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I will just make two points.

Firstly on the subject on not playing 'our' characters and being forced to play as Hawke it's not uncommon at all in RPG's. In KOTOR you play Revan. He/She is your take on Revan but it's still Revan. The same goes for a lot of other high profile RPGs like say Deus Ex you play JC Denton, in The Witcher you play Geralt, in Planescape: Torment you play the Nameless One. In all these cases you play the developers character and choose how he/she evolves and that is pretty close to what they are doing with Dragon Age 2 so it's not like they are doing this just to dumb down the game. It just so happens that the story they have written for DA2 requires the player to be Hawke, there is nothing saying a future Dragon Age title wont allow you to create a character from scratch just that DA2 is Hawke's story. I was very careful not to mention Shepard as I think we can all agree that calling Mass Effect an RPG is stretching the definition a little far.

As for the skills being removed/changed well you have to look at how skills worked in Origins they were bonuses nothing more. It was a fundamental difference to say Neverwinter Nights which required certain skills. In Origins the lockpick skill was equivalent to having 10 points of Cunning nothing more. The lockpick skill was required if you were making a Dex build archer rogue but it was next to useless for a Cunning build dual wield rogue as they would end up with around 60 Cunning anyway and I think the hardest locks required 55. It seems to me all they have done here is remove it as a selectable bonus and apply it directly to the stats which makes it easier. If lockpick had been a required skill like it would be in a D&D game and they removed it then yes I would call that dumbing down. Refining the system they used in Origins? Simplyfing yes, dumbing down, not so much.
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Coelocanth: BG and the D&D system in general is very much like that as well. While you can choose to dual class with mages (or multiclass in the 3.x + rules), you're far better off going single class and pumping INT sky high.

As well, in DA:O there are concerns such as Mana and some abilities/specialization that may make you look at another stat other than INT for the mage (blood mage comes to mind)

DA2 looks to be very similar in that you might want to consider how you're building your mage if you're looking at specific talents and specialization. As well Warriors and Rogues need to consider whether they want to go STR/DEX/CUN etc.

So the stat allocation aspect is still there (and I believe in DA2 you get to allocate your companions' stats and talents too)
I thought the most talked about/most powerful class in BG2 was the Kensai/Mage? I think you could solo the whole game with the Kensai/Mage, not that I've tried, I'm not that hardcore. Completed BG2+TOB with full party on D&D Hardcore Mode 5 times but I never went solo.
http://www.youtube.com/watch?v=kT14i0jJ_Vc

Anyway, I know about DAO's attributes pumping. The standard pumping of Willpower(mana) + Constitution in addition to Intel for Mage. I was replying to his saying that pumping attributes is a meaningless thing. And also stating the diversity of pumping different stats for dual/multi-classes.

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Coelocanth: Again, this is still in DA2, except the only thing you can't do is change your companions' armor. There are still rings, ammys, etc. that you can equip on them, so that element of finding the right gear for the right situation still applies.

As for strategy, this is addressed with Nightmare mode (which really is the only mode for the hardcore RPGer in DA2). You have friendly fire, and you absolutely need to use tactics to overcome the battles or you'll be taking dirt naps and nuking your companions.

As well, if anything, DA2 seems to be a movement back to the really retro D&D style game in that you must make sure your party is balanced with the different classes. It appears that you need a healer a nuker and a tank to be successful. And there are many cross class combos that really on you tactically setting up the battle and enemies in such a fashion that your talents and abilities will come into play in the most effective manner.
i would agree, except that companion's armour contributes alot. I'm playing a party based game not a solo game like Oblivion or NWN, my companions are not hired help like in vanilla NWN. And I would pretty much like to dress them up for battle.

So far the Nightmare mode in the demo suggests a 60 sec CD on heals, an extended CD on pots and far deadlier FF than in DAO making the game on Nightmare possibly much harder than DAO's Nightmare but that seems to be it. DAO's battles are already pretty much tank and spank most most parts of it, except for certain boss fights a far cry from the variety of fights of BG2 where things like Mindflayers can kill you in 1 hit. Will judge if DA2's combats are worse or better.


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cw8: And even so, BG wasn't just about the combat, it had a great story(lesser only to Planescape for the IE games), very memorable characters you party with, great conversations, great sidequests which had plots that rivals the main plots of today's games.

And yeah, like someone mentioned Planescape is the example of a game where the action is not the most impt aspect.

I think I remember that you like RollerCoaster Tycoon which so happens to be one of my fav games of all time. How would you like it if they removed all the shops, the decorations, the static rides and gave you the chance to only make rollercoasters which happens to be automated for the most parts of it and had no "Excitement", "Intensity", "Nausea", "Top Speed", "G-Force" stats.
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Coelocanth: Call me crazy, but after playing through the DA2 demo several times, I actually got the impression that there's going to be a really decent story involved with the game.

Don't get me wrong, I'm not trying to take the position of DA2 apologist, but it seems there's a wide-spread hysteria about the 'dumbing down' of the game. Granted, the interface is definitely changed to accommodate consoles, but I don't feel the cries of the death of RPGs with respect to DA2 is warranted. Of course, once I play the game, it's quite possible I may change my tune.

Anyway, hope I made sense here. Doing a very quick reply while I get some dinner going for the family.
I'm angry if DA2 gets really dumbed-down. But yeah, it doesn't spell the end of RPGs. There are indie ones that are really much better and surviving the name that is the cRPG.
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Delixe: Firstly on the subject on not playing 'our' characters and being forced to play as Hawke it's not uncommon at all in RPG's. In KOTOR you play Revan. He/She is your take on Revan but it's still Revan. The same goes for a lot of other high profile RPGs like say Deus Ex you play JC Denton, in The Witcher you play Geralt, in Planescape: Torment you play the Nameless One. In all these cases you play the developers character and choose how he/she evolves and that is pretty close to what they are doing with Dragon Age 2 so it's not like they are doing this just to dumb down the game. It just so happens that the story they have written for DA2 requires the player to be Hawke, there is nothing saying a future Dragon Age title wont allow you to create a character from scratch just that DA2 is Hawke's story.
Except that you could already choose the races of the character in DAO which is the spiritual successor to BG which most certainly could choose an even greater variety of races and classes. Coming off as a sequel and not having the choice for the race for Hawke comes to me as dumbing down. If DAO didn't have the race choices, I wouldn't have said anything regarding DA2. Same thing if Deus Ex had races for Denton(doesn't make sense I know), and Deus Ex: IW had none, I would call that dumbing down too.

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Delixe: As for the skills being removed/changed well you have to look at how skills worked in Origins they were bonuses nothing more. It was a fundamental difference to say Neverwinter Nights which required certain skills. In Origins the lockpick skill was equivalent to having 10 points of Cunning nothing more. The lockpick skill was required if you were making a Dex build archer rogue but it was next to useless for a Cunning build dual wield rogue as they would end up with around 60 Cunning anyway and I think the hardest locks required 55. It seems to me all they have done here is remove it as a selectable bonus and apply it directly to the stats which makes it easier. If lockpick had been a required skill like it would be in a D&D game and they removed it then yes I would call that dumbing down. Refining the system they used in Origins? Simplyfing yes, dumbing down, not so much.
You put skill points into skills you wanted in DAO no? I mean I could have a warrior with herbalism not necessarily maxed and/or poison making. Now skills are automated or dun exist. I can't play a character with say herbalism and poison making together now anymore. Then I'll wait for the main game to judge, the GameInformer post on skills is kinda vague.
I assume it doesn't even have the system in other RPGs where you put points in various skills you wanted like the way you put points in attributes like Fallout series for example or the more recent RPGs like Divinity 2 and Two Worlds 2 for example.
Post edited March 06, 2011 by cw8
I read a 'pirated' reviewed on the internet, apparently they reuse the dungeons and underground locations constantly and you re-tread a lot of the same ground. Sounds... unfun
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ilves: I read a 'pirated' reviewed on the internet, apparently they reuse the dungeons and underground locations constantly and you re-tread a lot of the same ground. Sounds... unfun
I wouldn't trust that at all. If Amazon has taught us anything, it's that people will write false reviews just to further their own agendas.
Meh, seems a bit average really. The character deaths were unmoving and the dialogue stereotypical (not to mention appearing truncuated). Combat was a pain - namely selecting your target, no thanks to the camera. Graphics are decent enough (the hilariously overdone cleavage made me chuckle).

Not sure how it compares to the first as I've never played it.
It will be nice to not worry about my party's armor
Actually you collect 'ingredients' for them to upgrade their armour, they may have unique looks but those outfits do change provided you discover the 'ingredients'.

Its not a wild guess to expect DLC outfits ala appearance packs.
Nothing takes you out of that world faster than stat-tweaking.
Auto-levelling has always been an option and is in the final game. Praising the removal of game mechanics you obviously prefer to avoid and have always had the option to do so, is odd.

Coercion has also been removed, instead the game will now keep track of your dialogue choices, keeping a record of your most used TONE. Use a TONE often enough and certain dialogue options will appear (persuasion) when appropriate. Yep its the RED/BLUE lines system from ME2. Boy wasn't that a popular mechanic... with stupid people.
Some interesting numbers here

And now for something completely different:

Clicky

Clicky
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Namur: Clicky
ROFL!!!!!! +20

Found another one by the same guy: http://www.youtube.com/watch?v=XTsCDDtOD4c
Post edited March 07, 2011 by lowyhong
Tomorrow! :D I'm mighty excited for the release. It's been tough having the game preloaded on my drive since Friday and unable to be launched. :P I spent the weekend finishing up the DLCs and getting my main character ready to be imported into DA2, and then starting a new one just to tide me over til I get out of work tomorrow and can actually launch the game.
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Namur: Clicky
Oh dear... I lol'd.
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cw8: Except that you could already choose the races of the character in DAO which is the spiritual successor to BG which most certainly could choose an even greater variety of races and classes. Coming off as a sequel and not having the choice for the race for Hawke comes to me as dumbing down. If DAO didn't have the race choices, I wouldn't have said anything regarding DA2. Same thing if Deus Ex had races for Denton(doesn't make sense I know), and Deus Ex: IW had none, I would call that dumbing down too.
The problem really is them calling it Dragon Age 2. They have said the whole idea behind Dragon Age is to make stories in that age not base them on one particular character like Shepard in ME. You were given the choice of races in Origins because it worked for the way the Wardens recruited. With Hawke we know his family are wealthy landowners from Lothering which immediatley excludes both Elf choices (Dalish and City). Also excludes the choice of a Caste Dwarf noble who wouldn't leave Orzammar by choice. Surface Dwarf would be the only other possible choice based on the lore and they don't really do farming. To have multiple race selections would require a different story, one that would allow for the lore based restrictions and frankly that could only be another Grey Warden.

I suppose they wouldn't have got all this critisisim if they had named it Dragon Age: Champion or something but then customers would be confused it was just another expansion like Awakening. Strickly speaking the game is a sequel to Dragon Age: Origins but telling a different story so it's not a direct sequel to the Warden's story.
Post edited March 07, 2011 by Delixe
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lowyhong: ROFL!!!!!! +20

Found another one by the same guy: http://www.youtube.com/watch?v=XTsCDDtOD4c
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Delixe: Oh dear... I lol'd.
eh, eh, silly vids, but it's uncanny how well the music fits ;)


The NA folks who'll get it tomorrow, here's hoping you guys and gals wil enjoy it.
Post edited March 07, 2011 by Namur
I'll give my vague impressions for you folks. :) I know most of you have the release date of the 11th so I'll figure out how I'll tell my impressions without spoiling anything.
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CalamityRanger: I'll give my vague impressions for you folks. :) I know most of you have the release date of the 11th so I'll figure out how I'll tell my impressions without spoiling anything.
By all means don't hold back. I like honest opinions not made up ones (see newly created thread). Obviously no spoilers you can help as that's the reason I am avoiding the BioWare boards and GameFAQs.
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Namur: And now for something completely different:

Clicky
This is beyond epic. Damn the theme fits so well! And Flemeth looks like a villain from Power Rangers.
Post edited March 07, 2011 by cw8