Behold the spiritual successor to Baldur's Gate:
http://www.youtube.com/watch?v=6SuJ5T9sfAA The day after announcing the trailer, Chris Priestly added:
"If you're not tough enough to handle our game, turn back now."
When I posted in the thread that I thought a trailer showing nothing but noncontextualized violence (and an awkward sex scene) showed such poor judgment that I was now going to wait until quite some time after release to even possibly buy it, the lead writer responded:
"That's a good idea, anyhow... unless the suggestion is that it would be better to run out and buy a game that might not be good just because they hadn't released a trailer at some point that you didn't like?
By all means wait until release and see what you hear. Or wait until the next trailer or piece of PR is released which says something that is much more palatable to you -- which is much more likely, as we've still got a number of months left to go."
So the plan is to lure the God of War crowd, then show me something shiny to make me completely forget about it.
And Nick Breckon from Shacknews was repulsed by lead designer Mike Laidlaw's presentation at E3 in which he seemed like someone who needs more contact with people outside the office:
"The presentation began with lead designer Mike Laidlaw spending ten minutes explaining how players can have sex in the game. There was no lead-up to this segment, mind you. This was the headline topic" (
http://www.shacknews.com/featuredarticle.x?id=1141 ).
In summary, they don't feel they need people like me because they assume we'll buy it anyway, and on top of that seem to be offended that we draw conclusions about the game from the marketing they choose to represent it. Even if it is similar to BG2, I'm not sure Bioware at this point has any stories to tell that I'm interested in experiencing given the taste and judgment currently on display.