Posted April 23, 2011
DRM philosophy has likely been discussed a great deal around here, but I still wanted to ask a couple of questions for little reason other than to do so. Generally speaking as to what people believe and/or have experienced and how that effects their buying behavior. More specifically I'm interested in if there is a monetary amount that people are willing to “overlook,” their issues and take a gamble.
(The next part is long and not necessary to read. I tend to be long winded so I thought I would extend the courtesy and offer an escape.)
I've never been wild about the idea. Its seemed to me something extra that could go wrong. As the years roll by nothing has happened to change that view in any positive way. Now I mostly look at it as a risky practice that is annoying to customers, and that does astoundingly little to address the problem it seeks to remedy.
When I think of DRM I generally think of three different occasions in my gaming history (though there are more.) The first is owning “Max Payne.” Its one of those games I've had for years that I tend to play a bit of every now and then for whatever reason, usually when I upgrade my system. CP on it isn't anything fancy, just a disk check. Its not like modern games that require activation or anything like that and has always been happy to have me install it wherever I needed it as long as I had the original CD, which is good. This was fine but two things started to annoy me. Needing to dig out a CD every time you want to play is always annoying, and technically unnecessary, but that part is uninteresting. After installing it on a system way above spec for it I became very curious as to why it was taking so long to launch. It was an old game and it was taking 10-15 seconds to open the launcher for it. So I did something I'd never done before and tried a noCD.exe or something to see what would happen, and what happened kinda ticked me off – it started instantaneously. I had been waiting 10 seconds or so every time I started the game for years all because the copy protection was validating my right to play. If this check could have been done quicker I would have never noticed or cared, but as it stood I paid money for someone to waste my time protecting their own interest at my expense. This may seem a silly thing to worry about, and truthfully its not a big deal and didn't change any habits, but it started me thinking.
The next event in my gaming life did change things. The industry had already figured out how to make strange discs that made copying them more complicated but it was just beginning to bud the idea of what is the more common practice today of using some sort of on-line activation. I entered into a local Target store and they were selling the then brand new Half-life 2. I enjoyed HL1 for the most part and 2 was so hotly anticipated that I figured I would go ahead and bite. The guy that checked me out said something about how I could have bought it on Steam, but I didn't know what he was talking about. I didn't know what Steam was, but I was about to find out. Before I could play I needed another application to install and be in working order on my system. I also need to create an account and wire my CD-key to my personal account, as well as give it the right to search my computer to update any old valve games AND if I had any unlicensed games on it (which I did not) it could lock my account and deny me the right to play even the legal ones. This all sounded like a nightmare to me. It was far too easy to see honest customers getting caught in all the hooks dangling about. It was also hard for me to process as to why a 1-player off-line game was requiring me to have the Internet to play.
To make things worse some of the boxed discs in stores had corrupted texture files which made somethings look strange, and since Steam would only allow you to play an up to date version of a game, it decided to download the fix over my dial-up connection which took several days to sort out. Typically I could have had downloaded a patch while playing but not in this case. I would have returned it but it is almost never possible to return a game once its open even though you can not read the EULA before opening it(not than anyone does.) So I instead went around whining about it in various relevant forums.
There I found many people like me on one side and another group of people saying it worked for them so it couldn't possibly be a big deal. There were also some saying how people should have read all the tiny print on the box. Even though that really only said you needed to have the Internet, plus no other game had really ever done such a thing before and people had little reason to be watching out for themselves in that way. In the end that changed everything for me. After playing through HL2 (I did pay for it) I never reinstalled Steam and I only think I might still know my account information. Which means even though I have the discs, I may never be able to use them. I know there are many Steam fans in the world but for me I will pass. At any rate since HL2 I've often wandered the PC games wanting this or that, but have never once spent more than 15$ and even that is rare(That may be wrong, I may have paid more for Oblivion.) One of the last times I'd done that I got burned again.
The last event isn't as long. “Two Worlds” was on clearance for 13$ somewhere and while I heard it was good but not great, I though it might be worth 13$. I've now had it two and a half years and I've never played it. As it turns out it was happy to install but it thinks the disc is a copy even though it is not. Most likely it doesn't like my disc drive. I guess I could buy another drive but mine is working fine to this day and would cost more than the game to replace. In the end it would be more economical to repurchase it from GOG and simply bypass the problem. It is annoying to think that it is not the game that is incompatible with my system but the copy protection – that something extra that keeps finding new ways of getting in the way.
I can't say I know how piracy or DRM effects the industry as a whole ( I doubt anyone can though they like to pretend), but I can say for me it has dramatically effected my buying habits. For a good game I might be willing to over look it for 10$ but even then I have passed. “Assassin's Creed” seems attractive for 10$ at the store but the warning about disc drive compatibilities strikes close to home. I have passed up many games along the way, and its nice to know there is at least one place I can shop where I don't have to worry about getting bound up in red tape and technicalities. I can only hope the GOG catalogue continues to grow because now that I know I don't have to by games with DRM, I won't.
(The next part is long and not necessary to read. I tend to be long winded so I thought I would extend the courtesy and offer an escape.)
I've never been wild about the idea. Its seemed to me something extra that could go wrong. As the years roll by nothing has happened to change that view in any positive way. Now I mostly look at it as a risky practice that is annoying to customers, and that does astoundingly little to address the problem it seeks to remedy.
When I think of DRM I generally think of three different occasions in my gaming history (though there are more.) The first is owning “Max Payne.” Its one of those games I've had for years that I tend to play a bit of every now and then for whatever reason, usually when I upgrade my system. CP on it isn't anything fancy, just a disk check. Its not like modern games that require activation or anything like that and has always been happy to have me install it wherever I needed it as long as I had the original CD, which is good. This was fine but two things started to annoy me. Needing to dig out a CD every time you want to play is always annoying, and technically unnecessary, but that part is uninteresting. After installing it on a system way above spec for it I became very curious as to why it was taking so long to launch. It was an old game and it was taking 10-15 seconds to open the launcher for it. So I did something I'd never done before and tried a noCD.exe or something to see what would happen, and what happened kinda ticked me off – it started instantaneously. I had been waiting 10 seconds or so every time I started the game for years all because the copy protection was validating my right to play. If this check could have been done quicker I would have never noticed or cared, but as it stood I paid money for someone to waste my time protecting their own interest at my expense. This may seem a silly thing to worry about, and truthfully its not a big deal and didn't change any habits, but it started me thinking.
The next event in my gaming life did change things. The industry had already figured out how to make strange discs that made copying them more complicated but it was just beginning to bud the idea of what is the more common practice today of using some sort of on-line activation. I entered into a local Target store and they were selling the then brand new Half-life 2. I enjoyed HL1 for the most part and 2 was so hotly anticipated that I figured I would go ahead and bite. The guy that checked me out said something about how I could have bought it on Steam, but I didn't know what he was talking about. I didn't know what Steam was, but I was about to find out. Before I could play I needed another application to install and be in working order on my system. I also need to create an account and wire my CD-key to my personal account, as well as give it the right to search my computer to update any old valve games AND if I had any unlicensed games on it (which I did not) it could lock my account and deny me the right to play even the legal ones. This all sounded like a nightmare to me. It was far too easy to see honest customers getting caught in all the hooks dangling about. It was also hard for me to process as to why a 1-player off-line game was requiring me to have the Internet to play.
To make things worse some of the boxed discs in stores had corrupted texture files which made somethings look strange, and since Steam would only allow you to play an up to date version of a game, it decided to download the fix over my dial-up connection which took several days to sort out. Typically I could have had downloaded a patch while playing but not in this case. I would have returned it but it is almost never possible to return a game once its open even though you can not read the EULA before opening it(not than anyone does.) So I instead went around whining about it in various relevant forums.
There I found many people like me on one side and another group of people saying it worked for them so it couldn't possibly be a big deal. There were also some saying how people should have read all the tiny print on the box. Even though that really only said you needed to have the Internet, plus no other game had really ever done such a thing before and people had little reason to be watching out for themselves in that way. In the end that changed everything for me. After playing through HL2 (I did pay for it) I never reinstalled Steam and I only think I might still know my account information. Which means even though I have the discs, I may never be able to use them. I know there are many Steam fans in the world but for me I will pass. At any rate since HL2 I've often wandered the PC games wanting this or that, but have never once spent more than 15$ and even that is rare(That may be wrong, I may have paid more for Oblivion.) One of the last times I'd done that I got burned again.
The last event isn't as long. “Two Worlds” was on clearance for 13$ somewhere and while I heard it was good but not great, I though it might be worth 13$. I've now had it two and a half years and I've never played it. As it turns out it was happy to install but it thinks the disc is a copy even though it is not. Most likely it doesn't like my disc drive. I guess I could buy another drive but mine is working fine to this day and would cost more than the game to replace. In the end it would be more economical to repurchase it from GOG and simply bypass the problem. It is annoying to think that it is not the game that is incompatible with my system but the copy protection – that something extra that keeps finding new ways of getting in the way.
I can't say I know how piracy or DRM effects the industry as a whole ( I doubt anyone can though they like to pretend), but I can say for me it has dramatically effected my buying habits. For a good game I might be willing to over look it for 10$ but even then I have passed. “Assassin's Creed” seems attractive for 10$ at the store but the warning about disc drive compatibilities strikes close to home. I have passed up many games along the way, and its nice to know there is at least one place I can shop where I don't have to worry about getting bound up in red tape and technicalities. I can only hope the GOG catalogue continues to grow because now that I know I don't have to by games with DRM, I won't.