orcishgamer: I played the Torchlight demo on XBox Live last night, mostly because I was curious to see how they'd ported it. While they had some minor, UI improvements, I didn't think it was better and I'm pretty sure it can be had for less than 15 bucks on PC these days.
But that's not the point, now that I think about it, the point is, the combat almost makes me feel the same way I did in the DA2 demo. I mean, I've heard "action RPG" before, but there's action RPG and there's the Torchlight level of action RPG (those who've played Torchlight and Titan Quest both maybe can understand what I'm talking about here).
Now, don't get me wrong, I liked Torchlight for what it was. I found it dull and without purpose all too soon, but maybe for 20 bucks the main story was deep enough.
If, and this is a big if, I took the really "trite" (maybe this is an unkind word), simple combat from Torchlight, and wrapped it up in a better story (I mean, complain if you want about DA2's story, it seems deeper than your average action RPG story, if we're calling it a action RPG, which doesn't mean it can't be criticized, I'm just saying there's more there), added the AAA release bells and whistles (promise of DLC, some minor, premium stuff for preorders, etc.) is that what we've got here? Is that mixture so incompatible that it just can't be good? Is it a rip-off? Would we feel the same way if this is what we got as Torchlight 2 (just swap out DA2 graphics for the TL cartoony ones)? What about as a completely new property?
I'm just musing here.
I still want to know if there's anything to these "paid off reviewers" accusations.
I know there's been a shitstorm of misdirection, accusations and the like on both sides of the fight for the hearts and minds of Dragon Age Fans. I just wanted to add my input as someone who played the first numerous times and is 3/4 the through the second. As a Caveat, I have played through both at normal difficulty. The biggest improvement IMHO is the combat pacing, There is room for tactical combat, but there is less complete reliance on mage healing and micromanagement on support units. The two handed warrior build now feels like a real powerhouse, and while the animations can seem over the top, they aren't really bad once you get used to them. The key gripe on the other hand, is the centralization of everything. You travel throughout a big city many times, and occasionally a few outdoor locations. The writing suffered somewhat, but it is not as debased as some would say. The decision to make Hawke a more defined character plays off the strongest point of interest in origins, the origin. Although focused on one family, it gives a sense of identity that the backgrounds lost when they were the grey warden. It also runs about 5x better on my aging computer. In the release state, I'd give it a 7.5, with the potential to become better with some expansions that would hopefully expand the scope of the game's region a bit more.
PS I wholeheartedly endorse the bringing back of Anders as the resident healbitch, and Isabellla is a disease ridden harlot. That is all.