Posted March 06, 2011
I will just make two points.
Firstly on the subject on not playing 'our' characters and being forced to play as Hawke it's not uncommon at all in RPG's. In KOTOR you play Revan. He/She is your take on Revan but it's still Revan. The same goes for a lot of other high profile RPGs like say Deus Ex you play JC Denton, in The Witcher you play Geralt, in Planescape: Torment you play the Nameless One. In all these cases you play the developers character and choose how he/she evolves and that is pretty close to what they are doing with Dragon Age 2 so it's not like they are doing this just to dumb down the game. It just so happens that the story they have written for DA2 requires the player to be Hawke, there is nothing saying a future Dragon Age title wont allow you to create a character from scratch just that DA2 is Hawke's story. I was very careful not to mention Shepard as I think we can all agree that calling Mass Effect an RPG is stretching the definition a little far.
As for the skills being removed/changed well you have to look at how skills worked in Origins they were bonuses nothing more. It was a fundamental difference to say Neverwinter Nights which required certain skills. In Origins the lockpick skill was equivalent to having 10 points of Cunning nothing more. The lockpick skill was required if you were making a Dex build archer rogue but it was next to useless for a Cunning build dual wield rogue as they would end up with around 60 Cunning anyway and I think the hardest locks required 55. It seems to me all they have done here is remove it as a selectable bonus and apply it directly to the stats which makes it easier. If lockpick had been a required skill like it would be in a D&D game and they removed it then yes I would call that dumbing down. Refining the system they used in Origins? Simplyfing yes, dumbing down, not so much.
Firstly on the subject on not playing 'our' characters and being forced to play as Hawke it's not uncommon at all in RPG's. In KOTOR you play Revan. He/She is your take on Revan but it's still Revan. The same goes for a lot of other high profile RPGs like say Deus Ex you play JC Denton, in The Witcher you play Geralt, in Planescape: Torment you play the Nameless One. In all these cases you play the developers character and choose how he/she evolves and that is pretty close to what they are doing with Dragon Age 2 so it's not like they are doing this just to dumb down the game. It just so happens that the story they have written for DA2 requires the player to be Hawke, there is nothing saying a future Dragon Age title wont allow you to create a character from scratch just that DA2 is Hawke's story. I was very careful not to mention Shepard as I think we can all agree that calling Mass Effect an RPG is stretching the definition a little far.
As for the skills being removed/changed well you have to look at how skills worked in Origins they were bonuses nothing more. It was a fundamental difference to say Neverwinter Nights which required certain skills. In Origins the lockpick skill was equivalent to having 10 points of Cunning nothing more. The lockpick skill was required if you were making a Dex build archer rogue but it was next to useless for a Cunning build dual wield rogue as they would end up with around 60 Cunning anyway and I think the hardest locks required 55. It seems to me all they have done here is remove it as a selectable bonus and apply it directly to the stats which makes it easier. If lockpick had been a required skill like it would be in a D&D game and they removed it then yes I would call that dumbing down. Refining the system they used in Origins? Simplyfing yes, dumbing down, not so much.