cw8: I'll preface this by saying I agree with almost everything you say with respect to RPGs, but (and forgive me if I tend to ramble):
cw8: Putting points in attributes is what an RPG is about, that's character building in a way. So is changing your items, choosing between items to see what was best for the adventures ahead.
It wouldn't be so much automated that a mage should pump in nothing but intel but DAO is like that. In their older RPGs and some other modern RPGs for instance, you had stuff like dual-classing, you could pair a mage with a warrior and level up as a mage/warrior. After which u really had to think about what attribute to level and what character class you want stronger. Same thing for some other open world RPGs like Divinity 2 where I'm playing a mage/warrior. I pump more on Intel and Vitality and 1/3 of the points in Str. So I nuke the enemy first and when they close in on me, I could still melee them to death. I could also put everything in Intel and choose to max the summon spells and have my summons do the fighting for me while I nuke away. This is what choice in character leveling in RPGs is about. Take away that and inventory management, you're left with an action game with RPG elements, but no means it's an RPG. Dynasty Warriors is a clear example of that, so is God of War. And those games oversaturate the game market already, namely on the consoles. Even the once hardcore Final Fantasy titles are turning more and more into action titles.
Taking the mage as an example,
BG and the D&D system in general is very much like that as well. While you can choose to dual class with mages (or multiclass in the 3.x + rules), you're far better off going single class and pumping INT sky high.
As well, in DA:O there are concerns such as Mana and some abilities/specialization that may make you look at another stat other than INT for the mage (blood mage comes to mind)
DA2 looks to be very similar in that you might want to consider how you're building your mage if you're looking at specific talents and specialization. As well Warriors and Rogues need to consider whether they want to go STR/DEX/CUN etc.
So the stat allocation aspect is still there (and I believe in DA2 you get to allocate your companions' stats and talents too)
cw8: No thanks, I have not much interest in action titles. It's good to have action games and I play them too but I don't want them to invade the genres I care most about, namely RPG and strategy. I rather play the old KOEI 4X turn-based strategy game of Romance of the Three Kingdoms than play Dynasty Warriors.
I don't know what you mean by action. If you meant combat, then ya I agree with you that combat is one of the most important parts of BG. But there's NO way that BG is an action RPG. Combat in BG wasn't about action. It's more about how you planned the fights, what tactics and strategies to use, what spells to use and what abilities to churn before any encounter. You needed to make sure you had the items to fight certain monsters before even engaging. You had to prepare for the spells the monsters will cast on you. Different strategies for different monsters like a Mindflayer, Dragon, Beholder, Drow, Demons, etc. It isn't about blindly bum rushing all the monsters and hoping to win all the fights. Getting good items after fighting powerful monsters was incredibly satisfying and that's about inventory management.
Again, this is still in DA2, except the only thing you can't do is change your companions' armor. There are still rings, ammys, etc. that you can equip on them, so that element of finding the right gear for the right situation still applies.
As for strategy, this is addressed with Nightmare mode (which really is the only mode for the hardcore RPGer in DA2). You have friendly fire, and you absolutely
need to use tactics to overcome the battles or you'll be taking dirt naps and nuking your companions.
As well, if anything, DA2 seems to be a movement back to the really retro D&D style game in that you must make sure your party is balanced with the different classes. It appears that you need a healer a nuker and a tank to be successful. And there are many cross class combos that really on you tactically setting up the battle and enemies in such a fashion that your talents and abilities will come into play in the most effective manner.
cw8: And even so, BG wasn't just about the combat, it had a great story(lesser only to Planescape for the IE games), very memorable characters you party with, great conversations, great sidequests which had plots that rivals the main plots of today's games.
And yeah, like someone mentioned Planescape is the example of a game where the action is not the most impt aspect.
I think I remember that you like RollerCoaster Tycoon which so happens to be one of my fav games of all time. How would you like it if they removed all the shops, the decorations, the static rides and gave you the chance to only make rollercoasters which happens to be automated for the most parts of it and had no "Excitement", "Intensity", "Nausea", "Top Speed", "G-Force" stats.
Call me crazy, but after playing through the DA2 demo several times, I actually got the impression that there's going to be a really decent story involved with the game.
Don't get me wrong, I'm not trying to take the position of DA2 apologist, but it seems there's a wide-spread hysteria about the 'dumbing down' of the game. Granted, the interface is definitely changed to accommodate consoles, but I don't feel the cries of the death of RPGs with respect to DA2 is warranted. Of course, once I play the game, it's quite possible I may change my tune.
Anyway, hope I made sense here. Doing a very quick reply while I get some dinner going for the family.