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xy2345: I always wonder: Why would they do that? If I wanted 1 million USD and would have gotten 3 why would I change important parts of my game? Of course I could hire better voice actors, maybe even a famous actor or two, but if I have this vision of my game why would I change it and risk the whole game just because I got more money?
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MoP: There was no vision. The vision was "let's make an adventure game", that's it. They were literally starting from scratch.
Wait for it
Waaaaait for it.

DOUBLE VISION!
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JudasIscariot: And what about the giant zombie cat? Seriously, how are you neglecting the giant zombie cat in the room? I expected this kind of thing from a casual observer but from the main fan of the game? Man, am I on the wrong site?

:P
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Novotnus: Shhhh! Don't spoil!
:)
Me? Spoil? Never! :P
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MoP: There was no vision. The vision was "let's make an adventure game", that's it. They were literally starting from scratch.
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Tranquil.Suit: Wait for it
Waaaaait for it.

DOUBLE VISION!
You will hear a MASSIVE RIMSHOT in 3... 2...1...
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Tranquil.Suit: Wait for it
Waaaaait for it.

DOUBLE VISION!
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MoP: You will hear a MASSIVE RIMSHOT in 3... 2...1...
BOOM BOOM TSCHHHHHH
low rated
fuck you double fine, you should have released the game this july, that what happens when you get too much free money, you forget why the hell people supported you. greedy lazy idiots like you are ruining kickstarter
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djranis: fuck you double fine, you should have released the game this july, that what happens when you get too much free money, you forget why the hell people supported you. greedy lazy idiots like you are ruining kickstarter
Well they are the ones who started the Kickstarter craze, I just hope they aren't the ones to end it too.
I suspect some publishers are laughing their heads off at this news, as forcing a developer to work to a timescale is one of those they bring to the table. Mind you, its often too short a timescale, so...
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djranis: fuck you double fine, you should have released the game this july, that what happens when you get too much free money, you forget why the hell people supported you. greedy lazy idiots like you are ruining kickstarter
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Crosmando: Well they are the ones who started the Kickstarter craze, I just hope they aren't the ones to end it too.
Or perhaps not trust big names on Kickstarter, heck most people who donated are people who grew up with Psychonauts and Brutal Legend.


Speaking of big names lets hope the samething will not happen to Obsidian and InXile.
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djranis: fuck you double fine, you should have released the game this july, that what happens when you get too much free money, you forget why the hell people supported you. greedy lazy idiots like you are ruining kickstarter
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Crosmando: Well they are the ones who started the Kickstarter craze, I just hope they aren't the ones to end it too.
i already stopped trusting kickstarter since the steam early access started and i think they are drawing the line
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Crosmando: Well they are the ones who started the Kickstarter craze, I just hope they aren't the ones to end it too.
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djranis: i already stopped trusting kickstarter since the steam early access started and i think they are drawing the line
What does Kickstarter have to do with Steam Early Access?
I think a lot of people suspect this is going to happen with some of these projects. I don't think a lot expected it with a big name like Double Fine though. I have been thinking that from now on I should only back game projects that have put in work to show already (like FTL or a prototype in the design category), even if they are a big name. This reinforces that. If the project creators have the plan ready and can answer tough questions but just need some capital to get the ball rolling, that would be a project I'm interested in.

It's not Double Fine that's losing out here (except maybe some reputation), it's the backers.

I have long thought that copyright isn't needed with Kickstarter projects. I have thought that project creators can build the foundation and users can fill in the little details. Even if a game is short and unremarkable, just get the foundation for it done so that users can use source code and tools to their hearts' content. The project creators don't have to hog all the action (none are capable of it anyway). Even better, let them charge for it. Not charge like a product but like a service. This way, Double Fine doesn't have to try to raise every dime themselves like they're trying to do now. I'm sure some modders get requests all the time. I would get tired of that until someone offered to pay me for my service, even if anybody can use it however they want once the mod is released. The project creators could still get in on this too.

Shit, just going by mods for Morrowind, I bet a ton of people would pay just to have someone else compile the specific mods they want in such a way that they do not conflict or even pay someone just to go into .ini files to change some values to their satisfaction instead of spending three full days reading online guides and readmes on how to do it, let alone paying someone else to make a new mod. Kind of like a mechanic shop. Really, code resembles more of an engine than anything else. Even mods can use some customization to suit a player's particular system and taste. Sometimes they need fixing too.

edit: Copyright is very sticky though. The closest thing one can have to try to get rid of it is by using a CC0 license.
Post edited July 02, 2013 by KyleKatarn
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Gazoinks: Well, that's actually what initially caused the budget issues. They were originally planning on making a teensy little game with a tiny budget, then they got way more money they expected and scaled up too much.
I have very little sympathy for this because from the moment the damn thing ended people were screaming not to fall into this trap, yet they did it anyway.
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Gazoinks: Well, that's actually what initially caused the budget issues. They were originally planning on making a teensy little game with a tiny budget, then they got way more money they expected and scaled up too much.
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StingingVelvet: I have very little sympathy for this because from the moment the damn thing ended people were screaming not to fall into this trap, yet they did it anyway.
I'm not really defending it. Just saying that "What would they have done with $400,00 if they can't do it with $3m?" is kind of a false comparison.
Well, this was a bummer to get in my inbox. I'm a little bit disappointed in Double Fine, but mostly I'm worried about the deluge of faeces that will result from this. Kickstarter isn't a store, and a lot of people seem to have trouble understanding this. Although I only donated 15$ myself, I'm fully aware that this project may be an absolutely epic fail in the end, and that what should matter is that we gave them a chance at the project.

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YnK: *sigh* This was a from a backer-only forum, for goodness sake...
You're overstating the importance of "backer-only" updates. This is relevant to anyone interested in the game, and is hardly confidential information.
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Gazoinks: I'm not really defending it. Just saying that "What would they have done with $400,00 if they can't do it with $3m?" is kind of a false comparison.
I agree with that.

They needed to make a nice looking AGS game like Gemini Rue with a kickass soundtrack and pocket the profits. That is how kickstarter works, you aim at a niche and make money for the next thing. It's really a shame they fucked it up this badly and lost sight of the whole point.