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TDP: Someday the detestible Steam platform will die, and there will be an epic butthurt of people who can't play their games anymore (especially the Steamworks titles), and it will be 100% their own fault for buying into a DRM platform.
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Starkrun: Steam has a clause in effect it will aloow the on the fly offline decryption of the launch EXE's for all titles that use SteamWorks. Its in the EULA for steam and all devs must adhere to this when they launch a product.
Got an actual source for that?
mutters its irritating enough as it is.
however it does explain the recent rash of ereader sales!
A while ago I came across a book called "Code: The hidden language of computer hardware and software"; when i first heard of it I downloaded a PDF from the internet, I read some of it, I liked it, so I ordered the printed book. I like the printed version, it's pleasant to read (at least as pleasant as a book can be), i doesn't need to be re-charged, it works great in daylight and it's quick to browse.

E-readers make things very complicated simply by being electronic, we don't need to add DRM on top of this. The main advantage of e-readers is hat you can carry an entire bookshelf in your backpack, but that's pointless if getting the books to work is more trouble than just stuffing your backpack full of actual books.
Title got me, I just started MGS4 again today. First time since 2008.
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Shaolin_sKunk: Do you have a link to that reply? I always like reading the kind of spin PR assholes put on these things.
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Phc7006: I meant : in the comments below the article :

Shameer Ayyappan
• 6 days ago

Hi Michael, I'm the Sr. Product Manager for the ebooks business at Adobe. I wanted to clarify Adobe's stand on some of this:

Background: One of the biggest concerns publishers and resellers had with ACS4 was about the easily available DRM hacks on the web. We addressed this with the latest version of ACS (v5) and RMSDK (v10).
Just what I want to hear. We are throwing out everyone's property to tighten the chain. Adobe is the 1# reason I don't buy e-books even though I would like to. I find it almost strange that the entertainment industry had to abandon drm completely for music, but was able to so impressively lock down e-books which basically target the same range of devices and have the same need to be passed between them.

I'm not sure why, but just like I did with music, I have very little flexibility when it comes to drm-ing books. If you aren't going to sell a product that takes full advantage of the technology you are supposed to be targeting, then forget it. I was very excited about the future of e-books when e-readers started becoming a reality, but years latter DRM has made sure it's way more of a pain in the ass than just picking up a blasted book, and all without making it financially attractive to put up with.

If this ends up being half the ordeal the article wants to make it out as, then people should seriously be getting to the point where it's fair to start suing over this stuff. DRM has cut people off from paid product both temporarily and permanently, inconvenienced paying customers, and even caused damage to hardware at some points in its history. Has anyone gotten to lawyer up for damages? Are there any other industries that have managed to get away with so blatantly controlling and harming their customer base without any fear of retaliation? I feel like I'm covered in tin-foil about now, but the book thing just extra pisses me off for some reason.
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Phc7006: Drm is a problem, not only for games, but also for...e-books.

Many e-readers are based on Adobe's technology. And the planned evolution of that technology might very well kill a large number of e-readers and leave many users with books they can't read anymore.

http://goodereader.com/blog/electronic-readers/adobe-killed-e-readers

Note that Adobe replied to this article but doesn't seem very convincing.
thanks for posting this. and i laughed out loud at the thread title!
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TDP: Someday the detestible Steam platform will die, and there will be an epic butthurt of people who can't play their games anymore (especially the Steamworks titles), and it will be 100% their own fault for buying into a DRM platform.
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Starkrun: Steam has a clause in effect it will aloow the on the fly offline decryption of the launch EXE's for all titles that use SteamWorks. Its in the EULA for steam and all devs must adhere to this when they launch a product.
As someone else already asked, please provide a source for this, maybe even showing the EULA itself. Just so that this is not another recycling of the old myth of Gabe Newell or somesuch promising that he will personally remove DRM from all Steam games, if the unthinkable ever happened.

Is it included also in the end-user EULA, ie. that the end-users know that Valve is obliged to remove DRM from all games if they were ever going to shut down the service? Or does Valve still leave it to their own discretion whether or not they will actually remove the DRM in such a case?

Great if that was true, but I doubt it. Does it cover also third-party DRM on Steam games, e.g. is Capcom required to remove GFWL from all their Steam games?
A somewhat old but good example of the problem with ebook DRM. The most apt example there ever could be, really, given the book in question.

With DRM what you buy you never really own.
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timppu: As someone else already asked, please provide a source for this, maybe even showing the EULA itself. Just so that this is not another recycling of the old myth of Gabe Newell or somesuch promising that he will personally remove DRM from all Steam games, if the unthinkable ever happened.

Is it included also in the end-user EULA, ie. that the end-users know that Valve is obliged to remove DRM from all games if they were ever going to shut down the service? Or does Valve still leave it to their own discretion whether or not they will actually remove the DRM in such a case?

Great if that was true, but I doubt it. Does it cover also third-party DRM on Steam games, e.g. is Capcom required to remove GFWL from all their Steam games?
Granted, I just skimmed through the EULA, but all that jumped out at me is this:

"NO GUARANTEES

NEITHER VALVE NOR ITS AFFILIATES GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE OPERATION AND ACCESS TO STEAM, THE SOFTWARE, YOUR ACCOUNT AND/OR YOUR SUBSCRIPTIONS(S) OR ANY INFORMATION AVAILABLE IN CONNECTION THEREWITH."

From that, it doesn't sound to me like they have any guarantee to fix your Steam games if Steam goes down the tubes.
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timppu: As someone else already asked, please provide a source for this, maybe even showing the EULA itself. Just so that this is not another recycling of the old myth of Gabe Newell or somesuch promising that he will personally remove DRM from all Steam games, if the unthinkable ever happened.

Is it included also in the end-user EULA, ie. that the end-users know that Valve is obliged to remove DRM from all games if they were ever going to shut down the service? Or does Valve still leave it to their own discretion whether or not they will actually remove the DRM in such a case?

Great if that was true, but I doubt it. Does it cover also third-party DRM on Steam games, e.g. is Capcom required to remove GFWL from all their Steam games?
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Coelocanth: Granted, I just skimmed through the EULA, but all that jumped out at me is this:

"NO GUARANTEES

NEITHER VALVE NOR ITS AFFILIATES GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE OPERATION AND ACCESS TO STEAM, THE SOFTWARE, YOUR ACCOUNT AND/OR YOUR SUBSCRIPTIONS(S) OR ANY INFORMATION AVAILABLE IN CONNECTION THEREWITH."

From that, it doesn't sound to me like they have any guarantee to fix your Steam games if Steam goes down the tubes.
Starkrun was claiming this was a provision in the EULA developers/publishers have to agree to in order to publish on Steam, not the EULA for regular Steam users. But such a claim needs a source.
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Kristian: Starkrun was claiming this was a provision in the EULA developers/publishers have to agree to in order to publish on Steam, not the EULA for regular Steam users. But such a claim needs a source.
Yes, I realize that. I posted in response to the question of whether this alleged provision also appears in the end-user EULA. ;)

I personally have serious doubts as to the existence of this provision.
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IAmSinistar: A somewhat old but good example of the problem with ebook DRM. The most apt example there ever could be, really, given the book in question.

With DRM what you buy you never really own.
it was because of this very situation that when I did get me an e-reader I made sure that it didn't have wifi capability

with the one I have, I have the choice of using a USB cable or micro SD card to transfer files
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HGiles: I was in a similar boat, and wound up getting a regular ereader and a tablet. My ereader is small and sturdy enough to go everywhere, while my tablet is larger and has games and PDFs for when I have a sitdown moment. I put everything on the tablet and the mostly-text books on the ereader.
Don't you find illustrations, tables and code (if you read that type of textbook) a pain to look at on a regular sized ereader though?

I already found pictures problematic on a 9.7 inches ereader, can't imagine what it's like on a 6-7 incher.

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HGiles: The problem is that competing paper and tablet products are good enough that manufacturers simply skipped larger ereaders. Sony was coming out with something interesting in Japan that had a flexible display, but since they're getting out of ereaders who knows what that will come to. There's also been advances in LCDs to reduce eyestrain, but those are years away from production.
I must admit that except for the eye constraint, there isn't much reason to go for an ereader instead of a tablet at that size.

Still, I'd guess there is a small, but steaby minority of avid textbook readers that would want a 9.7 inch ereader, but maybe I'm overestimating my own demographic.

It's hard to say, because as they are currently feeling neglected by the ereader market, they tend to go for tablets anyways.

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HGiles: Most ereaders can read a generic format, and then are locked into a specific bookstore. EX: Kindles can read regular DRM-free .mobi files, but can only buy books from Amazon's store. The solution to getting an epub file onto a Kindle involves cracking the DRM and converting. This is trivially easy, but does required a basic level of awareness and computer confidence. Adobe's upgrade is apparently designed in response to the trivial ease of cracking their DRM.
Imho, any company whose ereaders doesn't support the epub format is clearly more interested in promoting it's ebook store than it's ereaders.

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HGiles: The current situation of competing vendor-specific DRM schemes was partially the result of the first Adobe upgrade, where Adobe proved they weren't interested in providing reliable infrastructure for the bookstores. After that, the big players came up with their own DRM schemes.
That might have been the spark, but they were assholes in their implementation.

I mean, Amazon and B&N (for example) could have agreed to support each other's format on their ereaders.

Clearly, their whole stragegy centered around getting a captive market and go for top dog position.

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HGiles: Adobe is so irrelevant in the US now that I can only see this upgrade reinforcing the lesson to have an in-house DRM solution. Many smaller ebook sellers are already interested in going DRM-free so they don't have to pay Adobe fees and deal with Adobe's bad customer support. This may push some over that edge, but it will also probably drive some out of business as they have to pay for new servers and handle customer complaints.
I think in some case, they go DRM-free either because of principles or (more likely) because the customer base really wants it.

I mean, O'reilly had the resources to implement their own DRM scheme, but given that their core audience is the IT crowd, I think they figured their clientele would really appreciate being able to freely access their books on any device.

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HGiles: Libraries, including openlibrary.org which has many books not available elsewhere, are really going to get shafted. They have neither the technical expertise nor the money to deal with this. They may well not even be aware of it. But they're going to be the front line when Gramps has a problem with his ebook checkouts.
For sure, implementing in-house security mechanisms has always been a big player's game.

Smaller joints usually resort to third-party solutions given the experize and testing man-hours required to get it right.
Post edited February 12, 2014 by Magnitus
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Rusty_Gunn: it was because of this very situation that when I did get me an e-reader I made sure that it didn't have wifi capability

with the one I have, I have the choice of using a USB cable or micro SD card to transfer files
Everyone always have these problems with the Kindle. With the Kindle you can also transfer files via a USB cable, and you can turn off the wifi and never use it. I have never needed an SD card (even when I had my Sony ereader), but everyone has their different requirements. Amazon's encryption is easy to remove, and I can backup every ebook I have in mobi, epub or any other format.
Post edited February 12, 2014 by jjsimp
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Magnitus: ...snippety...
Answered your first question in the post you quoted. I use my ereader for books that are reflowable text, not for ones that need a fixed layout.

Making a technical device is complex, and an audience of a few million really isn't enough to support a device with the kind of breakage problems that a large ereader would have. Since there's already multifunction tablets at that size I think we have to wait for improvements in LCD technology to decrease eyestrain.

Epub isn't nearly as generic as its supporters would like you think. There's several different flavors of epub engines, and the idea that epub books render the same everywhere is laughable. epub3 also poses its own intense security risks that no one on the design committee is willing to talk about, so I completely understand app developers being wary of adding epub3 features to their app. Adobe hasn't even released their epub3 renderer yet.

A book in basically any DRM-free format can be converted into another format. Epub isn't unique in that.

If you're selling something, why should you support your competitor's store for that item? There's some speculation that B&N's compatibility with other epub stores is part of the problem with Nook, since Nook can't subsidize the ereader prices like Amazon can if customers can buy from other stores. B&N, Kobo and Amazon are all selling a combined package and their pricing structure reflects that. There are hardware-only ereader vendors, but those are more expensive and less successful precisely because they lack the ability to subsidize a low ereader price with their book sales. It's a completely different business model.

Businesses exist to make money. There are certainly moral aspects to DRM-free, but businesses wouldn't stay in business if it didn't make business sense. Adobe keeps making their DRM scheme make less and less business sense.