from 1983-2013 will be available up to 90% off, and you get to decide how long each game is on sale. Ready? The technomagical gateway to 1983 opens NOW!

* "Again?", you might ask, "when did they ever do the time warp?". Well, once you embark on a journey through time, all becomes relevant and there's absolutely no guarantee that what you are doing, you are doing for the first time. In fact, that's highly improbable. After all, time isn't linear. It's more like a giant wobbly-bobbly goggy-boggy ball of gaming awesome!
Post edited January 28, 2014 by G-Doc
avatar
sMull: Fanboy detected. Enjoy your bad voice acting.
I will!
high rated
avatar
sMull: Would fanboys please stop buying this overrated game so we can get some good deals soon? Thanks
You probably just singlehandedly helped sell a hundred more copies of the game, so now you'll have to wait even longer! Unless of course this was a clever ploy in order to get people to do just that so that you'd have more time to collect the couple bucks needed to purchase your very own copy. But then again, what if it was a ploy to make people think that it was a ploy so that they actually wouldn't buy it in spite of you? Oh, dear.. I'm giving myself a headache.
avatar
CrashNBrn: ...
Set auto-pause in the settings after each characters turn and you have your turn-based game. Problem solved, now have fun wasting ten times more time on every single encounter.
avatar
skeletonbow: Yeah, if *any* of the D&D games come up in the sale, might as well throw in the towel and come back in a week or two as any of those games will sell 1000-2000 copies or more easily. 2000 * 3 seconds == 6000 seconds. I wonder if we'll end up seeing something go over a day on sale? ;oP
avatar
CrashNBrn: Really? I acquired the D&D Anthology: Master Collection, recently - as Baldur's Gate and co are so highly revered. I could not stand it. Upon launch and noting the Tutorial/Info states: Pause the game for combat or else... basically.

So BG took D&D rules for pretty much everything except combat - wherein it *SHOULD* be turn based. 1 round; 10 rounds per turn. Instead BG has no combat system at all! The mobs attack every second, and pausing is REQUIRED. Hell give me a revamped Pool of Radiance and co, or DarkSun - Games with actual tactical combat.

Guess those of us that don't like BG are in the minority. Maybe the story is awesome, but considering almost every Epic Fantasy RPG has the exact same story: EVIL Dude must be stopped: save the world -- who the frick cares if the story is great.
You might prefer Temple of Elemental Evil. The combat system is turn-based, and it's pretty well known for being an overall good quality game. Found it quite enjoyable personally.
avatar
deneric: I'm half tempted to buy a GoG copy (have it on disc) JUST to add more time to the clock now.
You don't have a GOG copy? I can fix that. Should I?
avatar
CrashNBrn: So BG took D&D rules for pretty much everything except combat - wherein it *SHOULD* be turn based. 1 round; 10 rounds per turn. Instead BG has no combat system at all! The mobs attack every second, and pausing is REQUIRED. Hell give me a revamped Pool of Radiance and co, or DarkSun - Games with actual tactical combat.

Guess those of us that don't like BG are in the minority. Maybe the story is awesome, but considering almost every Epic Fantasy RPG has the exact same story: EVIL Dude must be stopped: save the world -- who the frick cares if the story is great.
Agreed that the story is BS and I don't care about it. I even hated the realtime combat before I played it. But in BG2 you have so many tactical options, so many spells, the game is simply good enough just for the awesome battles. Just do a battle with the mage police in the first city, that is just great combat. And it does work in rounds in the background.
But it does suck in BG1,since you have nearly nothing to play with.
Just snagged a copy... sorry guys :P
avatar
skeletonbow: Yeah, if *any* of the D&D games come up in the sale, might as well throw in the towel and come back in a week or two as any of those games will sell 1000-2000 copies or more easily. 2000 * 3 seconds == 6000 seconds. I wonder if we'll end up seeing something go over a day on sale? ;oP
avatar
CrashNBrn: Really? I acquired the D&D Anthology: Master Collection, recently - as Baldur's Gate and co are so highly revered. I could not stand it. Upon launch and noting the Tutorial/Info states: Pause the game for combat or else... basically.

So BG took D&D rules for pretty much everything except combat - wherein it *SHOULD* be turn based. 1 round; 10 rounds per turn. Instead BG has no combat system at all! The mobs attack every second, and pausing is REQUIRED. Hell give me a revamped Pool of Radiance and co, or DarkSun - Games with actual tactical combat.

Guess those of us that don't like BG are in the minority. Maybe the story is awesome, but considering almost every Epic Fantasy RPG has the exact same story: EVIL Dude must be stopped: save the world -- who the frick cares if the story is great.
Someone else undoubtedly has already said this but Baldur's Gate and BG2 have an 'autopause' feature that brings it fairly close to being turn based (trust me, I hate real time games more than you ever will, especially for the RPG genre), except that you have to keep an eye out for pathing issues.
Wow, people keep buying Deux; the Force is Keane with this one! *Darth Vader breathing... and keaning*
Arna:Cold War Assualt for 2001 pls=).
Post edited January 29, 2014 by CorranHorn
avatar
CorranHorn: I think SE are going to be very surprised when Thief won´t sell the numbers of copies they are expecting. So far the game looks very dull and if I didn´t know it was a Thief game I would have thought it was Dishonored 2. Publishers today either don´t give a damn or have no idea any more why a game like Thief and Deus Ex became popular in the first place.
Yup, exactly. I think to a lot of game companies, the concept of "excitement" equals "action" and "cinematic presentation", which usually results in their games shackling the player to completely linear, strictly predefined progression, excessive cutscenes and quick-time events (usually in the form of premade finishing moves). It just creates a facade of exciting gameplay, and since that's exactly what every publisher does, it means that the games turn out to be boring and generic. All in the name of making a safe bet, because taking risks is not feasible anymore.

In a hilarious bit of irony, the original Thief games managed to create actual pulse-pounding suspense out of crawling around shadows for several hours, simply because they left the player to their own devices and let things occur organically within gameplay.

Then again, this is a company that apparently does not even understand why their own flagship series became such a beloved icon, considering how FF XIII turned out...
what was the game for 1999
avatar
CrashNBrn: ...
avatar
HiPhish: Set auto-pause in the settings after each characters turn and you have your turn-based game. Problem solved, now have fun wasting ten times more time on every single encounter.
Nah, Playing Dark Messiah Might and Magic, instead. Feels like what Hexen 2 should of been without all the FlipSwitches of Hexen.
Then will have to dabble with the M&M 6 pack at some point :-)

I doubt I have the free-time available for BG and co, likely wont have the time for 90% of the games I'm buying lately -- but with the huge discounts GOG and GG put on, for the price of a cup of coffee or two - I don't mind so much if I only get an hour or 2 out of it before trying something else.

Thanks to all for the tips on Auto-Pause, and the Temple of Elemental suggestion.
Post edited January 29, 2014 by CrashNBrn
avatar
deneric: I'm half tempted to buy a GoG copy (have it on disc) JUST to add more time to the clock now.
avatar
sMull: Fanboy detected. Enjoy your bad voice acting.
Maaann...so bitter. I never asked for this.
Also it looks like others will be enjoying the bad voice acting. See you in two hours. We never asked for that.
avatar
CorranHorn: I think SE are going to be very surprised when Thief won´t sell the numbers of copies they are expecting. So far the game looks very dull and if I didn´t know it was a Thief game I would have thought it was Dishonored 2. Publishers today either don´t give a damn or have no idea any more why a game like Thief and Deus Ex became popular in the first place.
avatar
InfraSuperman: Yup, exactly. I think to a lot of game companies, the concept of "excitement" equals "action" and "cinematic presentation", which usually results in their games shackling the player to completely linear, strictly predefined progression, excessive cutscenes and quick-time events (usually in the form of premade finishing moves). It just creates a facade of exciting gameplay, and since that's exactly what every publisher does, it means that the games turn out to be boring and generic. All in the name of making a safe bet, because taking risks is not feasible anymore.

In a hilarious bit of irony, the original Thief games managed to create actual pulse-pounding suspense out of crawling around shadows for several hours, simply because they left the player to their own devices and let things occur organically within gameplay.

Then again, this is a company that apparently does not even understand why their own flagship series became such a beloved icon, considering how FF XIII turned out...
I agree sir Infrasuperman.