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Still running XP here and computer's not the best, so I couldn't run DX11 even if I wanted to, I believe. I'm happy the game runs as well as it does though.

Like I said though, most likely buying it for the PS3.

Edit: Video's online at Gamespot now as well if anyone's interested.

http://uk.gamespot.com/shows/now-playing/
Post edited February 22, 2011 by DavidGil
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Namur: Pause is redundant now. Like i said in the other thread, anyone looking for a 'proper' playthrough combat wise will have to tackle nightmare due to the lack of FF option.
I don't know how it would work with friendly fire on given that in non-passive your characters jump everywhere spam fireball like crazy and that in passive they are just.. impossible to control effectively. I am not sure the game would be very playable with FF on.
Awr, I rambled a bit and I think I went over the character limit or something so GOG didn't post it. Oh well. To sum it up I'm downloading the demo now and I'm happy to see the JE love here. <3
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Delixe: They do at least have that covered. David Gaider was asked about that and he said she's a shapeshifter and can look anyway she likes. This is kinda confirmed when you ask Morrigan in DA:O if she can shapeshift into other human forms and she replies something along the lines of "I gain nothing from it".
How does Morrigan basically answering "No, i don't shapeshift into other humans forms" kinda confirms anything regarding Flemeth (apparently) shapeshifting into other human forms ? I'm probably missing something here.

Why would she present herself as a decrepit old lady to The Warden and as a sexy hot godess to Hawke ? What does she stands to gain ?

How about Hurlocks and Ogres ? Shapeshifting darkspawn ? ;)

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Gersen: I am not sure the game would be very playable with FF on.
It has to be playable since FF is either on by default or an option in nightmare.
Post edited February 22, 2011 by Namur
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Namur: How does Morrigan basically answering "No, i don't shapeshift into other humans forms" kinda confirms anything regarding Flemeth (apparently) shapeshifting into other human forms ? I'm probably missing something here.

Why would she present herself as a decrepit old lady to The Warden and as a sexy hot godess to Hawke ? What does she stands to gain ?

How about Hurlocks and Ogres ? Shapeshifting darkspawn ? ;)
Well the crucial thing you are missing there is that Morrigan never said she couldn't shapeshift into another human just that she chooses not to as she said she gains nothing from it. Why does Flemeth change her form to Hawke? Who knows, we don't know what her motivations are or what the package she wants delivered to the Dalish is.

As for the Ogre and Hurlocks well that's a design choice good or bad. I'm not keen myself.
Just finished playing the demo, here are my toughts :

Combat was nice, sorta like DAO but more fluid. Faster animations and characters react more quickly when you give them orders. Other than that, and the "no FF" thing it feels pretty similar to DAO combat.

Dialog wheel : Mass-effecty, but the little icons telling you the tone of the line you're selecting make it so much better.

FemHawke's walking animations look silly. You don't walk around like that when you're running for you life.

Textures are a bit muddy, hopefully we'll get hi-resolution ones in the final version.

Still not buying, cause of the DRM and all, but I'll be sure to keep an eye out for a DRM free "game of the year" edition or something.
Post edited February 22, 2011 by KingOfDust
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Namur: It has to be playable since FF is either on by default or an option in nightmare.
Well the fact that it's there for nightmare and no available for other difficulty level, especially if it's only an "option" make me suspect otherwise. Unless the final version makes it easier to effectively control your companion, having it on would definitely make the game a "nightmare" and not just because of the difficulty level :).
Ok , I just figured out where I have seen the Hurlocks from DA 2 before:
Attachments:
images.jpg (5 Kb)
Post edited February 22, 2011 by Al1
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Al1: Good stuff:
The combat, to me, seems mechanically more or less unchanged. The battlefield simply now feels more visually interesting, more kinetic. I really like the new specialisation and ability system. It feels more fluid, and as someone who ALWAYS plays a mage, it feels less restrictive, like I can mix and match my spell types a bt more. Whether that will be true in the full game is another matter. The only other thing is the difficulty. The menu was telling me it was on normal, but playing it tactically, pausing frequently, made it almost a cakewalk. I would have liked to have tried it on a higher difficulty, as I suspect normal and easy (if the game has it) will be for those who wish to play it in real time. EDIT: Forgot this, no isometric camera. Could be a deal breaker for some. I don't mind.
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Namur: Combat: Action oriented was a 'kind' description actually. Didn't bothered levelling up, didn't bothered with the tactics screen, didn't switch characters, nada. Everybody kept spamming their AoE's and that was that, kinda reminded me of Witch Hunt with a 35 lvl char, just let eveybody do their thing and all will be over in a minute. Pause is redundant now. Like i said in the other thread, anyone looking for a 'proper' playthrough combat wise will have to tackle nightmare due to the lack of FF option.
Wow, this is extremely worrying for me. I honestly don't care for the flashier animations, graphics and crap. What I care about is how much more/less tactical and strategical it is compared to DAO and BG.
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cw8: Wow, this is extremely worrying for me. I honestly don't care for the flashier animations, graphics and crap. What I care about is how much more/less tactical and strategical it is compared to DAO and BG.
Can't say for sure at the moment. Lead designer says normal is easier than DA:O, Hard and Nightmare about the same as DA:O The infrastructure is there in the demo for tactical combat, but difficulty is stuck on normal, making it unnecassary. Only real provisio to that is no pulled back camera.

EDIT: The only other thing I would say is that most of the combat in the demo is effectivly the tutorial, so it could concievably be more difficult later on.
Post edited February 22, 2011 by Al1
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Delixe: As for the Ogre and Hurlocks well that's a design choice good or bad.
Thing is, redesign of stuff that is contemporary to DAO should have been toned down instead of changed to the point where you wouldn't recognize a character/npc if they hadn't told you it's the same character/npc.

Regarding Flemeth, you're probably right when you say they got it covered lore wise, but just like Leliana's Song that doesn't make the incosistencies any easyer to swallow. If it was just Flemeth, ok then, shapeshifting, but looking at Merril 2.0 or Isabela the fact that Gaider somehow has a loop in his hole for Flemeth doesn't make me feel much better ;)

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Delixe: I'm not keen myself
I think the darkspawn redesign is questionable to say the least.

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Gersen: Well the fact that it's there for nightmare and no available for other difficulty level, especially if it's only an "option" make me suspect otherwise. Unless the final version makes it easier to effectively control your companion, having it on would definitely make the game a "nightmare" and not just because of the difficulty level :).
I just checked a few posts on the Bioware boards and FF is on by default on nightmare only.

Check this post.
Post edited February 22, 2011 by Namur
If you want tactical battles then play on hard or nightmare... I will personally punch anyone who says "wahh it doesn't require tactics" who played on normal in the face.
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Al1: The infrastructure is there in the demo for tactical combat, but difficulty is stuck on normal, making it unnecassary. Only real provisio to that is no pulled back camera.
No pulled back and more than that no freely movable camera, the limited camera unzoom wouldn't be so problematic if at least the camera wasn't locked on a specific character.

Personally I have some big doubts about the possibility to do real tactical (by tactical I mean DAO like) combat in it current state, in "auto" mode the character usually move and do things too fast to position them effectively and in passive they just fall asleep in the middle of a combat.
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StingingVelvet: If you want tactical battles then play on hard or nightmare... I will personally punch anyone who says "wahh it doesn't require tactics" who played on normal in the face.
Dragon Age Origins is cheese on Nightmare.

BG2 on D&D Hardcore Rules is fun for me.
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StingingVelvet: If you want tactical battles then play on hard or nightmare... I will personally punch anyone who says "wahh it doesn't require tactics" who played on normal in the face.
Why? Sure, it doesn't have to be hard to the point of inaccessibility on Normal, but it also doesn't have to be a boring click-fest FTW either. From the little I've played of the demo (and admittedly it's been very little so far), it seems you can win the battles by just running in and clicking. No tactics required. Why should it be that way? If anything, that's what Easy mode would be for wouldn't it?