Adokat: You make it seem like Steam is teetering on the brink of ruin, and it's only a miracle that people are able to play their games at all. And Steam must eventually go bankrupt, and when it does, they
certainly won't provide a way for people to play their games. I think there are
plenty of reasons to think that won't happen. In the meantime, I'll continue to enjoy Valve games and Steam sales.
gooberking: And you make it seem like your positive experience is proof that problems don't really exist or, as you put it earlier, are hard to take seriously. I'm not entirely sure projecting your experience as the standard for what people should think is fair, but to be fair, I think Steam probably provides a decent level of service and reliability that is fitting for a large quantity of people. If you are happy with what you have currently recieved with what you have currently paid then there is not much more to say about things than that. you're happy.
But I feel like the Steam issue may be getting blurred up a bit. There are two aspects to it, the on-line store / game launcher which is handy, and the DRM which ideally, is invisible, but is also a separate thing. Now my feeling is that you love the functionality of Steam and are willing to deal with whatever DRM exist because it has never personally caused you an issue, but let me ask you this - If it did cause you issue next week how would you feel? OR what if you could have the exact same user experience only that nothing was DRM'ed in any way to where you could save any installer to any device and reinstall it at your convenience without any need for on-line activation? Would that be more or less attractive to you? And if to get rid of the nastier forms of DRM one had to convince the industry that it was a bad concept all together, would it then be reasonable for someone to say no to Steam or similar simply because it supported an idea regardless of its transparency or lack of issues?
The concerns that are tough to take seriously are people saying that Steam is going to go belly-up and all their games are lost, and absolutely no one at Steam can or will get them back-it's a pretty common theme in this thread. I don't take that seriously, at all. Even if it did happen, it would still only be a minor inconvenience to me.
It's much more likely that an individual game won't launch because of an error affecting a small number of users' experiences. I'm certain these things happen all the time. But how is that different from GoG? Users have issues with different games, and either customer support or the forums help them out. It happens
all the time, but these issues constitute a small percentage of the average GoG user's experience. I dare say, someone who had issues with GoG would have a tough time convincing the rest of the community to quit using them because of his experience.
It's not unreasonable to consider Steam's success and growth and assume that, for the vast majority of users, there are no major issues to speak of, and you indicate that you agree. So, it seems unreasonable to condemn Steam as likely to break everyone's games, in the same way that it would be unreasonable to say that GoG releases incompatible games.
Acually, I don't really care one way or another about the functionality of Steam (I assume you mean the game launcher/store software). I mean, it's not bad or anything, but what matters to me is 1)reliability, 2)no DRM hassle, 3)good prices. Usually, this means I buy from Steam, but plenty of other sites meet the same standards. Friends lists, community groups, achievements, and the like are probably responsible for some of Steam's success, but I don't really care about them. Steam is kind of unique in that it also provides these user experiences in addition to the games themselves, and for some people Steam must seem very awesome, but it's a non-issue as far as I'm concerned.
So, if Steam did cause me an issue next week-what would I do (btw it's kind of tough to separate Steam's DRM from the client software since they kind of go hand in hand)? Well, I'd do the same thing I'd do if I downloaded a GoG game that didn't work-ask customer service and the forums. If Steam frequently failed on me, I probably would use them as a last resort/if the price were cheap enough.
Is it reasonable to say no to nasty DRM by not supporting it? Yes, absolutely. Ubisoft's system and TAGES can go to hell. Other digital download sites seem to have allowed Ubisoft to install their DRM to their games
in addition to the preexisting DRM of the site-that seems unnecessary. GFWL is an example where the actual DRM part could be OK, but the reliability of the client software is substandard.
Is Steam an example of nasty DRM? No. Also, I see no reason why one-time online activation is such a bad thing for digital downloads like D2D. It's important to pick your battles.