The more I read from Laidlaw the more I think he has completely missed what the actual players wanted. Eating food in GTA was like grinding constitution? Everyone hated that in San Andreas and it was one of the first things to go in GTAIV. Not to mention it was just a side thing, an extra that had no bearing on the actual gameplay. If Laidlaw wants inspiration from a game like GTA then he should start looking at the varied and above all FUN sidequests that can be found in a GTA game. Even fetch quests in GTA are never "Find 10 packages and deliver them for a reward", it's almost always something like "Get these packages, btw it's cocaine, and the cops know, and you have a clapped out truck to do it in, and you have 1 min 30 seconds till the boat leaves. Chop chop".
If Kirkwall was as lively as and as varied as Liberty City and had dozens upon dozens of hidden sidequests all varied then we would probably gloss over the flaws of the samey maps and enemies. Kirkwall was empty, almost all the side quests were fetch quests and again the combat was dull. Combine that with the repeated locations and enemies you arrive at what DA2 is. A decent story with a good length wrapped up in a very dull and repetitive game.
I've also noticed that the backlash has started to be levelled at Bioware rather than EA which in my oppinion is the correct thing to do. EA may have rushed the game in fact Inon Zur the composer all but confirmed it but the actual glaring flaws in the game are purely a design decision and that's nothing to do with the budget. Laidlaw has been telling us for months this is the direction Dragon Age is going in so quite frankly it's hard to blame EA here because Dragon Age 2 is pretty much exactly the product Laidlaw wanted to deliver. If they had spent less time pointlessly redesiging the style of the visuals and more time on working on more than one bloody cave it would have been a much better game.