So are we going to have a DA2 thread or do we just post everything here? I got the game yesterday, played it for like 3 hours, I'll just copy and paste what I posted in another forum:
Played the game, started a female Mage, imported my complete DAO save, Nightmare mode. Played past the demo stage, killed the Ogre. Now right in the main city, raising funds to proceed with the main quest. Where have I done that before? Oh yes, BG2's Chapter 2, bravo!
Fights on Nightmare as suggested in the demo are much harder than in Normal or DAO's cheesy Nightmare.
Demo on Nightmare: Healing spell CD 60s, pots: dunno.
Actual Game Nightmare: Healing spell CD 40s, pots seem to be shorter too than demo.
Demo don't seem to have mob interrupts. Actual game every single mob can interrupt you from casting a spell, moving etc, and yes chain stunning you if your Fortitude(from Strength) rating or HP is low, especially them mages. A Warrior should be able to withstand interrupts pretty well especially your Shield Defense Warrior.
In Demo was able to get the Ogre down to 1/4 hp with my 2H Warr and Aveline, afterwhich my mage killed it. Actual game, Carver and Aveline died when Ogre was at 3/4 hp. My mage had to solo the whole fight together with the 5 Darkspawn adds. Kite, Fireballing ftw.
Got to the next city, had a fight, the encounter threw one whole bunch of mobs at you. The very next city fight, you guessed it, throw one whole bunch of mobs at you. My Power Rangers wouldn't have won without the NPCs help.
So, yes, the previous complains all applies: There's no Companion Armour inventory, there's a big square telling you what he's wearing and that's it. Interface looks like Ass Effect. I see no skills at all. Conversation system, by golly it's horrible, I'm supposed to remember what the icons for the conversational choices stand for, so "Diamond" icon means charming, seriously I'm supposed to remember that? A judge hammer icon means speak directly, WTF?
Also I noticed your items no longer seem to have a description anymore, granted I'm at the start. But in DAO, you could read about the item description when you examined it. I see no option to examine items.
And like what I mentioned in the other post, companions come with their own specialisations, you can't spec what you want for them anymore.
One good thing, the game remembers my Warden in DAO as female! Applauds!
Bodahn and Sandal are back. Sandal says something other than "Enchantment" for once. But he still doesn't explain how he's the most powerful character in Ferelden.
And another forumers complaint about the companions' inventory:
"And not being able to outfit my companions is a downer. I ended with lotsa nice stuff but no way to use them, so had to sell them all. That.is.a.very.dumb.move.Bioware!"
This is disturbing, from Gamespot itself:
"From here, your vague primary goal is to make a name for yourself in the region over the ensuing years, rising from freeloading refugee to local champion. There's an odd lack of direction here. There is no overall sense of purpose, no main villain, and no opportunity to save the world from marauding darkspawn. While you do get a few chances to square off against such beasts, the stakes are never clear because there's no central plot to pull you through. As a result, the story is scattered--a series of missions and events without a center. The most heartfelt moments come from peripheral tangents and side quests focused on individual party members, where you explore loss, love, and betrayal. Nevertheless, there's a discouraging lack of epic-ness and focus, and no final prize to set your eyes on. "
Post edited March 08, 2011 by cw8